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== Special Moves ==
== Special Moves ==


'''236A/B:''' Bottle Fire
'''236A:'''placeholder
 
:* Throws a Molotov that sprouts a flame at the opponent's feet when hitting the ground.
:* The trajectory varies by the button used.
::* A is more stationary, while B moves further away.
:* Can be followed up by another input (A or B).
:* Does three hits upon detonation.
:* Does not hit airborne opponents unless already in hit-stun.
:* Instantly destroyed if they hit the opponent.
:* Excellent set-play tool.
 
'''j.236A/B:''' Air Bottle Fire
 
:* The air version of said move.
:* Has landing recovery, but has no height restriction.
 
'''236A(A)/236B(B) or any input:''' Bottle Fire Bomb
 
:* The bottle detonates into a burst of four hits.
:* The trajectory
:* Input follow-ups have their own animation.
::* A follow-up is 5AAA, as B follow-up is 6A.
:::* A version specifically summons Shadow Clones with 4A after bottle detonation up-close.
:* When hit by either move, the projectile's trajectory will change.
::* A is an arcing projectile, while B is a straight, horizontal line.
:* Visual effects change when hit.
:* Cannot be hit by the opponent.
 
'''236C:''' EX Bottle Fire
 
:* Throws 3 bottles that cover the field in purple flame.
:* Each does 5 hits on their own.
:* Opponent can be pushed into other flames to add additional hits (a total of 15).
:* Bottles cannot be hit in any fashion.
:* Bottles can still be destroyed.
 
'''623A:''' Fuyukumo A
 
:* Zetuei dashes past his opponent, striking them with an elbow from the other side.
:* Side switching occurs very quickly.
:* Range is slightly more than half-screen.
:* Only activated when the opponent is standing.
:* Knocks the opponent away on hit.
 
'''623B:''' Fuyukumo B
 
:* Zetuei simply moves behind his opponent.
:* Several times faster travel time than 623A.
:* Travel distance is slower than 623A.
:* Same standing only property.
 
'''623B:''' EX Fuyukumo
 
:* Zetuei dashes behind his opponent and performs a slash.
:* The slash in question is an overhead, making the move a cross-up overhead.
:* Unlike the others it has a fast, initial hit.
:* In addition, it can his airborne opponents.
 
'''214A/B:''' Senpu Furan-ka
 
:* A multi-hit Tastu that ends in a wall-splat.
:* Button strength changes its properties.
::* A version performs 2 hits and knocks back at a lower angle.
:::* It does not initiate if first his is blocked.
:::* Recovery is lower the B's, but neither are safe on black.
::* B version performs 3 hits and knocks back at a higher angle.
:::* It initiates all 3 hits if hit or blocked.
 
'''214C:''' EX Senpuu Furan-ka
 
:* A 5-hit Tatsu that ends in a ground bounce.
:* Too much recovery to combo without EX or Super Guage usage.


== Super Moves ==
== Super Moves ==


'''236236A:''' Kiba Zekkū-Ren
'''236236A'''placeholder
 
:* Zetuei elbow's his opponent several times with several clones, ending a far distance away from the KD'd foe.
 
:* Invul on start-up, and strike invul through its active state.
 
:* Distance is a little more than half screen.
 
'''236236B:''' Kakusei ōgi: Nine-Character Sealed Dragon Tail
 
:* Perfect Invul the entire animation.
 
:* Works best as an Anti-Air if not as a combo ender.


== General Strategy ==
== General Strategy ==

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