Oni’s got some changes, also other things
Changelog:
————-
akuma
– lowered meter gain on jumping normals
el fuerte
– bugfixes
makoto
– fiddled with pushback / blockstun on a few things to prevent blockstun infinite
t hawk
– 236236 supers are now both 632146
sakura
– pushback on divekick fiddling
Oni
– Chains
– Meterburn (press PP during certain points in specials and supers)
– Dash normals don’t slide
– QCB+P is stomp thing, old slashy thing is gone since too much time to hitconfirm into super
– Shungokusatsu is faster
– U2 has a gap between activation and hit
– PP/KK normals are back to cmd normals at f+MP/f+MK/f+HP/f+HK old LPMP is new MP
– has upward and downward airdashes with d,d/u,u
Bison
– Removed JC from all normals
– U2 superflash deactivates before jump now
Viper
– lowered dmg on qcfx2+k super
– gave her dash normals back
– lowered gravity on air hits
Hugo
– Removed chains because of claps and throws
– dash slightly faster
– DP+K AA throw now bounces
Dudley
– Put him back on the ground
just a heads up gief has an infinite in the corner with 2mp. any hit that gets them in a juggle state high enough above his head that he can land a hit with the later frames of 2mp starts it, as it (apparently) has infinite juggle potential. e.g. lariat FADC 2mp, 2mp, 2mp, etc.
also sometimes with honda when I input EX hands an EX headbutt comes out, I assume that’s not how it’s meant to be