http://www.sf4remix.com/dragonblast/api.php?action=feedcontributions&user=Bee+chan&feedformat=atomDragonBlast - User contributions [en]2024-03-28T22:58:56ZUser contributionsMediaWiki 1.36.2http://www.sf4remix.com/dragonblast/index.php?title=Fenrir&diff=506Fenrir2021-10-06T04:19:29Z<p>Bee chan: /* Normals */</p>
<hr />
<div>[[image:fenrir.png|frame|right|It's blanka]]<br />
== Background ==<br />
placeholder<br />
<br />
== Introduction ==<br />
A tricky character that rips off chunks of damage with swift, distance closing movements. He has plenty of moves that get him around projectiles and can instantly reach his opponent to put them in a defensive position. Coupled with damage-dealing Rekkas, canceling his normals by dashes to approach and retreat, and possibly the best couple of throws in the game, he's a real pain to deal with.<br />
<br />
His uniqueness comes from the only character in the game to have charge moves, which increase his options. At the same time, however, rather than having normal chains, only a handful of his moves string together and those that can chain are not special cancellable.<br />
<br />
== Normals ==<br />
{{MoveData<br />
|name=5A<br />
|image=DB Fenrir 5A.png<br />
|data=<br />
{{AttackData-DB<br />
| damage = <br />
| guard = <br />
| startup = <br />
| advHit = <br />
| advBlock = <br />
| description = A quick bite with short range. Special and dash cancellable.<br />
}}<br />
}}<br />
<br />
<br />
{{MoveData<br />
|name=4A<br />
|image=DB Fenrir 4A.png<br />
|data=<br />
{{AttackData-DB<br />
| damage = <br />
| guard = <br />
| startup = <br />
| advHit = <br />
| advBlock = <br />
| description = Rapid-fire jab. Can link into 5A on counter-hit. Cancels into EX and Super only.<br />
<br />
}}<br />
}}<br />
<br />
<br />
{{MoveData<br />
|name=6A<br />
|image=DB Fenrir 6A.png<br />
|data=<br />
{{AttackData-DB<br />
| damage = <br />
| guard = <br />
| startup = <br />
| advHit = <br />
| advBlock = <br />
| description = Quick, thrusting poke. Links into 6B. Cancels into EX and Super only.<br />
}}<br />
}}<br />
<br />
<br />
{{MoveData<br />
|name=5B<br />
|image=DB Fenrir 5B.png<br />
|data=<br />
{{AttackData-DB<br />
| damage = <br />
| guard = <br />
| startup = <br />
| advHit = <br />
| advBlock =<br />
| description = Big bite. Special and dash cancellable.<br />
}}<br />
}}<br />
<br />
<br />
{{MoveData<br />
|name=6B<br />
|image=DB Fenrir 6B.png<br />
|data=<br />
{{AttackData-DB<br />
| damage = <br />
| guard = <br />
| startup = <br />
| advHit = <br />
| advBlock =<br />
| description = Strong, thrusting poke. Cancels into EX and Super only.<br />
}}<br />
}}<br />
<br />
<br />
{{MoveData<br />
|name=2A<br />
|image=DB Fenrir 2A.png<br />
|data=<br />
{{AttackData-DB<br />
| damage = <br />
| guard = <br />
| startup = <br />
| advHit = <br />
| advBlock = <br />
| description = A low and quick bite with short range. Chains into 2B. Special and dash cancellable.<br />
}}<br />
}}<br />
<br />
<br />
{{MoveData<br />
|name=1A<br />
|image=DB Fenrir 1A.png<br />
|data=<br />
{{AttackData-DB<br />
| damage = <br />
| guard =<br />
| startup = <br />
| advHit = <br />
| advBlock = <br />
| description = Rapid-fire low jab. Cancels into EX and Super only.<br />
}}<br />
}}<br />
<br />
<br />
{{MoveData<br />
|name=2B<br />
|image=DB Fenrir 2B.png<br />
|data=<br />
{{AttackData-DB<br />
| damage = <br />
| guard = <br />
| startup = <br />
| advHit = <br />
| advBlock =<br />
| description = Low Sweep. Cancels into EX and Super only.<br />
}}<br />
}}<br />
<br />
<br />
{{MoveData<br />
|name=JA<br />
|image=DB Fenrir JA.png<br />
|data=<br />
{{AttackData-DB<br />
| damage = <br />
| guard = <br />
| startup = <br />
| advHit = <br />
| advBlock = <br />
| description = Standard jumping normal with small hit-box. Cross-up.<br />
}}<br />
}}<br />
<br />
<br />
{{MoveData<br />
|name=J[7/8/9]A<br />
|image=DB Fenrir JA 2.png<br />
|data=<br />
{{AttackData-DB<br />
| damage = <br />
| guard = <br />
| startup = <br />
| advHit = <br />
| advBlock = <br />
| description = Straight chop. Decent falling hit-box.<br />
}}<br />
}}<br />
<br />
<br />
{{MoveData<br />
|name=JB<br />
|image=DB Fenrir JB.png<br />
|data=<br />
{{AttackData-DB<br />
| damage = <br />
| guard = <br />
| startup = <br />
| advHit = <br />
| advBlock =<br />
| description = Jumping big bite. Good AA hit-box.<br />
}}<br />
}}<br />
<br />
== Special Moves ==<br />
<br />
'''236A:''' Beast Rekka A<br />
::*Initial strike hits low, and is safe on block.<br />
<br />
'''236B:''' Beast Rekka B<br />
::*Initial strike is better for standing opponents.<br />
::*Final hit bounces opponent higher.<br />
<br />
'''236C:''' EX Beast Rekka<br />
::*Has an armor point.<br />
::*First hit is VERY safe on block.<br />
::*Bounces high enough to continue combo.<br />
<br />
'''214A''' Flipping Slash A<br />
::*Overhead.<br />
::*Can avoid low attacks.<br />
<br />
'''214B''' Flipping Slash B<br />
::*Overhead.<br />
::*Greater travel distance and height.<br />
::*Avoids many attacks, such as fireballs.<br />
<br />
'''214C''' Flipping Slash EX<br />
::*A lunging attack that immediately closes the distance between He and the opponent.<br />
:::*In other words, instantly punish projectiles and some normals.<br />
::*Can be used in the air.<br />
::*Overhead.<br />
::*Flips opponent into the air on standing and jumping opponents, making it a great confirm.<br />
::*Hits grounded opponents as well. One of the game's only OTGs. <br />
<br />
'''623A''' Lightning A<br />
::*AA with fast start-up and great vertical hit-box.<br />
::*Opponent can air tech.<br />
<br />
<br />
'''623B''' Lightning B<br />
::*A lingering ball of lightning.<br />
::*Lasts a while and causes a hard knock down.<br />
::*Sends opponent across the screen.<br />
::*Can be ducked under.<br />
<br />
'''623C''' EX Lightning<br />
::*2-hit variant of Lightning A.<br />
::*Pushes opponent back on block.<br />
::*Launching opponent high on hit.<br />
<br />
'''[4]6A:''' Surprise Slide<br />
::*Fast low that knocks down.<br />
::*Contains several active frames. Safer the later it hits.<br />
<br />
'''[4]6B:''' Fenroll<br />
::*Knocks down on hit.<br />
::*Flips away on block, making it harder to punish.<br />
::*Can cross-up rising opponents.<br />
::*Can act immediately once the animation ends.<br />
<br />
'''[4]6C''' Lunging Leap<br />
::*Performs a leaping move that closes in on the opponent from any distance.<br />
::*Can immediately act after touching the ground.<br />
<br />
== Super Moves ==<br />
<br />
'''236236A''' Combo-focused Super that ends mid-screen. Very strong.<br />
::* Opponent can fall out if juggled too long.<br />
<br />
'''Awaken Art - 236236B''' Diving super that knocks down.<br />
::*Must be standing close to the opponent to connect. Does not auto-track.<br />
::*Difficult to combo.<br />
::*Complete invincibility.<br />
<br />
== General Strategy ==<br />
<br />
== Combos ==<br />
<br />
{{dragonblast}}<br />
[[Category:Dragon Blast]]</div>Bee chanhttp://www.sf4remix.com/dragonblast/index.php?title=Fenrir&diff=505Fenrir2021-10-06T04:17:29Z<p>Bee chan: </p>
<hr />
<div>[[image:fenrir.png|frame|right|It's blanka]]<br />
== Background ==<br />
placeholder<br />
<br />
== Introduction ==<br />
A tricky character that rips off chunks of damage with swift, distance closing movements. He has plenty of moves that get him around projectiles and can instantly reach his opponent to put them in a defensive position. Coupled with damage-dealing Rekkas, canceling his normals by dashes to approach and retreat, and possibly the best couple of throws in the game, he's a real pain to deal with.<br />
<br />
His uniqueness comes from the only character in the game to have charge moves, which increase his options. At the same time, however, rather than having normal chains, only a handful of his moves string together and those that can chain are not special cancellable.<br />
<br />
== Normals ==<br />
{{MoveData<br />
|name=5A<br />
|image=DB Fenrir 5A.png<br />
|data=<br />
{{AttackData-DB<br />
| damage = <br />
| guard = <br />
| startup = <br />
| advHit = <br />
| advBlock = <br />
| description = A quick bite with short range. Special and dash cancellable.<br />
}}<br />
}}<br />
<br />
<br />
{{MoveData<br />
|name=4A<br />
|image=DB Fenrir 4A.png<br />
|data=<br />
{{AttackData-DB<br />
| damage = <br />
| guard = <br />
| startup = <br />
| advHit = <br />
| advBlock = <br />
| description = Rapid-fire jab. Can link into 5A on counter-hit. Cancels into EX and Super only.<br />
<br />
}}<br />
}}<br />
<br />
<br />
{{MoveData<br />
|name=6A<br />
|image=DB Fenrir 6A.png<br />
|data=<br />
{{AttackData-DB<br />
| damage = <br />
| guard = <br />
| startup = <br />
| advHit = <br />
| advBlock = <br />
| description = Quick, thrusting poke. Links into 6B. Cancels into EX and Super only.<br />
}}<br />
}}<br />
<br />
<br />
{{MoveData<br />
|name=5B<br />
|image=DB Fenrir 5B.png<br />
|data=<br />
{{AttackData-DB<br />
| damage = <br />
| guard = <br />
| startup = <br />
| advHit = <br />
| advBlock =<br />
| description = Big bite. Special and dash cancellable.<br />
}}<br />
}}<br />
<br />
<br />
{{MoveData<br />
|name=6B<br />
|image=DB Fenrir 6B.png<br />
|data=<br />
{{AttackData-DB<br />
| damage = <br />
| guard = <br />
| startup = <br />
| advHit = <br />
| advBlock =<br />
| description = Strong, thrusting poke. Cancels into EX and Super only.<br />
}}<br />
}}<br />
<br />
<br />
{{MoveData<br />
|name=2A<br />
|image=DB Fenrir 2A.png<br />
|data=<br />
{{AttackData-DB<br />
| damage = <br />
| guard = <br />
| startup = <br />
| advHit = <br />
| advBlock = <br />
| description = A low and quick bite with short range. Chains into 2B. Special and dash cancellable.<br />
}}<br />
}}<br />
<br />
<br />
{{MoveData<br />
|name=1A<br />
|image=DB Fenrir 1A.png<br />
|data=<br />
{{AttackData-DB<br />
| damage = <br />
| guard =<br />
| startup = <br />
| advHit = <br />
| advBlock = <br />
| description = Rapid-fire low jab. Cancels into EX and Super only.<br />
}}<br />
}}<br />
<br />
<br />
{{MoveData<br />
|name=2B<br />
|image=DB Fenrir 2B.png<br />
|data=<br />
{{AttackData-DB<br />
| damage = <br />
| guard = <br />
| startup = <br />
| advHit = <br />
| advBlock =<br />
| description = Low Sweep. Cancels into EX and Super only.<br />
}}<br />
}}<br />
<br />
<br />
{{MoveData<br />
|name=JA<br />
|image=DB Fenrir JA.png<br />
|data=<br />
{{AttackData-DB<br />
| damage = <br />
| guard = <br />
| startup = <br />
| advHit = <br />
| advBlock = <br />
| description = Standard jumping normal with small hit-box. Cross-up.<br />
}}<br />
}}<br />
<br />
<br />
{{MoveData<br />
|name=J[8]A<br />
|image=DB Fenrir JA 2.png<br />
|data=<br />
{{AttackData-DB<br />
| damage = <br />
| guard = <br />
| startup = <br />
| advHit = <br />
| advBlock = <br />
| description = Straight chop. Decent falling hit-box.<br />
}}<br />
}}<br />
<br />
<br />
{{MoveData<br />
|name=JB<br />
|image=DB Fenrir JB.png<br />
|data=<br />
{{AttackData-DB<br />
| damage = <br />
