<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://www.sf4remix.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Changelogs</id>
	<title>Changelogs - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://www.sf4remix.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Changelogs"/>
	<link rel="alternate" type="text/html" href="http://www.sf4remix.com/wiki/index.php?title=Changelogs&amp;action=history"/>
	<updated>2026-05-02T07:43:21Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.35.0</generator>
	<entry>
		<id>http://www.sf4remix.com/wiki/index.php?title=Changelogs&amp;diff=3386&amp;oldid=prev</id>
		<title>MiriamBurgers at 17:07, 1 April 2025</title>
		<link rel="alternate" type="text/html" href="http://www.sf4remix.com/wiki/index.php?title=Changelogs&amp;diff=3386&amp;oldid=prev"/>
		<updated>2025-04-01T17:07:21Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;http://www.sf4remix.com/wiki/index.php?title=Changelogs&amp;amp;diff=3386&amp;amp;oldid=3382&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>MiriamBurgers</name></author>
	</entry>
	<entry>
		<id>http://www.sf4remix.com/wiki/index.php?title=Changelogs&amp;diff=3382&amp;oldid=prev</id>
		<title>MiriamBurgers at 05:27, 1 April 2025</title>
		<link rel="alternate" type="text/html" href="http://www.sf4remix.com/wiki/index.php?title=Changelogs&amp;diff=3382&amp;oldid=prev"/>
		<updated>2025-04-01T05:27:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:27, 1 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3445&quot; &gt;Line 3,445:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3,445:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Made LK slash faster&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Made LK slash faster&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Made Raging Demon input QCFHCB P and made it use 1000 meter.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Made Raging Demon input QCFHCB P and made it use 1000 meter.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{charheader}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>MiriamBurgers</name></author>
	</entry>
	<entry>
		<id>http://www.sf4remix.com/wiki/index.php?title=Changelogs&amp;diff=3381&amp;oldid=prev</id>
		<title>MiriamBurgers at 05:26, 1 April 2025</title>
		<link rel="alternate" type="text/html" href="http://www.sf4remix.com/wiki/index.php?title=Changelogs&amp;diff=3381&amp;oldid=prev"/>
		<updated>2025-04-01T05:26:22Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;http://www.sf4remix.com/wiki/index.php?title=Changelogs&amp;amp;diff=3381&amp;amp;oldid=3380&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>MiriamBurgers</name></author>
	</entry>
	<entry>
		<id>http://www.sf4remix.com/wiki/index.php?title=Changelogs&amp;diff=3380&amp;oldid=prev</id>
		<title>MiriamBurgers at 04:35, 1 April 2025</title>
		<link rel="alternate" type="text/html" href="http://www.sf4remix.com/wiki/index.php?title=Changelogs&amp;diff=3380&amp;oldid=prev"/>
		<updated>2025-04-01T04:35:41Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;http://www.sf4remix.com/wiki/index.php?title=Changelogs&amp;amp;diff=3380&amp;amp;oldid=3379&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>MiriamBurgers</name></author>
	</entry>
	<entry>
		<id>http://www.sf4remix.com/wiki/index.php?title=Changelogs&amp;diff=3379&amp;oldid=prev</id>
		<title>MiriamBurgers: Created page with &quot;== April 1, 2013 ==  abel * slight damage/stun adjustments akuma * 2lp hitbox changes * cancel qcfp to demon flip * airdash purple fireball turns to face enemy * 5hp close for...&quot;</title>
		<link rel="alternate" type="text/html" href="http://www.sf4remix.com/wiki/index.php?title=Changelogs&amp;diff=3379&amp;oldid=prev"/>
