Just a little update with some improvements and fixes. Lot of characters are still the same as the last update.
Fixes:
Decapre
– changed Charge animation
– can now cancel air normals into air scramble
– DP now cancels into ground scramble
– Ground hit LK scramble- HK juggles higher
Ryu
– Ryu 5MKF now chains to heavy normals
– air CC changed to match ground CC. Jumps up slightly
– 5HP is faster, hits earlier
– All air moves can now only be CC’d on hit (except hadoken)
– Can no longer cancel air normals on block
Seth
– Has Invisibility qcf+KKK
– same input again to deactivate w attack
Gouken
– Shin shoryu more dmg
– Palm shoryuken less dmg
– Fixed palm shoryuken not activating HP version
Akuma
– Can now cancel into specials from teleport
– Can cancel DP into teleport on hit
Gen
– Restored original Oga but input is now qcb/qcf+k in crane
– EX oga has hitbox
– Rolly poke is crane qcb+P
– made mantis U2 faster
– cr.LK can be shorthopped on hit by inputting UP
– supers are locked to stances again
– changed DP and AA throw to qcf+p/k
– crane MP is faster and has larger and earlier hitboxes and 2nd hit pulls back
– crane HP is faster
– Can now finish DP sequence with 2K
– Replaced air palm super with air zanei
Sakura
– Made hadoken max charges only charge 1 fb instead of one big and one small
– can now airdash after tatsu hit
– fixed j.HK airdash j.HK juggle inf
– hopefully fixed a crash when holding upforward at round start
Oni
– Removed chains
– Can charge up MP, f+MP, HP, f+HP for stronger attacks
– Increased damage on qcb+PPP super
– Fixed super combo and RC cancels on MP and HP DP
– Reverted slash attack to previous version. qcb+p
– Removed button airdashes
– Fixed EX air tatsu not being activated during regular jump
Elena
– QCB+K chains are shorter
– QCB+LK,LK now pulls opponent towards you, removed jumpcancel
– QCB+MK,MK animation improved slightly
– scratch wheel and rhino horn changed back to dp+K and hcf+K
– DP+KKK is now spinning beat, no animation on hit
– QCB+PPP is a mallet smash that leads into U2
– QCF+PPP Healing, heals more on hit
Yun
– Fixed QCF+PPP / DP+PPP conflict
Juri
– Changed 5HK <-> 6HK
– Divekick now only bounces up on hit
– fireball split up into high/low/AA (qcf+P/qcf+K/DP+P)
– Removed Kim kaphwan super
– Juri has Feng Shui Engine back (QCB + PPP)
Yang
– fixed cr.MK, qcf+HP juggle inf
– fixed LP>MP>HP 2x slashy inf as well as LK>MK>HP slashy inf
– changed RAISINS poke super input to QCB+PPP
– made TENSHIN SENKYUTAIIIII upkick super animation faster
– now possible to do cmd dash hcf+k out of regular moves oops
Suck my nose till my head caves in
Gen – (Crane) 5HP and 2HP into ex roll. Ex roll goes through the person and keeps going after the first hit. Seems to only happen with Hugo, occurs everywhere
A LOT of attacks into ex roll on Sakura go through after… second hit. Well, second hit is behind Sakura, but Gen just keeps rolling rolling rolling rolling until the animation ends or you cancel it.
Oh wow, weird. I’ll fix it. Thanks for letting me know!
Seems that the Rolento glitch is either back or no one ever reported it, 2PPP -> 2MP = endless spins unless the oponent isn’t dead and hits you out of it, or you stop the match just before it kills, otherwise, you have to relaunch Remix.
yea I dont think anyone ever reported it, but I fixed it. thanks
E Ryu. No more punch teleport
??? it’s still there. I changed the input though. b/f+PPP/KKK
correction, half the dp supers and moves have been fucked due to that dp super fix
please explain, i dont get any actual info from “dp supers and moves have been fucked”
Characters that do 623PPP and have other things assigned to it may either do the Super, the move, or the teleport
It seems like the Koryu side for every characters has been removed and replaced with the regular remix side.
yea, it’s temporary. sorry!
Akuma telport can be done with 236PPP/KKK, 214PPP.
yea his teleport is b/f+PPP/KKK, but it overlaps with qcf+PP so i fixed that, thanks
So hey the changes to Akuma’s teleport have given him an infinite or atleast something close because you can cancel first hit for mp/hp dp into teleport back into the first hit of dp.
https://youtu.be/IVXtfHtsH5M here’s like the most reps of it I could get of it but idk someone better could keep it going for a lot longer
yeah, I expected something like that but I let it rock for now. Thanks though, I’ll adjust the cancel window a bit
El Fuerte command grab seems completely invulnerable, you’ll see moves go clean through it and get grabbed. Did a jump in during the animation of his grab? You’re getting caught by it the second your feet touch the ground, no matter what point of the animation you land. I’ve had times where the animation was almost done(It’s slow as shit in all strengths, which makes this an even bigger problem), and I’d still get grabbed, period.
dont worry, i’m getting to him eventually.
Oh, if you could unban me from the remix server, that would be great
I was considering it but then I remembered why that ban happened and nah sorry
Elaborate, please
Why so many nerfs? Hugo, Oni, E.Ryu, so many characters seem to have lost a lot and I just can’t fathom why you would do this in a game as fun as remix like whats the point in it
I just did it because seeing my own characters nerfed into the ground pleases me. It’s just, I love it, you know? I’m just addicted to nerfing all the characters and turning remix into a toilet
Fei Long on Cody 5 and 2 HP into 236KK.
Done too fast = 1st attack doesn’t hit, or goes clean over and Fei ends up on the other side
thanks, im getting to him eventually
If Juri activates feng shui engine with 0 revenge she gets infinite time on it
thanks, i’ll try to do something about that for next update
Hugo : st.HP on one of seth’s armor moves causes softlock(can’t find what caused it yet)
SETH/HAKAN BUG
(S)EX spd armor gets hit by the first hit of (H)st.HP and canceled early into grab = both characters will be locked until the round ends, staying locked for a period of time until going to the next round
FIX CHUN’S DP
Do we have to play with the new animations if we upgrade to 2.0. Is there no way to take them off?
Cody to Seth
Counter Seth’s sweep with heavy sand and seth starts spinning, causing a softlock(hardlock if time runs out)
FeiDong is still the best I see thank you for keeping the integrity of a God good sir :)
So I found a huge bug with Hakan against an opponent in the corner. If you do the light grab they get stuck in the air and the game soft locks. Even after time over you can’t do anything they’re just stuck. https://gyazo.com/84a77c2561b5934bcee8e30047b36e68
Rolento to El Fuerte
st.HK trades with 214HP = No damage to Fuerte
Ken to hakan(for fuck’s sake, hakan needs a complete remodding)
If hakan tries to beat guren shinpukyaku with his anti air super, the game softlocks