| guard = <br />
| startup = <br />
| advHit = <br />
| advBlock =<br />
| description = Jumping big bite. Good AA hit-box.<br />
}}<br />
}}<br />
<br />
<br />
== Special Moves ==<br />
<br />
'''236A:''' Beast Rekka A<br />
::*Initial strike hits low, and is safe on block.<br />
<br />
'''236B:''' Beast Rekka B<br />
::*Initial strike is better for standing opponents.<br />
::*Final hit bounces opponent higher.<br />
<br />
'''236C:''' EX Beast Rekka<br />
::*Has an armor point.<br />
::*First hit is VERY safe on block.<br />
::*Bounces high enough to continue combo.<br />
<br />
'''214A''' Flipping Slash A<br />
::*Overhead.<br />
::*Can avoid low attacks.<br />
<br />
'''214B''' Flipping Slash B<br />
::*Overhead.<br />
::*Greater travel distance and height.<br />
::*Avoids many attacks, such as fireballs.<br />
<br />
'''214C''' Flipping Slash EX<br />
::*A lunging attack that immediately closes the distance between He and the opponent.<br />
:::*In other words, instantly punish projectiles and some normals.<br />
::*Can be used in the air.<br />
::*Overhead.<br />
::*Flips opponent into the air on standing and jumping opponents, making it a great confirm.<br />
::*Hits grounded opponents as well. One of the game's only OTGs. <br />
<br />
'''623A''' Lightning A<br />
::*AA with fast start-up and great vertical hit-box.<br />
::*Opponent can air tech.<br />
<br />
<br />
'''623B''' Lightning B<br />
::*A lingering ball of lightning.<br />
::*Lasts a while and causes a hard knock down.<br />
::*Sends opponent across the screen.<br />
::*Can be ducked under.<br />
<br />
'''623C''' EX Lightning<br />
::*2-hit variant of Lightning A.<br />
::*Pushes opponent back on block.<br />
::*Launching opponent high on hit.<br />
<br />
'''[4]6A:''' Surprise Slide<br />
::*Fast low that knocks down.<br />
::*Contains several active frames. Safer the later it hits.<br />
<br />
'''[4]6B:''' Fenroll<br />
::*Knocks down on hit.<br />
::*Flips away on block, making it harder to punish.<br />
::*Can cross-up rising opponents.<br />
::*Can act immediately once the animation ends.<br />
<br />
'''[4]6C''' Lunging Leap<br />
::*Performs a leaping move that closes in on the opponent from any distance.<br />
::*Can immediately act after touching the ground.<br />
<br />
== Super Moves ==<br />
<br />
'''236236A''' Combo-focused Super that ends mid-screen. Very strong.<br />
::* Opponent can fall out if juggled too long.<br />
<br />
'''Awaken Art - 236236B''' Diving super that knocks down.<br />
::*Must be standing close to the opponent to connect. Does not auto-track.<br />
::*Difficult to combo.<br />
::*Complete invincibility.<br />
<br />
== General Strategy ==<br />
<br />
== Combos ==<br />
<br />
{{dragonblast}}<br />
[[Category:Dragon Blast]]</div>Bee chanhttp://www.sf4remix.com/dragonblast/index.php?title=Sangetu&diff=504Sangetu2021-10-06T04:09:34Z<p>Bee chan: </p>
<hr />
<div>[[image:sangetu.png|frame|right|Don't tech roll]]<br />
== Background ==<br />
placeholder<br />
<br />
== Introduction ==<br />
Command Rolls that move past any projectile, Command Throws that rip off 35% with traveling distance. powerful left-right mix... If you aim to stay close to your opponent after an evasive approach, Sangetu might be your choice. Being a grappler with movement options and amazing pressure, he even comes with a good set of reversals in poor situations.<br />
<br />
== Normals ==<br />
<br />
'''5A:''' Short-range standing jab. Cancellable. Auto-chains into 5AA 5AAA/4AAA. Chains manually into 6A, 2A, 5B and 2B.<br />
<br />
:*'''5AA:''' Forward-moving knee. Cancellable. Auto-chains into 5AAA/4AAA. Chains manually into 5B and 2B.<br />
<br />
::*'''5AAA:''' LARIATO!!! Hard knock down, notable range. EX and Super cancellable.<br />
<br />
::*'''4AAA:''' Reverse throw, tosses the opponent behind him. Hard Knock Down. Can be blocked, and not be canceled by any means.<br />
<br />
'''6A:''' Mid-range poke. Quick and safe. Special and EX Cancellable.<br />
<br />
'''1A:''' Low crouching light kick. Cancellable. Auto-chains into 2A 2B. Chains manually into 6A, 5B and 2B.<br />
<br />
'''2A:''' Low medium punch. Cancellable. Auto-chains into 2B. Chains manually into 5B and 2B.<br />
<br />
'''5B:''' Chest chop. Can be ducked under. Cancellable.<br />
<br />
'''4B:''' Elbow Room. Notable vertical range. High-hit stun. Cancellable.<br />
<br />
'''6B:''' Big-ole Dropkick. Big horizontal range, notable recovery. Goes over lows, but is NOT an overhead. Blows opponent back, and can cause a wall-bounce. EX and Super cancellable.<br />
<br />
'''2B:''' Low sweep, somewhat fast. EX and Super cancellable.<br />
<br />
'''j.A:''' Jumping jab. Can hit grounded, standing opponents. Cancellable.<br />
<br />
'''j.?A:''' Jumping medium vertical chop. Cancellable.<br />
<br />
'''j.B:''' Jumping heavy horizontal chop. Abnormally high hit-stun. Cancellable.<br />
<br />
'''j.6B:''' Air Dropkick. Moves him further forward. Retains ground version properties.<br />
<br />
== Throws ==<br />
<br />
'''6C:''' Sangetsu performs a Giant Swing on his opponent before sending them into a blowback state, wall-splat if in/near the corner.<br />
<br />
'''4C:''' Sangetsu throws his opponent behind him through a slamming suplex, causing a short ground bounce.<br />
<br />
'''j.6C:''' Air-Throw<br />
<br />
:* Good for catching air-born opponents.<br />
:* Also a strong reset tool.<br />
:* Throw range is around his chest/head area, so it's difficult to land near the ground.<br />
<br />
== Special Moves ==<br />
<br />
'''236A:''' Command Roll A<br />
<br />
:* Sangetu rolls to approach or slide past his opponent.<br />
:* Gains invul slightly after start-up.<br />
:* Low recovery for many combo and mix-up situations.<br />
<br />
'''236B:''' Command Roll B<br />
<br />
:* Roll distance is increase.<br />
:* Invul lasts much longer.<br />
:* Generally slowing animation.<br />
<br />
'''236C:''' EX Command Roll<br />
<br />
:* Invul occurs much sooner.<br />
:* Slightly longer range than Roll B. <br />
<br />
<br />
'''623A/B:''' Air Stamp<br />
<br />
:* A leaping command throw that intercepts air-borne opponents.<br />
:* Very fast, works against airborne opponents in nearly any situation.<br />
:* Strong combo ender.<br />
:* Left very unsafe if whiffed.<br />
<br />
'''623C:''' EX Air Stamp<br />
<br />
:* Slightly faster, highest-reaching of the three.<br />
:* Comes with invul on strat-up.<br />
<br />
<br />
'''214A/B:''' Kaiser Impact<br />
<br />
:* Ground-based forward-moving command throw.<br />
:* A is faster with shorter range, B is vice-verse.<br />
:* Can catch air-born opponents.<br />
<br />
'''214C:''' EX Kaiser Impact<br />
<br />
:* Longest range of the three.<br />
:* Has Super Armor against both highs and lows.<br />
<br />
<br />
'''j.236A/B:''' Cross Chop<br />
<br />
:* Sangetu spirals down onto his opponent.<br />
:* A is vertical with faster start-up. B is horizontal with slower start-up.<br />
:* Overhead.<br />
:* Can cross up.<br />
:* Bounces off on hit or block.<br />
:* Notable lag regardless.<br />
<br />
'''j.236C:''' EX Cross Chop<br />
<br />
:* This version passes the opponent and Sangetsu reaches the ground no matter what.<br />
:* On hit, lag can be naturally canceled.<br />
:* Start-up of A, range of B.<br />
:* Overhead.<br />
:* Can cross up.<br />
<br />
== Super Moves ==<br />
<br />
'''236236A''' Shin Kaiser Impact<br />
<br />
*: Final Atomic Whatever.<br />
*: Immediate invul on start-up.<br />
*: Very fast, making it a great reversal tool.<br />
*: When awakened, it gets a damage boost, along with a cinematic.<br />
<br />
'''236236B''' Moonsault Truck (UNO, DOS, TRES...)<br />
<br />
*: Sangetsu jumps onto a turnbuckle and counts to three in Spanish, and leaps down onto his opponent with a Bodyslam.<br />
*: A dangerous reversal tool and combo ender.<br />
*: Entirely Unblockable<br />
*: OTGs. <br />
*: Has some of the highest counter-hit damage in the game.<br />
<br />
== General Strategy ==<br />
<br />
== Combos ==<br />
<br />
{{dragonblast}}<br />
[[Category:Dragon Blast]]</div>Bee chanhttp://www.sf4remix.com/dragonblast/index.php?title=Yata&diff=503Yata2021-10-06T04:09:18Z<p>Bee chan: </p>
<hr />
<div>[[image:yata.png|frame|right|sup im ryu]]<br />
== Background ==<br />
placeholder<br />
<br />
== Introduction ==<br />
No really, he's the "Shoto" of the game. A balanced character with balanced traits, simple and easy to pick up, and doesn't lack in many areas. His primary strength is neutral, having quick, safe normals with sizable hitboxes, and strong fireball play to keep his opponent out, even a DP for reversals. These many things make him a great choice for any team.<br />
<br />
== Normals ==<br />
<br />
'''4A:''' A fast, short-range jab. Cancellable. Auto-chains into 5A. Chains into 6A, 2A, 5B, and 2B manually.<br />
<br />
'''5A:''' Fast sword slash. Cancellable. Auto-chains into 5AA, 5AAA. Chains into 6A, 2A, 5B, and 2B manually.<br />
<br />
::*'''5AA:''' A follow-up slash, Cancellable. Auto-chains into 5AAA. Chains into 5B, and 2B manually.<br />
<br />
::*'''5AAA:''' An ending slash that moves past the opponent on hit (NOT on block.) Cancels into EX and Super only.<br />
<br />
'''1A:''' Low-hitting, crouching light kick. Cancellable. Auto-chains into 2A(both block and hit). Chains into 6A, 5B, and 2B manually.<br />
<br />
'''2A:''' Low-hitting, crouching medium kick. Cancellable. Auto-chains into 2B. Chains into 5B, and 2B manually.<br />
<br />
'''6A:''' A long, quick poking tool, great for spacing. Cancels into EX and Super only.<br />
<br />
'''3A:''' Overhead rolling kick that moves him slightly forward. Low-Attack invincibility. Cancels into EX and Super only.<br />
<br />
'''5B:''' Chunky sword slash, for combo fodder. Cancellable.<br />
<br />
'''2B:''' Low-hitting Sweep with solid range. Cancellable. <br />
<br />
'''6B:''' Forward moving, large sword slash. Cancels into EX and Super only.<br />
<br />
'''j.A:''' Jumping Light Attack, very, very low range and active frames. Cancellable.<br />
<br />
'''j.?A:''' Jumping Medium Kick. Cross-Up. Cancellable.<br />
<br />
'''j.B:''' Jumping Heavy Slash. Cancellable.<br />
<br />
== Auto Combo Patterns ==<br />
<br />
'''4A''' <br />
'''5A''' - '''5AA''' - '''5AAA'''<br />
<br />
'''5A''' - '''2A''' - '''2B'''<br />
<br />
'''2A''' - '''2B'''<br />
'''1A''' <br />
'''2A''' - '''2B'''<br />
<br />
== Throws ==<br />
<br />
'''6C:''' Yata Throws his opponent by tripping them forward, ending in a ground bounce.<br />
<br />
'''4C:''' Yata slams the opponent behind him with a shoulder throw. <br />
:* Possible to be followed up in/near the corner.<br />
<br />
== Special Inputs ==<br />
<br />
'''j.6(6), j.4(4)''' Air-Dash (Awakening only)<br />
<br />
:* When awakened, Yata grows a pair of wings that allow him to air-dash forward or backward in a downward angle.<br />
:* The inputs for each direction can be swapped between ( j.6(6) to j.4(4) to j.6(6) ) to quickly change directions of movement mid-air.<br />
:* These dashes can be canceled on hit or block by any normal until reaching the ground.<br />