		<updated>2025-04-01T04:07:55Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== April 1, 2013 ==  abel * slight damage/stun adjustments akuma * 2lp hitbox changes * cancel qcfp to demon flip * airdash purple fireball turns to face enemy * 5hp close for...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== April 1, 2013 ==&lt;br /&gt;
&lt;br /&gt;
abel&lt;br /&gt;
* slight damage/stun adjustments&lt;br /&gt;
akuma&lt;br /&gt;
* 2lp hitbox changes&lt;br /&gt;
* cancel qcfp to demon flip&lt;br /&gt;
* airdash purple fireball turns to face enemy&lt;br /&gt;
* 5hp close forces stand&lt;br /&gt;
* added 2hk 2hk 6mp chain&lt;br /&gt;
balrog&lt;br /&gt;
* jump arc improved&lt;br /&gt;
* fixed bugs relating to getting hit out of air rushpunch&lt;br /&gt;
* 4kk changes&lt;br /&gt;
* crossup property on turnpunch&lt;br /&gt;
chun li&lt;br /&gt;
* neutral jump lights and mediums cancel to 8hk&lt;br /&gt;
* fixed 2hk cancel&lt;br /&gt;
* can turn during walljump&lt;br /&gt;
dhalsim&lt;br /&gt;
* yoga flame changes&lt;br /&gt;
evil ryu&lt;br /&gt;
* air hadoken charge time increased by 5f&lt;br /&gt;
gen&lt;br /&gt;
* punch u1 travels farther, more invincible&lt;br /&gt;
* ex hundred hands more juggle potential&lt;br /&gt;
* ex hundred hands cancels to mk+hp stance even on whiff&lt;br /&gt;
ibuki&lt;br /&gt;
* 5hpf 6hp no longer chains to itself (thanks Coren)&lt;br /&gt;
* 5hpf 6hp chains to 3mk&lt;br /&gt;
ken&lt;br /&gt;
* fixed audio bug with hadoken&lt;br /&gt;
makoto&lt;br /&gt;
* j.mk crossup property improved&lt;br /&gt;
sakura&lt;br /&gt;
* 5hp -&amp;gt; 6mk chains slowed down&lt;br /&gt;
seth&lt;br /&gt;
* big changes, too many to list&lt;br /&gt;
yun&lt;br /&gt;
* feet less vulnerable to projectiles during dash&lt;br /&gt;
* j.mk crossup improved slightly, however crossup hitbox doesn&amp;#039;t hit&lt;br /&gt;
overhead&lt;br /&gt;
* fixed weirdness of mk upkicks&lt;br /&gt;
* fixed 6hp cancel window&lt;br /&gt;
* walk fwd speed increase&lt;br /&gt;
* 2hp pushback decreasef&lt;br /&gt;
yang&lt;br /&gt;
* fixed U1 poke freeze by removing the holdable part of it&lt;br /&gt;
cammy&lt;br /&gt;
* fixed cammy sjc cannon strike infinites&lt;br /&gt;
deejay&lt;br /&gt;
* replaced all upkicks with a single upkick that cancels into double upkick in the air (dp+k -&amp;gt; k)&lt;br /&gt;
* replaced dashfwd HK with 9HK, dashfwd HP KDs standing&lt;br /&gt;
* reduced recovery on cl.MP to allow for st.LK link etc&lt;br /&gt;
* made chains able to go L -&amp;gt; H&lt;br /&gt;
* slidekick juggles against airborne (JP 3)&lt;br /&gt;
* new U1 * a counter super that works as a regular super as cancel. QCFx2+P&lt;br /&gt;
dan* fixed throwtech physics&lt;br /&gt;
ryu&lt;br /&gt;
* fixed disgusting U2 miss hit damage&lt;br /&gt;
* mashable lights&lt;br /&gt;
* tatsus are back to super pre-ae style&lt;br /&gt;
* can air saving cancel from tatsus&lt;br /&gt;
* can air fb again if saving cancelled&lt;br /&gt;
cody&lt;br /&gt;
* fixed car bonus freeze&lt;br /&gt;
* hailstorm is now in knife mode only&lt;br /&gt;
* normals chain from Medium to Heavy. Can link into from Lights.&lt;br /&gt;
* Knife MP and HP hit 3 times&lt;br /&gt;
* QCB+P in knife mode is jumpcancellable&lt;br /&gt;
oni&lt;br /&gt;
* chains don&amp;#039;t cancel to special moves&lt;br /&gt;
* press LPMP, MPHP, LKMK, MKHK, 2PP, 2KK for followups that do cancel from within chains, and are jumpcancellable&lt;br /&gt;
* demon is back to LP LP -&amp;gt; LK HP&lt;br /&gt;
* qcb+P is back to old version but with SC-cancellable back hit&lt;br /&gt;
* U2 is faster&lt;br /&gt;
* U1 super can only be cancelled out of with the new PP etc moves&lt;br /&gt;
honda&lt;br /&gt;
* Now only has forward airdash (f/b+PP or b,b/f,f) and &amp;quot;down&amp;quot; airdash&lt;br /&gt;
* down airdash is d+pp and is similar to morrigan&amp;#039;s down airdash&lt;br /&gt;