<br />
== Special Moves ==<br />
<br />
'''236A/B:''' Fusetsuzan <br />
<br />
Your standard projectile<br />
::*Fast start-up.<br />
::*Runs across the ground, making it easy to jump over when far away.<br />
::*A version has slower traveling speed. Can be used to meaty your opponent more consistently as well.<br />
::*B version has faster-traveling speed, 2x as much as A. Mix the two to make zoning disorienting.<br />
::*Both are relatively similar in recovery time.<br />
<br />
'''236C:''' EX Fusetsuzan<br />
<br />
Two-Hitting Fireball that travels ABOVE ground.<br />
::*As fast as Fireball B<br />
::*Low recovery, making for great combo extensions and guard pressure.<br />
<br />
'''j.236A/B:''' Air Fusetsuzan<br />
<br />
Travels in a downwards diagonal arc.<br />
::*A version sends him away after firing.<br />
:::*Angle is much more vertical.<br />
::*B version follows jump arc. Forward jump = Moving forward after firing, Neutral jump = Stay in place, Back jump = moving away after firing.<br />
:::*Angle is much more horizontal.<br />
<br />
'''j.236C:''' EX Air Fusetsuzan<br />
<br />
::*Fires at a diagonal arc between A and B.<br />
::*Similar to ground properties.<br />
<br />
'''623A-AA/B-BB:''' Tenkasho <br />
<br />
Strike-Invincible Reversal Option<br />
::*Very fast, and leads to a knock-down on the second hit.<br />
::*Can combo after with use of EX moves and Super.<br />
::*Good vertical hit-box, with B's slightly higher than A's.<br />
::*Only invincible to physical attacks, not projectile ones.<br />
::*Cannot cancel into the second hit when blocked. Very unsafe.<br />
<br />
'''623C:''' EX Tenkasho<br />
<br />
Reversal Option with even more invincibility.<br />
::*Slightly faster start-up than other DPs<br />
::*Easier to combo after the second hit.<br />
<br />
'''214A:''' Kagura A<br />
<br />
A spinning slash that goes over lows.<br />
::*Multiple Hits.<br />
::*Completely punishable on block.<br />
<br />
'''214B:''' Kagura B<br />
<br />
Similar to above., only one solid Overhead hit, rather than 3.<br />
::*Higher travel arc. Sometimes goes over the opponent.<br />
::*Safe on block.<br />
<br />
'''214C:''' EX Kagura<br />
<br />
Launches opponent to continue combos, and comes with an enormous hit-box.<br />
::*Fully invincible to projectiles.<br />
::*NOT an overhead, but can cross-up.<br />
<br />
== Super Moves == <br />
<br />
'''236236A:''' Kinkei Issen<br />
<br />
::* Launches a massive fireball.<br />
<br />
::* Five hits of big damage, doing half as much on block.<br />
<br />
::* Ideal combo ender with meter in nearly any situation.<br />
<br />
'''Awaken Art - 236236B:''' Setsugetsuka<br />
<br />
::* Cinematic Rush.<br />
<br />
::* Entirely invincible.<br />
<br />
::* Entirely punishable if blocked.<br />
<br />
== General Strategy ==<br />
<br />
== Combos ==<br />
<br />
{{dragonblast}}<br />
[[Category:Dragon Blast]]</div>Bee chanhttp://www.sf4remix.com/dragonblast/index.php?title=Menus&diff=502Menus2021-10-06T04:09:02Z<p>Bee chan: </p>
<hr />
<div>[[image:menu.png|frame|right|200px|Your window into dragonblastin']]<br />
<br />
== Online ==<br />
=== Ranked Match ===<br />
This option would match you up with an opponent for a ranked match, if anyone was playing this game.<br />
<br />
=== Endless Battle ===<br />
Search for or set up a lobby for maximum 4 people to play dragonblast.<br />
<br />
=== Arcade Mode ===<br />
Lets you battle the computer while waiting for a ranked match challenge.<br />
<br />
=== Player Info ===<br />
:* '''Online Name Edit:''' Lets you edit your name.<br />
:* '''Your Area:''' Lets you register a location.<br />
:* '''Input Special Trial ID: ''' Would let you use a "Special Trial ID" to unlock characters regularly. More codes aren't being issued presently.<br />
:* '''NG List:''' Register friends by inputting their "UNIQUE-ID" numbers.<br />
:* '''Mail Box:''' Read messages from registered friends.<br />
<br />
=== Benchmark Test ===<br />
Test that your system can hold at least 60 frames per second before you play online.<br />
<br />
== Versus ==<br />
These options are self-explanatory. You can select difficulty, number of rounds and game mode before starting.<br />
:* '''Player vs CPU'''<br />
:* '''CPU vs CPU'''<br />
:* '''Player1 vs Player2'''<br />
<br />
== IP Input ==<br />
Lets you input an IP/Port in order to directly connect to an opponent, or host a lobby for someone to connect to.<br />
<br />
== Tutorial ==<br />
Gives a rough explanation of how to play the game. A few game conventions are not explained in this mode.<br />
<br />
== Practice ==<br />
Lets you practice against a dummy opponent. <br />
<br />
Practice Menu:<br />
:* '''Enemy State:''' Stand, Crouch, Jump, CPU.<br />
:* '''Enemy Guard:''' None, Active (Block All).<br />
:* '''Enemy Air Tech:''' None, Active.<br />
:* '''Special Power:''' Max, None. Refills both the Super Meter and replenishes EX moves.<br />
:* '''Proration:''' None, Active. Enables or Disables the mechanic where your damage output increases over time.<br />
:* '''Counter Hit:''' None, Active.<br />
:* '''Key Display:''' None, Active. <br />
:* '''Enemy Counter:''' Lets you pick a move the opponent will perform after being hit once.<br />
:* '''Key Custom:''' Button Configuration.<br />
:* '''Command List'''<br />
:* '''Character Select'''<br />
:* '''Return to Game'''<br />
<br />
== Option ==<br />
:* '''Language:''' Japanese, English.<br />
:* '''Expert Mode:''' Normal, Expert. By default you'll automatically do a super, if available, after an autocombo. Expert Mode disables this. Can also be enabled/disabled by pressing C on the character select screen.<br />
:* '''FrameRate:''' ''60'', 30.<br />
:* '''Anti-MotionBlur:''' ''Off'', On.<br />
:* '''Window Mode:''' ''Windowed'', Fullscreen.<br />
:* '''Anti-Aliasing:''' ''Enabled'', Disabled.<br />
:* '''ToonShader:''' ''Enabled'', Disabled. These are the black outlines common in celshaded games.<br />
:* '''Window Size''' 640x480, 800x600, 1024x768, 1152x864, 1600x1200, 480x320, 320x240. Restart the game after changing.<br />
:* '''SE Volume:''' 1-5.<br />
:* '''BGM Volume:''' 1-5.<br />
:* '''VOICE Volume:''' 1.5.<br />
:* '''Default:''' Resets all options to their default.<br />
:* '''Save:''' Saves all options.<br />
<br />
== Replay ==<br />
When playing online, replay files are automatically saved here.<br />
Up to 64 files can be saved. Older replays will get deleted once the limit has been reached.<br />
<br />
== PadCustom ==<br />
You can set your controls here.<br />
If you have an xinput-compatible controller, it will get autodetected.<br />
<br />
== Color ==<br />
In this mode, you can freely edit character palettes using sliders.<br />
Warning: Any edited colors will overwrite the default palette.<br />
If you wish to back up either default or original colors, copy "color.teu" in <Game Folder>\GAME\GM<br />
<br />
== Exit ==<br />
Exits DragonBlast. Hope you had a good time!<br />
{{dragonblast}}<br />
[[Category:Dragon Blast]]</div>Bee chanhttp://www.sf4remix.com/dragonblast/index.php?title=Game_Info&diff=501Game Info2021-10-06T04:08:40Z<p>Bee chan: </p>
<hr />
<div>== How to Play ==<br />
=== Controls ===<br />
[[image:buttons1.png|300px]]<br />
<br />
The game is primarily played with the top 3 buttons. A, B and C.<br />
<br />
The D(Easy-Special) and E(Easy-EX Special) buttons allow for simple special inputs for beginners where all you have to do is input a direction+button to execute a special move.<br />
<br />
'''A(Light):''' Executes Light attacks. Every character has an autocombo executed by pressing A several times in succession.<br />
<br />
'''B(Heavy):''' Executes Heavy attacks.<br />
<br />
'''C(Special):''' Executes the Blast Counter, Throws and Tags. It also has other uses depending on character.<br />
<br />
=== Universal Commands ===<br />
Note: This wiki uses [http://www.dustloop.com/wiki/index.php/Notation Numpad notation] for simplicity and to save time. <br />
<br />
'''Dash:''' 66<br />
<br />
'''Backdash:''' 44<br />
<br />
'''Air Tech:''' Hold 8<br />
<br />
'''Tech Roll:''' Hold 4 or 6 while knocked down.<br />
<br />
'''Blast Counter:''' 5C<br />
<br />
'''Throw:''' 4/6C (also in air)<br />
<br />
'''Tag:''' 2C<br />
<br />
'''EX Tag:''' 3C<br />
<br />
=== Judgement System ===<br />
[[image:jgdmnt1.png|frame|right| Counterhits are very obvious.]]<br />
In DragonBlast, counterhits do a lot of damage, and steal your opponent's meter.<br />
<br />
These are more effective based on a rock-paper-scissors system.<br />
<br />
For example:<br />
::*Overhead attacks beat Low attacks.<br />
::*Low attacks beat Blast Counters.<br />
::*Blast Counters beat Overhead attacks.<br />
<br />
Additionally:<br />
::*The first hit in a round counts as a counter.<br />
::*EX Special Moves (on counterhit) and Throws absorb meter under this system.<br />
::*Learning how the judgement system works is more important than combos.<br />
<br />
== System Features ==<br />
=== Tag System ===<br />
Since the match ends when one character is KO'd, it's important to know when and how to switch out to your partner.<br />
<br />
To tag out normally, press 2C when in neutral. Your character is completely vulnerable while tagging out, and your partner is vulnerable when coming in.<br />
<br />
There's also an EX tag. Press 3C while neutral or while hitting with a normal or special to call your partner who tags in with a fully invincible jumpkick. On hit, this tag does two different things.<br />
[[image:extag.png|200px|frame| The timer bar for EX tags.]]<br />
::*If it hits when executed from a normal or a special move, the tagged partner has the opportunity to continue your combo, and has unlimited uses of their EX special moves for a time or until the combo is over.<br />
::*If it hits when executed from a neutral position, both of your characters can attack simultaneously with unlimited EX moves for a time or until the combo is over.<br />
<br />
[https://www.youtube.com/watch?v=Bx9u8uA4oSM Here is a demonstration of tagging by the developer.]<br />
<br />
=== Blast Counter ===<br />
The Blast Counter, executed by pressing 5C, is a move with a long startup that can absorb 1 hit, and counterattacks with a launcher, allowing for high-damage followups.<br />
::*Can be beaten by lows, but is strong against overheads.<br />
::*Can be dashcancelled before the attack.<br />
<br />
=== EX Special Moves ===<br />
On the bottom of the screen, next to the super meter, are 3 icons. These are icons representing "EX Special Moves"<br />
<br />
[[image:hud4.png|300px]]<br />
<br />
EX Special Moves are executed by inputting a special's motion + C. It's usually a stronger version of that special move. They can only be done when that move's icon is lit up.<br />
::*EX Special Moves can always cancel out of regular specials and into each other.<br />
::*Sometimes an EX icon is used for other mechanics. See: Takuto, Ryuugen.<br />
<br />
=== Awakening ===<br />
[[image:hud7.png|200px|frame|right]]<br />
If you've taken enough damage, or by inputting 22A/B, you'll go into "Awakening" mode. <br />
[[image:hud6.png|200px]]<br />
<br />
This mode ends automatically when the bar under the Health Bar is depleted.<br />
::*The burst from the awakening will push the opponent back, and absorb some of their meter.<br />
::*You can use this get out of some combos when you're glowing red.<br />
::*You get access to a second super, called an "Awaken-Art". This super cannot be cancelled into, but does not use any meter. Using this super ends Awakening.<br />
::*You also take less chip damage when blocking different moves.<br />
<br />
== Heads Up Display (HUD) ==<br />
=== Timer ===<br />
[[image:hud1.png|300px]]<br />
<br />
Starts at 99 and counts down to 0. Once it has hit 0, the team with the most health total will win.<br />
<br />
=== Health Bar ===<br />
[[image:hud2.png|300px]]<br />
<br />
Each character has their own health bar. If the health bar is empty, your character is knocked out, and you lose the match (in the official tag mode).<br />
<br />
[[image:hud3.png|300px]]<br />
<br />
If a damaged character switches out, they will slowly recover health during the match. Recoverable health is determined by the length of the health bar.<br />
<br />
=== Super Meter ===<br />
[[image:hud5.png|300px]]<br />
<br />
The Super Meter (also called the "chance" meter by the game) is used to execute the non-awakening super, and the EX tag. Activating Awakening manually will deplete the rest of whatever meter you had.<br />
::*Will slowly build if you don't attack, and if you stand still or move forward.<br />
::*Getting hit normally will also build the super meter.<br />
::*Moving backwards or attacking will stop the meter from bulding.<br />
::*While building, the 1P side meter is blue, and the 2P side meter is red.<br />
<br />
{{dragonblast}}<br />
[[Category:Dragon Blast]]</div>Bee chanhttp://www.sf4remix.com/dragonblast/index.php?title=Unlocking_Characters&diff=500Unlocking Characters2021-10-06T04:08:30Z<p>Bee chan: </p>
<hr />
<div>== Overview ==<br />
<br />
Although we always recommend buying the game, the sampler with all unlocked characters can't be purchased anymore.<br />
The demo version randomly cycles between 3 unlocked characters every time you get to a character select.<br />
This isn't good for playing with other people, so we use CheatEngine to unlock all the characters.<br />
<br />
Shoutouts to Jed [https://twitter.com/mountainmanjed @mountainmainjed] for providing us with the .CT file.<br />
<br />
== Steps ==<br />
Get Cheat Engine from [http://www.cheatengine.org/ the CheatEngine site]<br />
<br />
Download this [https://www.sf4remix.com/upload/DragonBlastSE_CT.zip Cheat Table]<br />
<br />
Open DragonBlastSE.exe.<br />
<br />
With Dragonblast running, open DragonBlastSE.CT. Make sure it's associated with CheatEngine.<br />
[[image:charunlock1.png]]<br />
<br />
In CheatEngine, click "select a process to open". It should have a flashing frame around it.<br />
<br />
[[image:charunlock2.png|400px]]<br />
<br />
Select DragonBlastSE.exe in the list.<br />
<br />
[[image:charunlock3.png]]<br />
<br />
Next, go back to DragonBlast without closing CheatEngine, and go to practice mode, or any other mode with a character select. Check if Yata (the first character) is lit up and selectable. If this character isn't lit up, exit the mode and re-enter until Yata is selectable.<br />
<br />
[[image:charunlock4.png|400px|Yata is selectable]]<br />
<br />
Now, go back to CheatEngine without closing out of the game. (Don't have to exit the character select either.)<br />
Check the box next to "Enable Yata" and you'll have unlocked all of the characters.<br />
<br />
[[image:charunlock5.png|400px]]<br />
<br />
[[image:charunlock6.png|400px]]<br />
<br />
{{dragonblast}}<br />
[[Category:Dragon Blast]]</div>Bee chanhttp://www.sf4remix.com/dragonblast/index.php?title=File:Dragonblastlogo.png&diff=499File:Dragonblastlogo.png2021-10-06T04:08:21Z<p>Bee chan: </p>
<hr />
<div>[[Category:Dragon Blast]]</div>Bee chanhttp://www.sf4remix.com/dragonblast/index.php?title=DragonBlast_Wiki&diff=498DragonBlast Wiki2021-10-06T04:08:13Z<p>Bee chan: </p>
<hr />
<div>[[Image:Dragonblastlogo.png| '''Current Version:''' Demo 14.0 [http://www.sf4remix.com/upload/DragonBlastSE_Ver14_0.exe Mirror]<br><br />
'''Developer's Site:''' [http://www.urakata.org Urakata.org]|frame|right]]<br />
<br />
== What is DragonBlast? ==<br />
DragonBlast is an unfinished doujin fighting game for the PC that is designed to be simple, with great rewards for hard reads.<br />
<br />
Counterhits steal the opponent's meter as well as life, and are accompanied by very visible effects and slowdown whenever they occur. Matches are often very quick, and damage overall is high.<br />
<br />
The standard battle mode is a 2v2 tag battle, where if one character gets KO'd, you lose the match.<br />
<br />
==Playing Online==<br />
<br />
The game has a full "endless mode" style lobby system like SF4, but only for 4 people.<br />
<br />
You can also use the IP_Connect option to host and connect to a room. <br />
<br />
The default port it uses for hosting is 7500.<br />
<br />
==Tier List==<br />
<br />
S - Dragon Man, Takuto, Wolf Ninja, Shark Man <br><br />
A - Orc, Tengu Man, Bird Mang, Fenrir, Dog-Dragon, Bull Man, Tiger Man <br><br />
C- Anime Girl <br><br />
List provided by RottKing<br />
<br />
{{dragonblast}}<br />
[[Category:Dragon Blast]]</div>Bee chanhttp://www.sf4remix.com/dragonblast/index.php?title=File:DB_Fenrir_JB.png&diff=497File:DB Fenrir JB.png2021-10-06T04:08:01Z<p>Bee chan: Category:Dragon Blast</p>
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<div>[[Category:Dragon Blast]]</div>Bee chanhttp://www.sf4remix.com/dragonblast/index.php?title=File:DB_Fenrir_2B.png&diff=496File:DB Fenrir 2B.png2021-10-06T04:07:49Z<p>Bee chan: Category:Dragon Blast</p>
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<div>[[Category:Dragon Blast]]</div>Bee chanhttp://www.sf4remix.com/dragonblast/index.php?title=File:DB_Fenrir_6B.png&diff=495File:DB Fenrir 6B.png2021-10-06T04:07:33Z<p>Bee chan: Category:Dragon Blast</p>
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<div>[[Category:Dragon Blast]]</div>Bee chanhttp://www.sf4remix.com/dragonblast/index.php?title=File:DB_Fenrir_5B.png&diff=494File:DB Fenrir 5B.png2021-10-06T04:07:17Z<p>Bee chan: Category:Dragon Blast</p>
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<div>[[Category:Dragon Blast]]</div>Bee chanhttp://www.sf4remix.com/dragonblast/index.php?title=File:DB_Fenrir_JA_2.png&diff=493File:DB Fenrir JA 2.png2021-10-06T04:06:41Z<p>Bee chan: Category:Dragon Blast</p>
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<div>[[Category:Dragon Blast]]</div>Bee chanhttp://www.sf4remix.com/dragonblast/index.php?title=File:DB_Fenrir_JA.png&diff=492File:DB Fenrir JA.png2021-10-06T04:06:28Z<p>Bee chan: Category:Dragon Blast</p>
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<div>[[Category:Dragon Blast]]</div>Bee chanhttp://www.sf4remix.com/dragonblast/index.php?title=File:DB_Fenrir_1A.png&diff=491File:DB Fenrir 1A.png2021-10-06T04:06:11Z<p>Bee chan: Category:Dragon Blast</p>
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<div>[[Category:Dragon Blast]]</div>Bee chanhttp://www.sf4remix.com/dragonblast/index.php?title=File:DB_Fenrir_2A.png&diff=490File:DB Fenrir 2A.png2021-10-06T04:06:00Z<p>Bee chan: Category:Dragon Blast</p>
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<div>[[Category:Dragon Blast]]</div>Bee chanhttp://www.sf4remix.com/dragonblast/index.php?title=File:DB_Fenrir_6A.png&diff=489File:DB Fenrir 6A.png2021-10-06T04:05:47Z<p>Bee chan: Category:Dragon Blast</p>
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<div>[[Category:Dragon Blast]]</div>Bee chanhttp://www.sf4remix.com/dragonblast/index.php?title=File:DB_Fenrir_4A.png&diff=488File:DB Fenrir 4A.png2021-10-06T04:05:29Z<p>Bee chan: Category:Dragon Blast</p>
<hr />
<div>[[Category:Dragon Blast]]</div>Bee chanhttp://www.sf4remix.com/dragonblast/index.php?title=Template:StrengthsAndWeaknesses&diff=487Template:StrengthsAndWeaknesses2021-10-05T23:26:15Z<p>Bee chan: Created page with "<includeonly><div class="heading" style="text-align: center;">'''Playstyle'''</div> <table style="font-size: 14px; border-collapse: collapse; margin: {{#ifeq:{{{tablewidth|}}}..."</p>
<hr />
<div><includeonly><div class="heading" style="text-align: center;">'''Playstyle'''</div><br />
<table style="font-size: 14px; border-collapse: collapse; margin: {{#ifeq:{{{tablewidth|}}}|102|1em -1% 1em -1%|auto}}; text-align: center; {{#ifeq:{{{border|}}}|no||border-left: 1px solid rgba(160,160,160,.4); border-right: 1px solid rgba(160,160,160,.4); border-top: 1px solid rgba(160,160,160,.4);}} border-bottom: 1px solid rgba(160,160,160,.4); width:{{#if:{{{tablewidth|}}}|{{{tablewidth}}}|100}}%;"><br />
<tr><br />
<td style="padding: 12px; font-size: 14px;" colspan="2"><br />
{{{intro|[ Info Needed ]}}}</td><br />
</tr><br />
<tr><br />
<td style="background-color: rgb(54, 179, 126); color:white; width: 50%; font-size: 1.05rem;">'''Pros'''</td><br />
<td style="background-color: rgb(255, 93, 93); color:white; width: 50%; font-size: 1.05rem;">'''Cons'''</td><br />
</tr><br />
<tr><br />
<td style="width: 50%; text-align: left; padding: 6px; border-right: 1px solid rgba(160,160,160,.4); font-size: 14px;" valign="top"><br />
{{{pros|[ Info Needed ]}}}</td><br />
<td style="width: 50%; text-align: left; padding: 6px; font-size: 14px;" valign="top"><br />
{{{cons|[ Info Needed ]}}}</td><br />
</tr><br />
</table></includeonly><noinclude>{{clear}}{{doc}}</noinclude></div>Bee chanhttp://www.sf4remix.com/dragonblast/index.php?title=Template:FP_Box/Documentation&diff=486Template:FP Box/Documentation2021-10-05T23:25:07Z<p>Bee chan: Created page with "Uses CSS found on Template:FP Box/FP Styles.css, copied from Dustloop."</p>
<hr />
<div>Uses CSS found on [[Template:FP Box/FP Styles.css]], copied from Dustloop.</div>Bee chanhttp://www.sf4remix.com/dragonblast/index.php?title=Template:FP_Box&diff=485Template:FP Box2021-10-05T23:24:41Z<p>Bee chan: Created page with "<includeonly><templatestyles src="FP Box/FP Styles.css" /><div class="fpbox"> {{#if:{{{header|}}}|<div class="heading" style="text-align: center;">{{{header}}}</div>}} <div st..."</p>
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<div><includeonly><templatestyles src="FP Box/FP Styles.css" /><div class="fpbox"><br />
{{#if:{{{header|}}}|<div class="heading" style="text-align: center;">{{{header}}}</div>}}<br />
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#if:{{{content3|}}}|<div style="text-align: left; {{#ifeq: {{lc:{{{padding|yes}}}}}|yes|padding:1%;|padding:0px;}}">{{{content3}}}</div>|}}{{<br />
#if:{{{subheader3|}}}|<div class="heading" style="text-align: center;">{{{subheader3}}}</div>|}}{{<br />
#if:{{{content4|}}}|<div style="text-align: left; {{#ifeq: {{lc:{{{padding|yes}}}}}|yes|padding:1%;|padding:0px;}}">{{{content4}}}</div>|}}<br />