* buffed forward airdash slightly. It&amp;#039;s faster&lt;br /&gt;
* Nerfed dp+P vertical hitbox (it was nuts)&lt;br /&gt;
* restored U2 super to the grabby one, instead of stomp&lt;br /&gt;
&lt;br /&gt;
== January 13, 2013 ==&lt;br /&gt;
&lt;br /&gt;
akuma:&lt;br /&gt;
* 8way airdash&lt;br /&gt;
* demon flip throw removed&lt;br /&gt;
* demon flip palm no longer hits overhead&lt;br /&gt;
* 92mk divekick no longer hits overhead&lt;br /&gt;
* non ex fireballs changed to hadou palm&lt;br /&gt;
* air fireball counterhit status whole time&lt;br /&gt;
* 9mp is now always 8mp&lt;br /&gt;
boxer:&lt;br /&gt;
* rushpunches now all start with [4]6 punch and then hold fwd and press any of the 6 buttons to followup or no buttons to feint. ex dash upper still works tho&lt;br /&gt;
* 5lk crumples on counterhit&lt;br /&gt;
* 5mp crumples on counterhit&lt;br /&gt;
* 5hpf hitstun changed greatly, special cancellable&lt;br /&gt;
* j.mk crumples on counterhit&lt;br /&gt;
* b + 2kicks = spin. dodges and passes through opponent&lt;br /&gt;
claw:&lt;br /&gt;
* fixed airthrow glitch&lt;br /&gt;
* allowed 3hk and 3mk to cancel to beam super&lt;br /&gt;
* roll startup decreased, stun dmg decreased&lt;br /&gt;
* clawless 2hp crumples on counterhit&lt;br /&gt;
* clawless 2mp extra hitsun on counterhit&lt;br /&gt;
* 5mk recovery down&lt;br /&gt;
chun:&lt;br /&gt;
* kikoken charge time 40f -&amp;gt; 45f&lt;br /&gt;
dhalsim:&lt;br /&gt;
* removed cancel 8mp and 8hp to kick drill&lt;br /&gt;
* removed cancel all air normals to 82hp (mummy)&lt;br /&gt;
evil ryu:&lt;br /&gt;
* hcf kick move only possible in denjin mode&lt;br /&gt;
* fixed game breaking bug with throw&lt;br /&gt;
* damage nerfs&lt;br /&gt;
ken:&lt;br /&gt;
* shoryu ex followup weirdness fixed&lt;br /&gt;
sakura:&lt;br /&gt;
* hadou hitstop increased 4f&lt;br /&gt;
* very slight damage nerfs&lt;br /&gt;
sagat:&lt;br /&gt;
* 5hk no longer cancels to 6hk to prevent certain infinites&lt;br /&gt;
zangief:&lt;br /&gt;
* 2mp is now 7f instead of 8f&lt;br /&gt;
* 2mp active frames 5f -&amp;gt; 10f&lt;br /&gt;
cammy:&lt;br /&gt;
* increased dashspeed, added jump and crouch from dash&lt;br /&gt;
* added air saving airdash that you can do after dp, and in aircombos. 1bar&lt;br /&gt;
* backdash is no longer invincible, but hits twice with 2 LKs that juggle&lt;br /&gt;
* fixed spiral arrow damage&lt;br /&gt;
cody:&lt;br /&gt;
* made hailstorm more &amp;quot;random&amp;quot; and made it cover more of the blind spots&lt;br /&gt;
* hailstorm does not turn around&lt;br /&gt;
* added crouchcancel and dashjump&lt;br /&gt;
* can do u1 and u2 with knife&lt;br /&gt;
* knife super removed&lt;br /&gt;
* made all knife kicks the close versions, and unarmed kicks long versions&lt;br /&gt;
* now has kicks included in knife mode chains&lt;br /&gt;
* changed U1 super input back into QCFx2+K&lt;br /&gt;
guy:&lt;br /&gt;
* restored supercancel from slide&lt;br /&gt;
* added landing recovery from QCF+K&lt;br /&gt;
* made naruto hands cancel even faster. Can combo from HP shoulder xx naruto hands&lt;br /&gt;
* ultra 1 and 2 are sped up and slightly nerfed dmg-wise&lt;br /&gt;
* replaced QCFx2+P super with shoulder super, QCBx2+P. Passes through projectiles&lt;br /&gt;
* changed U1 and U2 inputs to QCFx2+P&lt;br /&gt;
* naruto hands now teleports behind opponent on absorb. Not in the corner&lt;br /&gt;
dan:&lt;br /&gt;
* reduced startup on U1 and U2&lt;br /&gt;
* made MK the right speed&lt;br /&gt;
* made QCB+P from chains startup faster&lt;br /&gt;
* changed physics for the QCB+HP/EX followup hit&lt;br /&gt;
* changed physics of R.E.D kicks&lt;br /&gt;
c.viper&lt;br /&gt;
* decreased walkspeed&lt;br /&gt;
* added dash crouch and dash jumps&lt;br /&gt;