</div></includeonly><noinclude>{{clear}}{{doc}}</noinclude></div>Bee chanhttp://www.sf4remix.com/dragonblast/index.php?title=Template:FP_Overview&diff=484Template:FP Overview2021-10-05T23:23:35Z<p>Bee chan: Created page with "<includeonly><templatestyles src="FP Box/FP Styles.css" /> <div id="mf-home" class="fpcontent"> <div id="fptopsection"><!-- BEGIN TOP SECTION --> {{FP Box |header=Overview |co..."</p>
<hr />
<div><includeonly><templatestyles src="FP Box/FP Styles.css" /><br />
<div id="mf-home" class="fpcontent"><br />
<div id="fptopsection"><!-- BEGIN TOP SECTION --><br />
{{FP Box<br />
|header=Overview<br />
|content= {{{overview|}}}<br />
| subheader1 = {{{subheader1 |}}}<br />
| content2 = {{{content2 |}}}<br />
| subheader2 = {{{subheader2 |}}}<br />
| content3 = {{{content3 |}}}<br />
| subheader3= {{{subheader3|}}}<br />
| content4={{{content4|}}}<br />
{{StrengthsAndWeaknesses<br />
| intro = {{{intro|}}}<br />
| pros = {{{pros|}}}<br />
| cons = {{{cons|}}}<br />
| footnote = {{{footnote|}}}<br />
| tablewidth={{{tablewidth|}}}<br />
| border={{{border|}}}<br />
}}<br />
}}<br />
</div><!--END TOP SECTION--><br />
<div id="fpflexsection"><!-- BEGIN FLEX SECTION --><br />
{{FP TOC}}<br />
{{FP Box<br />
| padding=no<br />
| header={{{flex_header|}}}<br />
| content=<div style="text-align: center;">{{{flex_data|}}}</div><br />
}}<br />
</div><!--END FLEX SECTION--><br />
</div><br />
</includeonly></div>Bee chanhttp://www.sf4remix.com/dragonblast/index.php?title=Template:FP_Box/FP_Styles.css&diff=483Template:FP Box/FP Styles.css2021-10-05T23:22:43Z<p>Bee chan: Created page with ".fp-button { border-radius: 4px; background: none; border: 2px solid #2e2d2d; cursor: pointer; padding: 0.5em 0.75em; font-weight: 700; font-size: 14px; color:..."</p>
<hr />
<div>.fp-button {<br />
border-radius: 4px;<br />
background: none;<br />
border: 2px solid #2e2d2d;<br />
cursor: pointer;<br />
padding: 0.5em 0.75em;<br />
font-weight: 700;<br />
font-size: 14px;<br />
color: white;<br />
display: inline-block;<br />
transition: all 0.3s cubic-bezier(.25, .8, .25, 1);<br />
}<br />
.fp-button:hover {<br />
box-shadow: 0 2px 3px rgba(0, 0, 0, 0.12), 0 1px 5px rgba(0, 0, 0, 0.24);<br />
}<br />
.fpcontent {<br />
width: 100%;<br />
display: inline-block;<br />
overflow: visible !important;<br />
z-index: 1;<br />
}<br />
.fpbox {<br />
background-color: white;<br />
box-shadow: 0 2px 2px 0 rgba(0, 0, 0, .14), 0 3px 1px -2px rgba(0, 0, 0, .12), 0 1px 5px 0 rgba(0, 0, 0, .2);<br />
margin: 0px 10px 20px 10px;<br />
padding: 2px;<br />
border-radius: 4px;<br />
}<br />
.fpbox .heading {<br />
border-bottom: 1px solid rgba(160, 160, 160, .4);<br />
margin: 0 0 10px 0;<br />
padding: 0 0 5px 0;<br />
font-weight: 600;<br />
text-align: center;<br />
font-size: 22px;<br />
}<br />
.fpbox .heading .smalllink {<br />
font-weight: 500;<br />
}<br />
.fpbox hr {<br />
border: none;<br />
border-bottom: 1px solid rgba(160, 160, 160, .4);<br />
}<br />
.fplinks {<br />
margin: -5px;<br />
}<br />
.fpvideos {<br />
margin: 0 auto;<br />
overflow: hidden;<br />
text-align: center;<br />
}<br />
.fpvideo {<br />
display: inline-block;<br />
margin: 0 5px;<br />
}<br />
.fplinks .linkslabel {<br />
background: rgba(0, 0, 0, 0);<br />
border-bottom: 2px solid #454545;<br />
margin: 15px 5px 5px 5px;<br />
padding: 0 0 5px 0;<br />
}<br />
.fplink {<br />
display: inline-block;<br />
vertical-align: middle;<br />
width: 100%;<br />
font-size: 14px;<br />
font-weight: 500;<br />
}<br />
.fplink a {<br />
color: black;<br />
}<br />
.fplink a.external {<br />
color: black;<br />
}<br />
.fplink a.external:visited {<br />
color: black;<br />
}<br />
.fplink a:visited {<br />
color: black;<br />
}<br />
/* Yeah, using display: table makes for a lot of extra markup, but it makes proportionate sizing and vertical centering a lot easier, so going with it */<br />
<br />
.fplink .box {<br />
border-collapse: separate;<br />
border-spacing: 5px;<br />
display: table;<br />
width: 100%;<br />
}<br />
.fplink .box .row {<br />
display: table-row;<br />
}<br />
.fplink .box .row .cell {<br />
background-color: white;<br />
border: 1px solid #1976d2;<br />
color: black;<br />
border-radius: 4px;<br />
display: table-cell;<br />
padding: 0 6px;<br />
position: relative;<br />
text-align: center;<br />
vertical-align: middle;<br />
}<br />
.fplink.wide .box .row .cell {<br />
padding: 0 5px;<br />
}<br />
#fptopsection .fplink.image, #fpflexsection .fplink.image, #fpbottomsection .fplink.image {<br />
height: 114px;<br />
width: 114px;<br />
}<br />
.fplink.image .box .row .cell {<br />
height: 100px;<br />
width: 100px;<br />
vertical-align: bottom;<br />
}<br />
.fplink.image .box .row .cell .image img {<br />
height: 100px;<br />
width: 100px;<br />
}<br />
@media (min-width: 470px) {<br />
.fplink {<br />
width: 50%;<br />
}<br />
.fplink.wide {<br />
width: 100%;<br />
}<br />
}<br />
@media (min-width: 580px) {<br />
.fplink {<br />
width: 33.333%;<br />
}<br />
.fplink.wide {<br />
width: 66.666%;<br />
}<br />
}<br />
@media (min-width: 690px) {<br />
.fplink {<br />
width: 25%;<br />
}<br />
.fplink.wide {<br />
width: 50%;<br />
}<br />
}<br />
@media (min-width: 800px) {<br />
.fplink {<br />
width: 20%;<br />
}<br />
.fplink.wide {<br />
width: 40%;<br />
}<br />
}<br />
@media (min-width: 910px) {<br />
.fplink {<br />
width: 16.666%;<br />
}<br />
.fplink.wide {<br />
width: 33.333%;<br />
}<br />
}<br />
@media (min-width: 990px) {<br />
.fpcontent {<br />
padding-right: 520px;<br />
width: calc(100% - 530px);<br />
}<br />
#fptopsection {<br />
float: left;<br />
width: 100%;<br />
}<br />
#fpflexsection {<br />
float: right;<br />
width: 520px;<br />
margin-right: -520px;<br />
}<br />
#fpbottomsection {<br />
float: left;<br />
width: 100%;<br />
margin-top: -5px;<br />
}<br />
#fptopsection .fplink, #fpbottomsection .fplink {<br />
width: 50%;<br />
}<br />
#fptopsection .fplink.wide, #fpbottomsection .fplink.wide {<br />
width: 100%;<br />
}<br />
#fpflexsection .fplink {<br />
width: 25%;<br />
}<br />
#fpflexsection .fplink.wide {<br />
width: 50%;<br />
}<br />
}<br />
@media (min-width: 1100px) {<br />
#fptopsection .fplink, #fpbottomsection .fplink {<br />
width: 33.333%;<br />
}<br />
#fptopsection .fplink.wide, #fpbottomsection .fplink.wide {<br />
width: 66.666%;<br />
}<br />
}<br />
@media (min-width: 1210px) {<br />
#fptopsection .fplink, #fpbottomsection .fplink {<br />
width: 25%;<br />
}<br />
#fptopsection .fplink.wide, #fpbottomsection .fplink.wide {<br />
width: 50%;<br />
}<br />
}<br />
@media (min-width: 1320px) {<br />
#fptopsection .fplink, #fpbottomsection .fplink {<br />
width: 20%;<br />
}<br />
#fptopsection .fplink.wide, #fpbottomsection .fplink.wide {<br />
width: 40%;<br />
}<br />
}<br />
@media (min-width: 1430px) {<br />
#fptopsection .fplink, #fpbottomsection .fplink {<br />
width: 16.666%;<br />
}<br />
#fptopsection .fplink.wide, #fpbottomsection .fplink.wide {<br />
width: 33.333%;<br />
}<br />
.fplink a {<br />
padding: 3px 5px;<br />
color: black;<br />
}<br />
.fplink a:visited {<br />
color: black;<br />
}<br />
.fplink a.external {<br />
color: black;<br />
}<br />
.fplink a.external:visited {<br />
color: black;<br />
}<br />
}<br />
@media (min-width: 1540px) {<br />
#fptopsection .fplink, #fpbottomsection .fplink {<br />
width: 14.285%;<br />
}<br />
#fptopsection .fplink.wide, #fpbottomsection .fplink.wide {<br />
width: 28.571%;<br />
}<br />
#fptopsection .fpmaybercol .fpbox, #fpbottomsection .fpmaybercol .fpbox {<br />
background-image: none;<br />
}<br />
.fpmaybelcol {<br />
float: left;<br />
width: 70.886%;<br />
}<br />
#fptopsection .fpmaybelcol .fplink, #fpbottomsection .fpmaybelcol .fplink {<br />
width: 20%;<br />
}<br />
#fptopsection .fpmaybelcol .fplink.wide, #fpbottomsection .fpmaybelcol .fplink.wide {<br />
width: 40%;<br />
}<br />
.fpmaybercol {<br />
float: right;<br />
width: 29.113%;<br />
}<br />
#fptopsection .fpmaybercol .fplink, #fpbottomsection .fpmaybercol .fplink {<br />
width: 50%;<br />
}<br />
#fptopsection .fpmaybercol .fplink.wide, #fpbottomsection .fpmaybercol .fplink.wide {<br />
width: 100%;<br />
}<br />
}<br />
@media (min-width: 1650px) {<br />
#fptopsection .fplink, #fpbottomsection .fplink {<br />
width: 12.5%;<br />
}<br />
#fptopsection .fplink.wide, #fpbottomsection .fplink.wide {<br />
width: 25%;<br />
}<br />
}<br />
@media (min-width: 1697px) {<br />
#fptopsection .fpmaybelcol .fplink, #fpbottomsection .fpmaybelcol .fplink {<br />
width: 16.666%;<br />
}<br />
#fptopsection .fpmaybelcol .fplink.wide, #fpbottomsection .fpmaybelcol .fplink.wide {<br />
width: 33.333%;<br />
}<br />
}<br />
@media (min-width: 1760px) {<br />
#fptopsection .fplink, #fpbottomsection .fplink {<br />
width: 11.111%;<br />
}<br />
#fptopsection .fplink.wide, #fpbottomsection .fplink.wide {<br />
width: 22.222%;<br />
}<br />
}<br />
@media (min-width: 1850px) {<br />
#fptopsection .fpmaybelcol .fplink, #fpbottomsection .fpmaybelcol .fplink {<br />
width: 14.285%;<br />
}<br />
#fptopsection .fpmaybelcol .fplink.wide, #fpbottomsection .fpmaybelcol .fplink.wide {<br />
width: 28.571%;<br />
}<br />
}<br />
@media (min-width: 1870px) {<br />
#fptopsection .fplink, #fpbottomsection .fplink {<br />
width: 10%;<br />
}<br />
#fptopsection .fplink.wide, #fpbottomsection .fplink.wide {<br />
width: 20%;<br />
}<br />
#fptopsection .fplink.image, #fpbottomsection .fplink.image {<br />
width: 134px;<br />
height: 134px;<br />
}<br />
#fptopsection .fplink.image .box .row .cell, #fpbottomsection .fplink.image .box .row .cell {<br />
width: 120px;<br />
height: 120px;<br />
}<br />
#fptopsection .fplink.image .box .row .cell .image img, #fpbottomsection .fplink.image .box .row .cell .image img {<br />
width: 120px;<br />
height: 120px;<br />
}<br />
}<br />
@media (min-width: 1918px) {<br />
#fptopsection .fpmaybercol .fplink, #fpbottomsection .fpmaybercol .fplink {<br />
width: 33.333%;<br />
}<br />
#fptopsection .fpmaybercol .fplink.wide, #fpbottomsection .fpmaybercol .fplink.wide {<br />
width: 66.666%;<br />
}<br />
}<br />
@media (min-width: 1980px) {<br />
#fptopsection .fplink, #fpbottomsection .fplink {<br />
width: 9.09%;<br />
}<br />
#fptopsection .fplink.wide, #fpbottomsection .fplink.wide {<br />
width: 18.181%;<br />
}<br />
}<br />
@media (min-width: 2006px) {<br />
#fptopsection .fpmaybelcol .fplink, #fpbottomsection .fpmaybelcol .fplink {<br />
width: 12.5%;<br />
}<br />
#fptopsection .fpmaybelcol .fplink.wide, #fpbottomsection .fpmaybelcol .fplink.wide {<br />
width: 25%;<br />
}<br />
}<br />
@media (min-width: 2090px) {<br />
#fptopsection .fplink, #fpbottomsection .fplink {<br />
width: 8.33%;<br />
}<br />
#fptopsection .fplink.wide, #fpbottomsection .fplink.wide {<br />
width: 16.666%;<br />
}<br />
}<br />
@media (min-width: 2161px) {<br />
#fptopsection .fpmaybelcol .fplink, #fpbottomsection .fpmaybelcol .fplink {<br />
width: 11.111%;<br />
}<br />
#fptopsection .fpmaybelcol .fplink.wide, #fpbottomsection .fpmaybelcol .fplink.wide {<br />
width: 22.222%;<br />
}<br />
}<br />
@media (min-width: 2200px) {<br />
#fptopsection .fplink, #fpbottomsection .fplink {<br />
width: 7.692%;<br />
}<br />
#fptopsection .fplink.wide, #fpbottomsection .fplink.wide {<br />
width: 15.384%;<br />