* can do burnkick out of flame upkicks, DP+K. airdash out of EX upkicks&lt;br /&gt;
* fixed infinite off HK&lt;br /&gt;
fei-long&lt;br /&gt;
* made chains normal again&lt;br /&gt;
* can do backfist off rekka again&lt;br /&gt;
* all normals that juggled now reset instead&lt;br /&gt;
* U2 now does less damage but lets you ground combo, and input is changed to QCBx2+P to match U1&lt;br /&gt;
ryu&lt;br /&gt;
* removed special to ex move cancels&lt;br /&gt;
* made air saving cancel only use 1 bar&lt;br /&gt;
* added dash crouch and dash jump&lt;br /&gt;
* shinkuu hadoken can now only supercancel to U1,U2 or saving cancel&lt;br /&gt;
yang&lt;br /&gt;
* changed backward walkspeed to be a bit slower&lt;br /&gt;
* hopefully fixed the U1 animation freezing after KO, forever&lt;br /&gt;
dudley&lt;br /&gt;
* backdash is now his backward sway&lt;br /&gt;
* has dashjumps and crouch from dash&lt;br /&gt;
* changed QCB+K to uppercut&lt;br /&gt;
rufus&lt;br /&gt;
* made U1 and U2 faster&lt;br /&gt;
* gave more recovery to QCB+K&lt;br /&gt;
* DP+K hitbox is bigger, more active frames&lt;br /&gt;
oni&lt;br /&gt;
* a bit faster dashes&lt;br /&gt;
* lower airdash&lt;br /&gt;
* U2 is now a bit faster and has no dark or white background&lt;br /&gt;
* airdash is a bit faster&lt;br /&gt;
* airdash backwards shoots doken, is slower&lt;br /&gt;
* Raging Demon input both on ground and in the air is now QCBx2+P&lt;br /&gt;
* U1 fireballs now don&amp;#039;t increment the juggle potential&lt;br /&gt;
* MUST_BE_HIGH 0.2 on air qcb+p&lt;br /&gt;
* f+HP only knocks down vs air&lt;br /&gt;
juri&lt;br /&gt;
* removed taunt when executing and hitting with qcfx2+k very low to the ground&lt;br /&gt;
&lt;br /&gt;
== January 5, 2013 ==&lt;br /&gt;
&lt;br /&gt;
Cammy&lt;br /&gt;
* Removed spinning knuckle infinite&lt;br /&gt;
* Removed cooler looking jump infinite&lt;br /&gt;
* Fixed some teleport to ground bugs&lt;br /&gt;
Dan&lt;br /&gt;
* Removed infinite&lt;br /&gt;
Guy&lt;br /&gt;
* Removed infinite&lt;br /&gt;
Rufus&lt;br /&gt;
* Is slightly different&lt;br /&gt;
&lt;br /&gt;
== January 3, 2013 ==&lt;br /&gt;
&lt;br /&gt;
akuma:&lt;br /&gt;
* ex red fireball travels slow&lt;br /&gt;
* air fireball cancels to air ex tatsu&lt;br /&gt;
* kara demon works again (whoops)&lt;br /&gt;
* far mk changed&lt;br /&gt;
blanka:&lt;br /&gt;
* armor on hop removed&lt;br /&gt;
claw:&lt;br /&gt;
* beam super startup and recovery slowed down&lt;br /&gt;
* if you land after the active frames of the walldive attack you dont have landing recovery&lt;br /&gt;
* ex roll hits low, can_turn, recovery decreased&lt;br /&gt;
dhalsim:&lt;br /&gt;
* his normals that chip can no longer ko on chip&lt;br /&gt;
* counterhit drills do more hitstun&lt;br /&gt;
evil ryu:&lt;br /&gt;
* fixed armor break&lt;br /&gt;
* changed 2hk jump cancel to only be on hit or block because of red fireball cancel&lt;br /&gt;
* hcf kick move only possible in denjin mode&lt;br /&gt;
* evil ryu air fireball startup increased, hurtbox increased, counterhit status applied until end, charge time increased.&lt;br /&gt;
gouken:&lt;br /&gt;
* 5mk -2 frame advantage on hit, doesnt combo to fireball anymore to prevent corner infinite&lt;br /&gt;
* qcb qcb punch air hard drive super, only for u1 gouken&lt;br /&gt;
ibuki:&lt;br /&gt;
* cmd dash mp followup adjusted&lt;br /&gt;
ken:&lt;br /&gt;
* damage fixes&lt;br /&gt;
* hitstun changes on fireballs and 4hk&lt;br /&gt;
* fixed issue with normals not breaking armor properly&lt;br /&gt;
makoto:&lt;br /&gt;
* j2hk removed&lt;br /&gt;
rose:&lt;br /&gt;
* double jump adjustments&lt;br /&gt;
* ex reflects spawns satellite later&lt;br /&gt;
* fiddled with soul satellite startup, there is now 4 frames before projectiles form, and 5 frames of recovery after.&lt;br /&gt;
* soul satellite was missing counterhit status&lt;br /&gt;
* soul satellite invincibility removed except for projectile invinc which lasts longer now&lt;br /&gt;
* all her chipping normals can no longer ko on chip&lt;br /&gt;
* 1f blockstun removed on drill&lt;br /&gt;
sakura:&lt;br /&gt;
* 8f recovery added to hadou disruptor&lt;br /&gt;
yun:&lt;br /&gt;
* 2hk startup decreased&lt;br /&gt;
* far mk moves closer&lt;br /&gt;
* removed cancel from upkicks during genei jin&lt;br /&gt;
* u2 cosmetic changes&lt;br /&gt;
* 2mk pushes back more in genei jin&lt;br /&gt;
zangief:&lt;br /&gt;
* 360 kick range buffed&lt;br /&gt;
adon:&lt;br /&gt;
* fixed infinite&lt;br /&gt;
* new mp, hp, mk and hk further refined&lt;br /&gt;
* air jaguar kick / second jaguar kick knocks down anywhere&lt;br /&gt;
cammy:&lt;br /&gt;
* restored her u2 to normal state, as well as u1&lt;br /&gt;
* made hooligan super better by adding a shoryuken&lt;br /&gt;
* cannon strike out of hooligan works better&lt;br /&gt;
hawk:&lt;br /&gt;
* made u2 animation faster&lt;br /&gt;
* changed camera on double typhoon&lt;br /&gt;
guy:&lt;br /&gt;
* fixed guy infinite&lt;br /&gt;
ryu:&lt;br /&gt;
* restored older mets shoryu&lt;br /&gt;
* improved light attacks, restored the links&lt;br /&gt;
yang:&lt;br /&gt;
* reduced chip damage on slashes/palms&lt;br /&gt;
* removed air activation of seieienbu because it caused some bugs&lt;br /&gt;
* 2 bar seieienbu now lasts a bit longer, 4 bar runs out faster&lt;br /&gt;
juri:&lt;br /&gt;
* fixed ex divekick cancel from jump forward MP, LK, MK, HK&lt;br /&gt;
&lt;br /&gt;
== December 24, 2012 ==&lt;br /&gt;
&lt;br /&gt;
abel:&lt;br /&gt;
* reduced stun on jabs&lt;br /&gt;
* increased meter gain on tornado throw&lt;br /&gt;
* moved cancel window for fierces into ex wheel kick to prevent certain combos&lt;br /&gt;
* damage/stun adjusted&lt;br /&gt;
* moved cancel window on ex wheel kick to later&lt;br /&gt;
* 2nd hit of air ex wheel kick no longer hits overhead to prevent some insanely messed up 50/50s&lt;br /&gt;
* removed some of the projectile invinc on air ex wheel kick&lt;br /&gt;
* qcfx2 super invinc and active frames extended. recovers 2f faster, damage increased by 50, stun increased by 300&lt;br /&gt;
* air wheel kick recover decreased, especially on whiff. minimum height requirement added (aka MUST_BE_HIGH)&lt;br /&gt;
akuma:&lt;br /&gt;
* added cancel window to end of lk tatsu to shoryu only on hit&lt;br /&gt;
* 6mp hitbox buff&lt;br /&gt;
* extended shoryu projectile invincibility&lt;br /&gt;
* ex air tatsu lands faster&lt;br /&gt;
* raging demon down to 2 bars&lt;br /&gt;
* counterhit far s.mk damage buffed&lt;br /&gt;
* ex red fireball does not increment juggle counter&lt;br /&gt;
* tatsus throw invincible on startup&lt;br /&gt;
balrog:&lt;br /&gt;
* very slight damage nerfs&lt;br /&gt;
* dash faster&lt;br /&gt;
blanka:&lt;br /&gt;
* ex air ball now works.&lt;br /&gt;
* air normals cancel to air super&lt;br /&gt;
* j.lp stun adjusted, strong counterhit&lt;br /&gt;
* removed upball cancel to airball on block, still works on hit.&lt;br /&gt;
* added ex cancel window to upball&lt;br /&gt;
* fixed hop cancel on lightning&lt;br /&gt;
* slight damage adjustment&lt;br /&gt;
* added gimmicky cancel to cannon&lt;br /&gt;
claw:&lt;br /&gt;
* chainable c.lk&lt;br /&gt;
* clawless j.lp and j.mp cancel windows sooner&lt;br /&gt;
* upkicks are hit invincible now&lt;br /&gt;
evil ryu:&lt;br /&gt;
* reduced non*denjin walkspeed&lt;br /&gt;
* hadoushoryu nerf&lt;br /&gt;
* improved dash speed, cancels to itself at end&lt;br /&gt;
* purple fireball *&amp;gt; red fireball frames changed&lt;br /&gt;
* purple fireball chip and meter gain decreased&lt;br /&gt;
* teleport only possible in denjin mode&lt;br /&gt;
* fixed denjin hadoushoryus&lt;br /&gt;