}<br />
}<br />
@media (min-width: 2296px) {<br />
#fptopsection .fpmaybercol .fplink, #fpbottomsection .fpmaybercol .fplink {<br />
width: 25%;<br />
}<br />
#fptopsection .fpmaybercol .fplink.wide, #fpbottomsection .fpmaybercol .fplink.wide {<br />
width: 50%;<br />
}<br />
}<br />
@media (min-width: 2310px) {<br />
#fptopsection .fplink, #fpbottomsection .fplink {<br />
width: 7.142%;<br />
}<br />
#fptopsection .fplink.wide, #fpbottomsection .fplink.wide {<br />
width: 14.285%;<br />
}<br />
}<br />
@media (min-width: 2316px) {<br />
#fptopsection .fpmaybelcol .fplink, #fpbottomsection .fpmaybelcol .fplink {<br />
width: 10%;<br />
}<br />
#fptopsection .fpmaybelcol .fplink.wide, #fpbottomsection .fpmaybelcol .fplink.wide {<br />
width: 20%;<br />
}<br />
}<br />
@media (min-width: 2420px) {<br />
#fptopsection .fplink, #fpbottomsection .fplink {<br />
width: 6.666%;<br />
}<br />
#fptopsection .fplink.wide, #fpbottomsection .fplink.wide {<br />
width: 13.333%;<br />
}<br />
.fplink a {<br />
padding: 5px 5px;<br />
}<br />
#fptopsection .fplink.image, #fpbottomsection .fplink.image {<br />
width: 164px;<br />
height: 164px;<br />
}<br />
#fptopsection .fplink.image .box .row .cell, #fpbottomsection .fplink.image .box .row .cell {<br />
width: 150px;<br />
height: 150px;<br />
}<br />
#fptopsection .fplink.image .box .row .cell .image img, #fpbottomsection .fplink.image .box .row .cell .image img {<br />
width: 150px;<br />
height: 150px;<br />
}<br />
}<br />
.fplink.image .image {<br />
position: absolute;<br />
top: 0;<br />
right: 0;<br />
bottom: 0;<br />
left: 0;<br />
z-index: 1;<br />
}<br />
.fplink.image a {<br />
z-index: 2;<br />
}<br />
.fplink a {<br />
display: block;<br />
position: relative;<br />
top: 0;<br />
right: 0;<br />
bottom: 0;<br />
left: 0;<br />
padding: 1px 5px;<br />
}<br />
.fplink.image .image a {<br />
padding: 0;<br />
}<br />
.fplink.image .link a {<br />
background: #f5f5f5;<br />
border-top: 2px solid #454545;<br />
}<br />
.fplink.wide a {<br />
margin: 0 -5px;<br />
}</div>Bee chanhttp://www.sf4remix.com/dragonblast/index.php?title=Template:DocParam/Documentation&diff=482Template:DocParam/Documentation2021-10-05T17:49:11Z<p>Bee chan: Created page with "Creates a formatted definition for parameters in Documentation . ;Source <pre>{{DocParam| image | Image to use for this template. }}</pre> ;Result {{DocParam| image | Image to..."</p>
<hr />
<div>Creates a formatted definition for parameters in Documentation .<br />
;Source<br />
<pre>{{DocParam| image | Image to use for this template. }}</pre><br />
;Result<br />
{{DocParam| image | Image to use for this template. }}<br />
<br />
<noinclude>[[Category:Template Documentation]]</noinclude></div>Bee chanhttp://www.sf4remix.com/dragonblast/index.php?title=Template:DocParam&diff=481Template:DocParam2021-10-05T17:48:46Z<p>Bee chan: Created page with "<includeonly>;<code>{{!}}{{{1}}}=</code> :{{{2}}}</includeonly><noinclude> {{doc}} Category:Template Documentation Category:Templates Category:Universal </noinclude>"</p>
<hr />
<div><includeonly>;<code>{{!}}{{{1}}}=</code><br />
:{{{2}}}</includeonly><noinclude><br />
{{doc}}<br />
[[Category:Template Documentation]]<br />
[[Category:Templates]]<br />
[[Category:Universal]]<br />
</noinclude></div>Bee chanhttp://www.sf4remix.com/dragonblast/index.php?title=Template:Navbox/Documentation&diff=480Template:Navbox/Documentation2021-10-05T17:48:26Z<p>Bee chan: Created page with "Creates a Navbox to be used at the bottom of a page for navigation. Use with {{Tlx|Navbox/Row}}, {{Tlx|Navbox/Icon}}, {{Tlx|Navbox/Text}}, and {{Tlx|Navbox/Separator}} == Na..."</p>
<hr />
<div>Creates a Navbox to be used at the bottom of a page for navigation.<br />
<br />
Use with {{Tlx|Navbox/Row}}, {{Tlx|Navbox/Icon}}, {{Tlx|Navbox/Text}}, and {{Tlx|Navbox/Separator}}<br />
<br />
== Navbox Parameters==<br />
{{DocParam| title | Text to display in the title bar }}<br />
{{DocParam| short | Optional acronym appended to the title, which will improve search results by the acronym. }}<br />
{{DocParam| link | Website linked on the title bar text }}<br />
{{DocParam| rows | {{Tlx|Navbox/Row}}s to be displayed }}<br />
{{DocParam| width | The width of the Navbox. (Default: 80%) }}<br />
<br />
== Navbox/Row Parameters ==<br />
{{DocParam| text | The text to show in the left column of the row. }}<br />
{{DocParam| textsize | The size of text. (Default: 1.0) }}<br />
{{DocParam| hideLabel | Ignores the text parameter and hides the first column label if set to <code>true</code>. }}<br />
{{DocParam| iconwidth | (Icons only) The width of any icons in this row in pixels. (Default: 50) }}<br />
{{DocParam| maxlines | (Icons only) The maximum number of text rows underneath each icon. (Default: 2.2) }}<br />
{{DocParam| textwidth | (Icons only) The width area of text below the icon. Only to be used in the case if the text area size is supposed to surpass the width of the icon. (Default: matches '''iconwidth''') }}<br />
<br />
== Navbox/Icon and Navbox/Text ==<br />
{{DocParam| text | Text to display. This will automatically format the text to a subpage link as well, unless specificed with '''subpage''' or '''link'''.<br />
:'''Note''': For icons, it is optional and will display underneath the icon centered, but you will need to specify '''subpage''' or '''link'''.}} }}<br />
{{DocParam| subpage | For use when the subpage link does not match the text. }}<br />
{{DocParam| link | For use when needing a full link that isn't a subpage of the game. Ignores '''subpage''' if used. }}<br />
{{DocParam| image | (Icons only) Image to display for the Navbox. }}<br />
{{DocParam| last | (Texts only) Set to "yes" to remove the "•" separator. }}</div>Bee chanhttp://www.sf4remix.com/dragonblast/index.php?title=Template:Navbox/Separator&diff=479Template:Navbox/Separator2021-10-05T17:48:00Z<p>Bee chan: Created page with "<includeonly>{{!}}- {{!}} colspan="2" style="border-top:1px solid #aaa" {{!}}</includeonly><noinclude> See {{Tlx|Navbox}} for documentation. Category:Universal Category:..."</p>
<hr />
<div><includeonly>{{!}}-<br />
{{!}} colspan="2" style="border-top:1px solid #aaa" {{!}}</includeonly><noinclude><br />
See {{Tlx|Navbox}} for documentation.<br />
[[Category:Universal]]<br />
[[Category:Templates]]<br />
</noinclude></div>Bee chanhttp://www.sf4remix.com/dragonblast/index.php?title=Template:Navbox/Text&diff=478Template:Navbox/Text2021-10-05T17:47:21Z<p>Bee chan: Created page with "<includeonly>{{#if: {{{link|}}} | {{#vardefine:pagelink| {{{link}}} }} | {{#vardefine:pagelink| {{#var:gamelink}}/{{{subpage|{{{text}}}}}} }} }}<span style="text-align:center;..."</p>
<hr />
<div><includeonly>{{#if: {{{link|}}} | {{#vardefine:pagelink| {{{link}}} }} | {{#vardefine:pagelink| {{#var:gamelink}}/{{{subpage|{{{text}}}}}} }} }}<span style="text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px; font-size:{{#var:textsize}}"><div>[[{{#var:pagelink}} | {{{text|}}}]] {{#ifeq: {{{last|no}}} | no | • }}</div></span></includeonly><noinclude><br />
See {{Tlx|Navbox}} for documentation.<br />
[[Category:Universal]]<br />
[[Category:Templates]]<br />
</noinclude></div>Bee chanhttp://www.sf4remix.com/dragonblast/index.php?title=Template:Navbox/Icon&diff=477Template:Navbox/Icon2021-10-05T17:46:50Z<p>Bee chan: Created page with "<includeonly>{{#if: {{{link|}}} | {{#vardefine:pagelink| {{{link}}} }} | {{#vardefine:pagelink| {{#var:gamelink}}/{{{subpage|{{{text}}}}}} }} }}<span style="text-align:center;..."</p>
<hr />
<div><includeonly>{{#if: {{{link|}}} | {{#vardefine:pagelink| {{{link}}} }} | {{#vardefine:pagelink| {{#var:gamelink}}/{{{subpage|{{{text}}}}}} }} }}<span style="text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;"><div>[[File:{{{image}}} | {{{width|{{#var:iconwidth}}}}}x{{{height|{{#var:iconheight}}}}}px | {{{text|}}} | link={{#var:pagelink}} ]]</div>{{#if: {{{text|}}} | <div style="line-height:1; text-align:center; font-size:{{{textsize|{{#var:textsize}}}}}em; width:{{{textwidth|{{#var:textwidth}}}}}px; height:{{#var:maxlines}}em; margin:auto">[[{{#var:pagelink}} | {{{text}}}]]</div>}}</span></includeonly><noinclude><br />
See {{Tlx|Navbox}} for documentation.<br />
[[Category:Universal]]<br />
[[Category:Templates]]</noinclude></div>Bee chanhttp://www.sf4remix.com/dragonblast/index.php?title=Template:Navbox/Row&diff=476Template:Navbox/Row2021-10-05T17:46:18Z<p>Bee chan: Created page with "<includeonly>{{#vardefine:iconheight|{{{iconheight|0}}}}}<!-- -->{{#vardefine:iconwidth|{{{iconwidth|50}}}}}<!-- -->{{#vardefine:textsize|{{{textsize|1.0}}}}}<!-- -->{{#vardef..."</p>
<hr />
<div><includeonly>{{#vardefine:iconheight|{{{iconheight|0}}}}}<!--<br />
-->{{#vardefine:iconwidth|{{{iconwidth|50}}}}}<!--<br />
-->{{#vardefine:textsize|{{{textsize|1.0}}}}}<!--<br />
-->{{#vardefine:textwidth|{{{textwidth|{{#var:iconwidth}}}}}}}<!--<br />
-->{{#vardefine:maxlines|{{{maxlines|2.2}}}}}<!--<br />
-->|-<br />
{{#ifeq: {{lc:{{{hideLabel|false}}}}} | false | {{!}} width="10%" {{!}} {{#if:{{{text|}}}|'''{{{text}}}'''}} }}<br />
{{#ifeq: {{lc:{{{hideLabel|false}}}}} | false || {{!}} colspan="2" }}| {{{data|}}}</includeonly><noinclude><br />
See {{Tlx|Navbox}} for documentation.<br />
[[Category:Universal]]<br />
[[Category:Templates]]<br />
</noinclude></div>Bee chanhttp://www.sf4remix.com/dragonblast/index.php?title=Template:Navbox&diff=475Template:Navbox2021-10-05T17:45:32Z<p>Bee chan: Created page with "<includeonly>{| class="noprint toccolours {{#ifeq: {{{collapsible|no}}} | yes | mw-collapsible {{#ifeq: {{{startCollapsed|no}}} | yes | mw-collapsed }} }}" style="clear: both;..."</p>
<hr />
<div><includeonly>{| class="noprint toccolours {{#ifeq: {{{collapsible|no}}} | yes | mw-collapsible {{#ifeq: {{{startCollapsed|no}}} | yes | mw-collapsed }} }}" style="clear: both; width: {{{width|80%}}}; margin: auto;" cellpadding="2"<br />
| class="nav-header" colspan="2" | {{#if: {{{link|}}} | [[{{#vardefineecho:gamelink| {{{link|}}} }}|{{{title|}}} {{#if: {{{short|}}} | ({{{short}}})|}}]] | {{{title|}}} }}<br />
{{{rows|}}}<br />
|}</includeonly><noinclude><br />
{{Documentation}}<br />
[[Category:Universal]]<br />
[[Category:Templates]]</noinclude></div>Bee chanhttp://www.sf4remix.com/dragonblast/index.php?title=File:Icon_tutorial.png&diff=474File:Icon tutorial.png2021-10-05T17:44:53Z<p>Bee chan: Category:Universal</p>
<hr />
<div>[[Category:Universal]]</div>Bee chanhttp://www.sf4remix.com/dragonblast/index.php?title=File:Icon_system.png&diff=473File:Icon system.png2021-10-05T17:44:43Z<p>Bee chan: Category:Universal</p>
<hr />
<div>[[Category:Universal]]</div>Bee chanhttp://www.sf4remix.com/dragonblast/index.php?title=File:Icon_network.png&diff=472File:Icon network.png2021-10-05T17:44:34Z<p>Bee chan: Category:Universal</p>
<hr />
<div>[[Category:Universal]]</div>Bee chanhttp://www.sf4remix.com/dragonblast/index.php?title=File:Icon_menu.png&diff=471File:Icon menu.png2021-10-05T17:44:10Z<p>Bee chan: Category:Universal</p>
<hr />
<div>[[Category:Universal]]</div>Bee chanhttp://www.sf4remix.com/dragonblast/index.php?title=Fenrir&diff=470Fenrir2021-10-05T15:56:35Z<p>Bee chan: </p>
<hr />