gen:&lt;br /&gt;
* lp roll back to normal ish&lt;br /&gt;
* 3rd stance starts up faster&lt;br /&gt;
* wall dive changes, can stay on the wall. press button to fake, can go to other wall&lt;br /&gt;
* c.mp *&amp;gt; c.lk combo easier&lt;br /&gt;
* jump normals can be repeated&lt;br /&gt;
gouken:&lt;br /&gt;
* hitstun on close mp altered&lt;br /&gt;
* far mk changed to 6mk, 5mk always does close version.&lt;br /&gt;
* 5mk *&amp;gt; 6mk chain. 6mk whiffs crouchers&lt;br /&gt;
* 5lk hits low&lt;br /&gt;
* lvl 5 (max charged) denjin hadouken is unblockable&lt;br /&gt;
* changed frame data on denjin&lt;br /&gt;
* 92mk knocks down&lt;br /&gt;
* light hadoken travels slower&lt;br /&gt;
* charged fireball recovers 2f faster&lt;br /&gt;
ken:&lt;br /&gt;
* damage adjustments&lt;br /&gt;
* tatsu changes&lt;br /&gt;
* throw super new anim&lt;br /&gt;
* ken 4hk startup increased by 4f&lt;br /&gt;
* close lp removed, always get far lp&lt;br /&gt;
* close mp forces stand&lt;br /&gt;
* you can get far mk from closer&lt;br /&gt;
makoto:&lt;br /&gt;
* reduced backthrow damage&lt;br /&gt;
* removed l*&amp;gt;m chains&lt;br /&gt;
* removed armor on lvl 1*3 rushpunches.&lt;br /&gt;
* ex rushpunch travels faster, starts up faster&lt;br /&gt;
* lvl 5 rushpunch crumples on counterhit&lt;br /&gt;
* fwd dash now has 1 hit of armor&lt;br /&gt;
* slight walkspeed buff&lt;br /&gt;
* specials do slight stun damage on block&lt;br /&gt;
* increased 6mp forward movement&lt;br /&gt;
* counterhit 6mp hitstun increased&lt;br /&gt;
* ex oroshi cancels to 6hk&lt;br /&gt;
* 2hp moves forward&lt;br /&gt;
* 6hk fake recovers 2f faster&lt;br /&gt;
* 6hk startup cancels to mode super&lt;br /&gt;
* extended ex axe kick armor to active frames&lt;br /&gt;
* ex karakusa 3 hits of armor&lt;br /&gt;
* new attack j2hk&lt;br /&gt;
* 6hp removed&lt;br /&gt;
* hitbox changes, startup change&lt;br /&gt;
sakura:&lt;br /&gt;
* 6f recovery added to hadoken&lt;br /&gt;
* airdash speeds changed&lt;br /&gt;
* air ex tatsu minimum height changed, momentum changed, hitbox changes&lt;br /&gt;
* removed 2mk *&amp;gt; 2hk chain&lt;br /&gt;
* removed stun on jabs&lt;br /&gt;
* nerfed chains into 6mk&lt;br /&gt;
* nerfed 2hk and 6mk blockstun&lt;br /&gt;
* nerfed divekick startup&lt;br /&gt;
* divekick counterhit status whole time&lt;br /&gt;
* aa fireball super recovers faster&lt;br /&gt;
* nerfed juggle into sweep&lt;br /&gt;
seth:&lt;br /&gt;
* extended tanden stream invincibility&lt;br /&gt;
* suck in move is super and saving cancellable&lt;br /&gt;
* suck in move chips&lt;br /&gt;
* removed chaining into medium kicks&lt;br /&gt;
* lights no longer stun&lt;br /&gt;
* damage changes&lt;br /&gt;
juri:&lt;br /&gt;
* changed air ex fb to a trap&lt;br /&gt;
* made traps visible, and made them stay out for like * 100 frames&lt;br /&gt;
* changed qcfx2+k super to air only&lt;br /&gt;
deejay:&lt;br /&gt;
* made all jackknife kicks pushback less for easier punishing&lt;br /&gt;
* made cancel off slide (d+HK) doable later in the animation&lt;br /&gt;
adon:&lt;br /&gt;
* did some stuff, i forget what&lt;br /&gt;
hawk:&lt;br /&gt;
* all throws and cmd throws now hit crouching&lt;br /&gt;
* normal throw now doesn&amp;#039;t bounce (since cmd throw already does that)&lt;br /&gt;
hakan:&lt;br /&gt;
* made shoulder charge go through fireballs&lt;br /&gt;
* made u1 animation a lot shorter&lt;br /&gt;
dan:&lt;br /&gt;
* can now combo into any cmd throw&lt;br /&gt;
guy:&lt;br /&gt;
* made his dropkick look a bit better? i guess&lt;br /&gt;
c.viper:&lt;br /&gt;
* made her thunder knuckle cause lower float&lt;br /&gt;
* bionic arm no longer has 1f startup&lt;br /&gt;
&lt;br /&gt;
== December 7, 2012 ==&lt;br /&gt;
&lt;br /&gt;
Ryu:&lt;br /&gt;
* Removed Tatsu supers, as i felt they didn&amp;#039;t really add anything, and did too little damage. (Also nobody used them)&lt;br /&gt;
* Shin Shoryu got a nerfed hitbox leading into full animation. Shoryu itself goes straight up if it misses.&lt;br /&gt;
* Ryu&amp;#039;s new U1 launches a stream of fireballs. Input changed to QCFx2+K&lt;br /&gt;
Dudley:&lt;br /&gt;
* Made parry (PPP) the cross counter&lt;br /&gt;
* Dodge (QCB+K) followup excludes normals in favor of the old forward punch/uppercut followups.&lt;br /&gt;
Dan:&lt;br /&gt;
* is a completely new character. Check out his wiki for details.&lt;br /&gt;
Oni:&lt;br /&gt;
* Slash input is now QCB+P&lt;br /&gt;
* Tatsu is back, QCB+K&lt;br /&gt;
* Both of these change when done out of a dash, which makes dashing around like a doof a somewhat valid strategy.&lt;br /&gt;
* Dash is now a bit different. Goes farther, starts out slow and speeds up.&lt;br /&gt;
* Forward+LP and Forward+LK have been converted to far normals. Back+MP is now a close normal.&lt;br /&gt;
* 2HK now does a float knockdown&lt;br /&gt;
* Dashjump&lt;br /&gt;
Juri:&lt;br /&gt;
* Made any light attack reset.&lt;br /&gt;
M.Bison:&lt;br /&gt;
* Changed psycho punisher to be faster. Overhead.&lt;br /&gt;
Cammy:&lt;br /&gt;
* Fixed some air cannon stuff&lt;br /&gt;
Hakan:&lt;br /&gt;
* U1 launches, gives oil.&lt;br /&gt;
* Runny dive grab gives oil&lt;br /&gt;
Yang:&lt;br /&gt;
* Fixed infinite meter oversight for good on U2&lt;br /&gt;
* U1 is now vulnerable, as it should be&lt;br /&gt;
Guile:&lt;br /&gt;
* Made flashkick startup faster&lt;br /&gt;
Rufus:&lt;br /&gt;
* Divekick is now fully counterhittable&lt;br /&gt;
* Reduced range on some of his pushes (QCF+P)&lt;br /&gt;
El. Fuerte:&lt;br /&gt;
* Running dropkick (Forward+PPP *&amp;gt; HK) goes further, recovers faster.&lt;br /&gt;
* Has running super with followups (QCFx2+P *&amp;gt; P/K)&lt;br /&gt;
* Changed running*&amp;gt;jump specials to splashes/buster.&lt;br /&gt;
abel:&lt;br /&gt;
* c.mk hits low&lt;br /&gt;
* slight decrease in recovery on a lot of normals&lt;br /&gt;
* j.lp and j.lk active until landing&lt;br /&gt;
* fixed infinite&lt;br /&gt;
* 6mk jump cancellable (try tiger kneeing an ex roll and cancelling it to a normal) and backdash cancellable&lt;br /&gt;
* 6mk and standing light kick cancels into rekka 6lk and 6hk followups&lt;br /&gt;
* removed negative edge on rekka followups to prevent input overlaps&lt;br /&gt;
* changed kd on specials&lt;br /&gt;
* damage on 6lk rekka followup buffed&lt;br /&gt;
chun li:&lt;br /&gt;
* ex hazanshu can cross up&lt;br /&gt;
* tenshokyaku aka upkicks is dp+kick. has invinc. spinning bird kicks are gone except for the EX version.&lt;br /&gt;
dhalsim:&lt;br /&gt;
* yoga fire recover 1 frame faster&lt;br /&gt;
* yoga flame eats a large number of fireball hits&lt;br /&gt;
* slight fireball damage buff&lt;br /&gt;
* slight meter gain buff on blocked/hit fireball&lt;br /&gt;
evil ryu:&lt;br /&gt;
* raging demon does 300 stun (up from 0)&lt;br /&gt;
* new super qcbx2 kick (denjin mode). changes move properties&lt;br /&gt;
gouken:&lt;br /&gt;
* fixed denjin hadoken*related game crash&lt;br /&gt;
ibuki:&lt;br /&gt;
* can command dash cancel hashinsho on hit&lt;br /&gt;
* fixed minor throw tech bug&lt;br /&gt;
ken:&lt;br /&gt;
* shoryu recovery changed, new followup added: forward + any punch&lt;br /&gt;
* lowered stun on jabs&lt;br /&gt;
rose:&lt;br /&gt;
* removed orb from normal throw, increased meter gain from normal throw greatly&lt;br /&gt;
* nerf soul satellite slightly&lt;br /&gt;
* buffed aura soul spark (super) slightly&lt;br /&gt;
* removed stun on jabs&lt;br /&gt;
zangief:&lt;br /&gt;
* fixed siberian blizzard hitbox issue&lt;br /&gt;
* running atomic buster projectile invincibility lengthened&lt;br /&gt;
* neutral jump mp active until landing&lt;br /&gt;