<div>[[image:fenrir.png|frame|right|It's blanka]]<br />
== Background ==<br />
placeholder<br />
<br />
== Introduction ==<br />
A tricky character that rips off chunks of damage with swift, distance closing movements. He has plenty of moves that get him around projectiles and can instantly reach his opponent to put them in a defensive position. Coupled with damage-dealing Rekkas, canceling his normals by dashes to approach and retreat, and possibly the best couple of throws in the game, he's a real pain to deal with.<br />
<br />
His uniqueness comes from the only character in the game to have charge moves, which increase his options. At the same time, however, rather than having normal chains, only a handful of his moves string together and those that can chain are not special cancellable.<br />
<br />
== Normals ==<br />
{{MoveData<br />
|name=5A<br />
|image=DB Fenrir 5A.png<br />
|data=<br />
{{AttackData-DB<br />
| damage = 500<br />
| guard = High/Low<br />
| startup = 4<br />
| advHit = +0<br />
| advBlock = +0<br />
| description = A quick bite with short range. Special and dash cancellable.<br />
}}<br />
}}<br />
<br />
'''5A:''' A quick bite with short range. Special and dash cancellable.<br />
<br />
'''4A:''' Rapid-fire jab. Can link into 5A on counter-hit. Cancels into EX and Super only.<br />
<br />
'''2A:''' A low and quick bite with short range. Chains into 2B. Special and dash cancellable.<br />
<br />
'''1A:''' Rapid-fire low jab. Cancels into EX and Super only.<br />
<br />
'''6A:''' Quick, thrusting poke. Links into 6B. Cancels into EX and Super only.<br />
<br />
'''5B:''' Big bite. Special and dash cancellable.<br />
<br />
'''2B:''' Low Sweep. Cancels into EX and Super only.<br />
<br />
'''6B:''' Strong, thrusting poke. Cancels into EX and Super only.<br />
<br />
'''j.A:''' Standard jumping normal with small hit-box. Cross-up.<br />
<br />
'''j.?A''' Straight chop. Decent falling hit-box.<br />
<br />
'''j.B''' Jumping big bite. Good AA hit-box.<br />
<br />
== Special Moves ==<br />
<br />
'''236A:''' Beast Rekka A<br />
::*Initial strike hits low, and is safe on block.<br />
<br />
'''236B:''' Beast Rekka B<br />
::*Initial strike is better for standing opponents.<br />
::*Final hit bounces opponent higher.<br />
<br />
'''236C:''' EX Beast Rekka<br />
::*Has an armor point.<br />
::*First hit is VERY safe on block.<br />
::*Bounces high enough to continue combo.<br />
<br />
'''214A''' Flipping Slash A<br />
::*Overhead.<br />
::*Can avoid low attacks.<br />
<br />
'''214B''' Flipping Slash B<br />
::*Overhead.<br />
::*Greater travel distance and height.<br />
::*Avoids many attacks, such as fireballs.<br />
<br />
'''214C''' Flipping Slash EX<br />
::*A lunging attack that immediately closes the distance between He and the opponent.<br />
:::*In other words, instantly punish projectiles and some normals.<br />
::*Can be used in the air.<br />
::*Overhead.<br />
::*Flips opponent into the air on standing and jumping opponents, making it a great confirm.<br />
::*Hits grounded opponents as well. One of the game's only OTGs. <br />
<br />
'''623A''' Lightning A<br />
::*AA with fast start-up and great vertical hit-box.<br />
::*Opponent can air tech.<br />
<br />
<br />
'''623B''' Lightning B<br />
::*A lingering ball of lightning.<br />
::*Lasts a while and causes a hard knock down.<br />
::*Sends opponent across the screen.<br />
::*Can be ducked under.<br />
<br />
'''623C''' EX Lightning<br />
::*2-hit variant of Lightning A.<br />
::*Pushes opponent back on block.<br />
::*Launching opponent high on hit.<br />
<br />
'''[4]6A:''' Surprise Slide<br />
::*Fast low that knocks down.<br />
::*Contains several active frames. Safer the later it hits.<br />
<br />
'''[4]6B:''' Fenroll<br />
::*Knocks down on hit.<br />
::*Flips away on block, making it harder to punish.<br />
::*Can cross-up rising opponents.<br />
::*Can act immediately once the animation ends.<br />
<br />
'''[4]6C''' Lunging Leap<br />
::*Performs a leaping move that closes in on the opponent from any distance.<br />
::*Can immediately act after touching the ground.<br />
<br />
== Super Moves ==<br />
<br />
'''236236A''' Combo-focused Super that ends mid-screen. Very strong.<br />
::* Opponent can fall out if juggled too long.<br />
<br />
'''Awaken Art - 236236B''' Diving super that knocks down.<br />
::*Must be standing close to the opponent to connect. Does not auto-track.<br />
::*Difficult to combo.<br />
::*Complete invincibility.<br />
<br />
== General Strategy ==<br />
<br />
== Combos ==<br />
<br />
{{dragonblast}}</div>Bee chanhttp://www.sf4remix.com/dragonblast/index.php?title=File:DB_Fenrir_5A.png&diff=469File:DB Fenrir 5A.png2021-10-05T15:56:06Z<p>Bee chan: Category: Dragon Blast</p>
<hr />
<div>[[Category: Dragon Blast]]</div>Bee chanhttp://www.sf4remix.com/dragonblast/index.php?title=Fenrir&diff=468Fenrir2021-10-05T15:27:33Z<p>Bee chan: </p>
<hr />
<div>[[image:fenrir.png|frame|right|It's blanka]]<br />
== Background ==<br />
placeholder<br />
<br />
== Introduction ==<br />
A tricky character that rips off chunks of damage with swift, distance closing movements. He has plenty of moves that get him around projectiles and can instantly reach his opponent to put them in a defensive position. Coupled with damage-dealing Rekkas, canceling his normals by dashes to approach and retreat, and possibly the best couple of throws in the game, he's a real pain to deal with.<br />
<br />
His uniqueness comes from the only character in the game to have charge moves, which increase his options. At the same time, however, rather than having normal chains, only a handful of his moves string together and those that can chain are not special cancellable.<br />
<br />
== Normals ==<br />
{{MoveData<br />
|name=5A<br />
|image=<br />
|data=<br />
{{AttackData-DB<br />
| damage = 500<br />
| guard = High/Low<br />
| startup = 4<br />
| advHit = +0<br />
| advBlock = +0<br />
| description = A quick bite with short range. Special and dash cancellable.<br />
}}<br />
}}<br />
<br />
'''5A:''' A quick bite with short range. Special and dash cancellable.<br />
<br />
'''4A:''' Rapid-fire jab. Can link into 5A on counter-hit. Cancels into EX and Super only.<br />
<br />
'''2A:''' A low and quick bite with short range. Chains into 2B. Special and dash cancellable.<br />
<br />
'''1A:''' Rapid-fire low jab. Cancels into EX and Super only.<br />
<br />
'''6A:''' Quick, thrusting poke. Links into 6B. Cancels into EX and Super only.<br />
<br />
'''5B:''' Big bite. Special and dash cancellable.<br />
<br />
'''2B:''' Low Sweep. Cancels into EX and Super only.<br />
<br />
'''6B:''' Strong, thrusting poke. Cancels into EX and Super only.<br />
<br />
'''j.A:''' Standard jumping normal with small hit-box. Cross-up.<br />
<br />
'''j.?A''' Straight chop. Decent falling hit-box.<br />
<br />
'''j.B''' Jumping big bite. Good AA hit-box.<br />
<br />
== Special Moves ==<br />
<br />
'''236A:''' Beast Rekka A<br />
::*Initial strike hits low, and is safe on block.<br />
<br />
'''236B:''' Beast Rekka B<br />
::*Initial strike is better for standing opponents.<br />
::*Final hit bounces opponent higher.<br />
<br />
'''236C:''' EX Beast Rekka<br />
::*Has an armor point.<br />
::*First hit is VERY safe on block.<br />
::*Bounces high enough to continue combo.<br />
<br />
'''214A''' Flipping Slash A<br />
::*Overhead.<br />
::*Can avoid low attacks.<br />
<br />
'''214B''' Flipping Slash B<br />
::*Overhead.<br />
::*Greater travel distance and height.<br />
::*Avoids many attacks, such as fireballs.<br />
<br />
'''214C''' Flipping Slash EX<br />
::*A lunging attack that immediately closes the distance between He and the opponent.<br />
:::*In other words, instantly punish projectiles and some normals.<br />
::*Can be used in the air.<br />
::*Overhead.<br />
::*Flips opponent into the air on standing and jumping opponents, making it a great confirm.<br />
::*Hits grounded opponents as well. One of the game's only OTGs. <br />
<br />
'''623A''' Lightning A<br />
::*AA with fast start-up and great vertical hit-box.<br />
::*Opponent can air tech.<br />
<br />
<br />
'''623B''' Lightning B<br />
::*A lingering ball of lightning.<br />
::*Lasts a while and causes a hard knock down.<br />
::*Sends opponent across the screen.<br />
::*Can be ducked under.<br />
<br />
'''623C''' EX Lightning<br />
::*2-hit variant of Lightning A.<br />
::*Pushes opponent back on block.<br />
::*Launching opponent high on hit.<br />
<br />
'''[4]6A:''' Surprise Slide<br />
::*Fast low that knocks down.<br />
::*Contains several active frames. Safer the later it hits.<br />
<br />
'''[4]6B:''' Fenroll<br />
::*Knocks down on hit.<br />
::*Flips away on block, making it harder to punish.<br />
::*Can cross-up rising opponents.<br />
::*Can act immediately once the animation ends.<br />
<br />
'''[4]6C''' Lunging Leap<br />
::*Performs a leaping move that closes in on the opponent from any distance.<br />
::*Can immediately act after touching the ground.<br />
<br />
== Super Moves ==<br />
<br />
'''236236A''' Combo-focused Super that ends mid-screen. Very strong.<br />
::* Opponent can fall out if juggled too long.<br />
<br />
'''Awaken Art - 236236B''' Diving super that knocks down.<br />
::*Must be standing close to the opponent to connect. Does not auto-track.<br />
::*Difficult to combo.<br />
::*Complete invincibility.<br />
<br />
== General Strategy ==<br />
<br />
== Combos ==<br />
<br />
{{dragonblast}}</div>Bee chanhttp://www.sf4remix.com/dragonblast/index.php?title=Template:AttackDataHeader-DB&diff=467Template:AttackDataHeader-DB2021-10-05T15:19:13Z<p>Bee chan: Created page with "{{#if:{{{version|}}}|! Version }} ! height="25px" |Damage ! Guard ! Startup ! Adv Hit ! Adv Block<noinclude> ==Usage== Determines the columns to be used for Dragon Blast move..."</p>
<hr />
<div>{{#if:{{{version|}}}|! Version }}<br />
! height="25px" |Damage<br />
! Guard<br />
! Startup<br />
! Adv Hit<br />
! Adv Block<noinclude><br />
==Usage==<br />
Determines the columns to be used for Dragon Blast move lists.<br />
[[Category:Dragon Blast]]<br />
</noinclude></div>Bee chanhttp://www.sf4remix.com/dragonblast/index.php?title=Template:AttackData-DB&diff=466Template:AttackData-DB2021-10-05T15:18:38Z<p>Bee chan: Created page with "{{#ifeq:{{{header|yes}}}|yes|{{AttackDataHeader-DB |version={{{version|}}} }} |}} |- {{#if:{{{version|}}}|! {{{version|}}}{{#if:{{{subtitle|}}}|<br/><small>{{{subtitle|}}}</sm..."</p>
<hr />
<div>{{#ifeq:{{{header|yes}}}|yes|{{AttackDataHeader-DB |version={{{version|}}} }}<br />
|}}<br />
|-<br />
{{#if:{{{version|}}}|! {{{version|}}}{{#if:{{{subtitle|}}}|<br/><small>{{{subtitle|}}}</small>}} }}<br />
| height="25px"| {{#if:{{{damage|}}}|{{{damage|}}}|-}}<br />
| {{#if:{{{guard|}}}|{{{guard|}}}|-}}<br />
| {{#if:{{{startup|}}}|{{{startup|}}}|-}}<br />
| {{#if:{{{advHit|}}}|{{{advHit|}}}|-}}<br />
| {{#if:{{{advBlock|}}}|{{{advBlock|}}}|-}}<br />
|-<br />
{{#if:{{{description|}}}|<br />
{{!}} {{#if:{{{version|}}}|colspan="8"|colspan="8"}} style="text-align: left; vertical-align:top;" {{!}} <br />
<div><br />
{{{description|}}}<br />
</div><br />
{{!}}- }}<noinclude><br />
==Usage==<br />
Correlates the values from the variables in this template to [[Template:AttackDataHeader-DB]].<br />
[[Category:Dragon Blast]]<br />
</noinclude></div>Bee chanhttp://www.sf4remix.com/dragonblast/index.php?title=Template:-/Documentation&diff=465Template:-/Documentation2021-10-05T15:09:32Z<p>Bee chan: Created page with "This template allows you to clear the left side, right side, or both sides of the page. Clearing means that the content following the template will not be displayed until the..."</p>
<hr />
<div>This template allows you to clear the left side, right side, or both sides of the page. Clearing means that the content following the template will not be displayed until the existing content on the specified sides (for example, "hanging" or floating images or blocks) is displayed completely. This template is often used so that the text does not flow around unrelated images.<br />
<br />
The template adds the following code to the page: <code><nowiki><div style="clear:left/right/both;"></div></nowiki></code> (the value after <code>clear</code> depends on the parameters). This code affects elements with the CSS property <code>float</code>, including files floated to the side (for example, <code><nowiki>[[File:Image.png|right]]</nowiki></code>).<br />
<br />
== Usage ==<br />
* To clear both sides of the page, add the code {{tlx|Clear}}.<br />
* To clear only the left side of the page, add the code {{tlx|Clear|left}}.<br />
* To clear only the right side of the page, add the code {{tlx|Clear|right}}.<br />
<br />
You can also use {{tlx|-}} instead of {{tlx|Clear}} as a shorthand call for this template.<br />
<br />
== Example ==<br />
<pre style="display:table"><br />
<br />
=== Section 1 ===<br />
[[File:Dragonblastlogo.png|500px|right]]<br />
Section 1 text.<br />
<br />
=== Section 2 ===<br />
Section 2 text.<br />
{{Clear|right}}<br />
<br />
=== Section 3 ===<br />
Section 3 text.<br />
</pre><br />
<br />
This code produces the following result:<br />
<br />
----<br />
<br />
=== Section 1 ===<br />
[[File:Dragonblastlogo.png|500px|right]]<br />
Section 1 text.<br />
<br />
=== Section 2 ===<br />
Section 2 text.<br />
{{Clear|right}}<br />
<br />
=== Section 3 ===<br />
Section 3 text.<br />
<br />
----<br />
<br />
As you can see above, the image of the Dragon Blast logo added in section 1 is displayed to the right and extends down through section 2, while the {{tlx|Clear}} template is called at the end of the second section, resulting in the logo image not being next to section 3. Thus, one use of the {{tlx|Clear}} template is to control which elements are displayed next to which other elements.<br />
<br />
== See also ==<br />
* [https://developer.mozilla.org/en-US/docs/Web/CSS/clear CSS property <code>clear</code> on MDN]<br />
* [https://developer.mozilla.org/en-US/docs/Web/CSS/float CSS property <code>float</code> on MDN]<br />
{{TDoc}}</div>Bee chanhttp://www.sf4remix.com/dragonblast/index.php?title=Template:-&diff=464Template:-2021-10-05T15:08:00Z<p>Bee chan: Created page with "<includeonly><div style="clear:{{{1|both}}}"></div></includeonly><noinclude>{{doc}} Category:Templates Category:Universal </noinclude>"</p>
<hr />
<div><includeonly><div style="clear:{{{1|both}}}"></div></includeonly><noinclude>{{doc}}<br />
[[Category:Templates]]<br />
[[Category:Universal]]<br />
</noinclude></div>Bee chanhttp://www.sf4remix.com/dragonblast/index.php?title=Template:TDoc&diff=463Template:TDoc2021-10-04T23:34:40Z<p>Bee chan: Created page with "{{#ifeq: {{SUBPAGENAME}} | Documentation | Category:Template Documentation}}"</p>
<hr />
<div>{{#ifeq: {{SUBPAGENAME}} | Documentation | [[Category:Template Documentation]]}}</div>Bee chanhttp://www.sf4remix.com/dragonblast/index.php?title=Template:Clear/Documentation&diff=462Template:Clear/Documentation2021-10-04T23:32:36Z<p>Bee chan: Created page with "This template allows you to clear the left side, right side, or both sides of the page. Clearing means that the content following the template will not be displayed until the..."</p>
<hr />
<div>This template allows you to clear the left side, right side, or both sides of the page. Clearing means that the content following the template will not be displayed until the existing content on the specified sides (for example, "hanging" or floating images or blocks) is displayed completely. This template is often used so that the text does not flow around unrelated images.<br />
<br />
The template adds the following code to the page: <code><nowiki><div style="clear:left/right/both;"></div></nowiki></code> (the value after <code>clear</code> depends on the parameters). This code affects elements with the CSS property <code>float</code>, including files floated to the side (for example, <code><nowiki>[[File:Image.png|right]]</nowiki></code>).<br />
<br />
== Usage ==<br />
* To clear both sides of the page, add the code {{tlx|Clear}}.<br />
* To clear only the left side of the page, add the code {{tlx|Clear|left}}.<br />
* To clear only the right side of the page, add the code {{tlx|Clear|right}}.<br />
<br />
You can also use {{tlx|-}} instead of {{tlx|Clear}} as a shorthand call for this template.<br />
<br />
== Example ==<br />
<pre style="display:table"><br />
<br />
=== Section 1 ===<br />
[[File:Dragonblastlogo.png|500px|right]]<br />
Section 1 text.<br />
<br />
=== Section 2 ===<br />
Section 2 text.<br />
{{Clear|right}}<br />
<br />
=== Section 3 ===<br />
Section 3 text.<br />
</pre><br />
<br />
This code produces the following result:<br />
<br />
----<br />
<br />
=== Section 1 ===<br />
[[File:Dragonblastlogo.png|500px|right]]<br />
Section 1 text.<br />
<br />
=== Section 2 ===<br />
Section 2 text.<br />
{{Clear|right}}<br />
<br />
=== Section 3 ===<br />
Section 3 text.<br />
<br />
----<br />
<br />
As you can see above, the image of the Dragon Blast logo added in section 1 is displayed to the right and extends down through section 2, while the {{tlx|Clear}} template is called at the end of the second section, resulting in the logo image not being next to section 3. Thus, one use of the {{tlx|Clear}} template is to control which elements are displayed next to which other elements.<br />
<br />
== See also ==<br />
* [https://developer.mozilla.org/en-US/docs/Web/CSS/clear CSS property <code>clear</code> on MDN]<br />
* [https://developer.mozilla.org/en-US/docs/Web/CSS/float CSS property <code>float</code> on MDN]<br />
{{TDoc}}</div>Bee chanhttp://www.sf4remix.com/dragonblast/index.php?title=Template:Clear&diff=461Template:Clear2021-10-04T23:20:08Z<p>Bee chan: </p>
<hr />
<div><includeonly><div style="clear:{{{1|both}}}"></div></includeonly><noinclude>{{doc}}</div>Bee chanhttp://www.sf4remix.com/dragonblast/index.php?title=Template:MoveData&diff=460Template:MoveData2021-10-04T23:17:55Z<p>Bee chan: Created page with "<includeonly>{| class="wikitable" style="text-align: center; border-collapse: collapse; margin: 0em;" width="100%" ! width = "180px" style="vertical-align:top;"| <big>{{{name}..."</p>
<hr />
<div><includeonly>{| class="wikitable" style="text-align: center; border-collapse: collapse; margin: 0em;" width="100%"<br />
! width = "180px" style="vertical-align:top;"| <big>{{{name}}}</big>{{#if:{{{input|}}}|<br/><small>{{{input|}}}</small>| }}<br />
{{#if:{{{image|}}}|[[File:{{{image}}}|{{{imageSize|175x250px}}}|center]] {{#if:{{{caption|}}}|<span class=caption><small>{{{caption|}}}</small></span>| }}| }}{{#if:{{{image2|}}}|[[File:{{{image2}}}|{{{imageSize2|175x250px}}}|center]] {{#if:{{{caption2|}}}|<span class=caption><small>{{{caption2|}}}</small></span>| }}| }}{{#if:{{{image3|}}}|[[File:{{{image3}}}|{{{imageSize3|175x250px}}}|center]] {{#if:{{{caption3|}}}|<span class=caption><small>{{{caption3|}}}</small></span>| }}| }}{{#if:{{{image4|}}}|[[File:{{{image4}}}|{{{imageSize4|175x250px}}}|center]] {{#if:{{{caption4|}}}|<span class=caption><small>{{{caption4|}}}</small></span>| }}| }}{{#if:{{{image5|}}}|[[File:{{{image5}}}|{{{imageSize5|175x250px}}}|center]] {{#if:{{{caption5|}}}|<span class=caption><small>{{{caption5|}}}</small></span>| }}| }} {{#if:{{{image6|}}}|[[File:{{{image6}}}|{{{imageSize6|175x250px}}}|center]] {{#if:{{{caption6|}}}|<span class=caption><small>{{{caption6|}}}</small></span>| }}| }} {{#if:{{{image7|}}}|[[File:{{{image7}}}|{{{imageSize7|175x250px}}}|center]] {{#if:{{{caption7|}}}|<span class=caption><small>{{{caption7|}}}</small></span>| }}| }} {{#if:{{{image8|}}}|[[File:{{{image8}}}|{{{imageSize8|175x250px}}}|center]] {{#if:{{{caption8|}}}|<span class=caption><small>{{{caption8|}}}</small></span>| }}| }} {{#if:{{{image9|}}}|[[File:{{{image9}}}|{{{imageSize9|175x250px}}}|center]] {{#if:{{{caption9|}}}|<span class=caption><small>{{{caption9|}}}</small></span>| }}| }} {{#if:{{{image10|}}}|[[File:{{{image10}}}|{{{imageSize10|175x250px}}}|center]] {{#if:{{{caption10|}}}|<span class=caption><small>{{{caption10|}}}</small></span>| }}| }}<br />
| style="text-align: {{#if:{{{textonly|}}}|left|center}}; vertical-align:top; padding: {{#if:{{{textonly|}}}|0.2em;|0px;}}" height="100%"|<br />
{| class="wikitable" style="text-align: center; border-collapse: collapse; border-style: hidden; margin: 0em;" width="100%"<br />
{{{data|}}}<br />
|}<br />
|-<br />
|}</includeonly><noinclude><br />
{{Doc}}<br />
[[Category:Universal]]<br />
[[Category:Templates]]<br />
</noinclude></div>Bee chanhttp://www.sf4remix.com/dragonblast/index.php?title=Template:Tlx/Documentation&diff=459Template:Tlx/Documentation2021-10-04T23:16:21Z<p>Bee chan: Created page with "==Usage== Include {{Tlx|Documentation}} or {{Tlx|Doc}} at the bottom of a template to transclude the Documentation subpage.<noinclude> Category:Template Documentation </n..."</p>
<hr />
<div>==Usage==<br />
<br />
Include {{Tlx|Documentation}} or {{Tlx|Doc}} at the bottom of a template to transclude the Documentation subpage.<noinclude><br />
[[Category:Template Documentation]]<br />
</noinclude></div>Bee chanhttp://www.sf4remix.com/dragonblast/index.php?title=Template:Doc&diff=458Template:Doc2021-10-04T23:15:18Z<p>Bee chan: Bee chan moved page Template:Doc to Template:Documentation over redirect</p>
<hr />
<div>#REDIRECT [[Template:Documentation]]</div>Bee chanhttp://www.sf4remix.com/dragonblast/index.php?title=Template:Documentation&diff=457Template:Documentation2021-10-04T23:15:18Z<p>Bee chan: Bee chan moved page Template:Doc to Template:Documentation over redirect</p>
<hr />
<div><includeonly><div class="doc-header">'''Template Documentation'''<span style="font-size:0.8em; text-align:right; float:right">[{{fullurl:{{FULLPAGENAME}}/Documentation|action=edit}} Edit This Documentation]</span></div><br />
<div class="doc-content">{{{{FULLPAGENAME}}/Documentation}}{{clear}}<br />
-----<br />
<span style="font-style:italic">This documentation is automatically transcluded from [[{{FULLPAGENAME}}/Documentation]] and is not included when this page is transcluded.</span></div></includeonly><noinclude>{{Documentation}}<br />
[[Category:Universal]]<br />
[[Category:Template Documentation]]<br />
</noinclude></div>Bee chan