* allow cancel fwd dash into back dash&lt;br /&gt;
* backdash invincibility extended&lt;br /&gt;
* allow jump from dash, some dash momentum continues into jump arc&lt;br /&gt;
* decreased stun on jabs&lt;br /&gt;
&lt;br /&gt;
== November 29, 2012 ==&lt;br /&gt;
This is mostly a bugfix release. There are some experimental nerfs to characters like Rufus, Honda, Rose, Ken and T.Hawk, and minor buffs to Dhalsim, Yun, Evil Ryu, Gouken, and Abel.&lt;br /&gt;
&lt;br /&gt;
== November 23, 2012 ==&lt;br /&gt;
&lt;br /&gt;
tons of bugfixes,&lt;br /&gt;
Everybody gets rolls - back or forward + 2 buttons on wakeup animation&lt;br /&gt;
&lt;br /&gt;
Ryu -&lt;br /&gt;
* Changed Ichigeki Hissatsu meter use to 1000 (full)&lt;br /&gt;
* New SFEX-style tatsus do not hit crouching anymore&lt;br /&gt;
* Added chain to HP from light and medium attacks. Forces standing.&lt;br /&gt;
* METS hadoken does damage faster, but only goes half screen, slowly.&lt;br /&gt;
&lt;br /&gt;
Honda -&lt;br /&gt;
* No chains, more damage on normals&lt;br /&gt;
* Lowered super dmg for super headbutt (300dmg - 200dmg)&lt;br /&gt;
* Removed meter gain from air headbutt&lt;br /&gt;
&lt;br /&gt;
Dudley -&lt;br /&gt;
* Thunderbolt (QCB+P now) is a bit slower, also goes further for MP and HP versions.&lt;br /&gt;
&lt;br /&gt;
Juri -&lt;br /&gt;
* Gave her ranbu super. QCFx2 KICK&lt;br /&gt;
* Changed divekicks and air fbs&lt;br /&gt;
- 2K in air, press K again before hit for fireball&lt;br /&gt;
* FBs are reset to the short versions&lt;br /&gt;
&lt;br /&gt;
C.Viper -&lt;br /&gt;
* Gave her flaming upkicks from koryu. DP+K&lt;br /&gt;
- LK goes backward, MK goes straight up, HK goes forward&lt;br /&gt;
* Removed extra superfreeze from U1, made segue from ground pound to standing more natural&lt;br /&gt;
* Added flaming upkicks super. QCFx2+K&lt;br /&gt;
&lt;br /&gt;
M.Bison -&lt;br /&gt;
* Full Chains&lt;br /&gt;
&lt;br /&gt;
Cammy -&lt;br /&gt;
* More intuitive superjump, more like C.Viper&amp;#039;s&lt;br /&gt;
* Can SJ Cancel all ground normals&lt;br /&gt;
* Decreased chain damage, and airthrow damage&lt;br /&gt;
* Replaced Ultra 1 with Hooligan super -&amp;gt; quick high damage divekick&lt;br /&gt;
&lt;br /&gt;
DeeJay -&lt;br /&gt;
* Lowered damage overall&lt;br /&gt;
* Made QCB+K kicks not hit overhead. Use shorthop for overhead shenanigans&lt;br /&gt;
* Changed Sobat Festival to a short-range large fireball attack&lt;br /&gt;
&lt;br /&gt;
Cody -&lt;br /&gt;
* Changed zonk punch input to QCF+P, works in both modes&lt;br /&gt;
* Changed rock hold animation to loop better, lowered damage on the rocks a bit&lt;br /&gt;
* Made a knife hold, input the same as rocks hold. Throwing loses knife&lt;br /&gt;
* Made U1 a single punch mostly to avoid the long ultra anim altogether&lt;br /&gt;
&lt;br /&gt;
Guy -&lt;br /&gt;
* Lowered damage a smidgen on his chains&lt;br /&gt;
* Made dash stop a single back input&lt;br /&gt;
* Fixed a couple infinites by making air HK give hard KD, and cr.HK  only have 2 juggle potential down from 127&lt;br /&gt;
&lt;br /&gt;
Hakan -&lt;br /&gt;
* changed cmd throw input from DP+K to OITYO aka HCB+K&lt;br /&gt;
* changed shoulderdash input from QCB+P to QCB+K&lt;br /&gt;
&lt;br /&gt;
Guile -&lt;br /&gt;
* Fixed sunglasses appearing when he&amp;#039;s hit. YEEEEEEEEAEAAAAAAA&lt;br /&gt;
&lt;br /&gt;
Rufus -&lt;br /&gt;
* Fixed 2HK - HP push infinite&lt;br /&gt;
&lt;br /&gt;
Fuerte -&lt;br /&gt;
* Changed his victory animation a bit&lt;br /&gt;
&lt;br /&gt;
Hawk -&lt;br /&gt;
* Fixed EX Respect&lt;br /&gt;
&lt;br /&gt;
Adon -&lt;br /&gt;
* Made supers the same, instead of different strength supers.&lt;br /&gt;
* Fixed doublejump. It is now neutral~Upback / Up / Upforward&lt;br /&gt;
&lt;br /&gt;
Yang -&lt;br /&gt;
* Fixed air seieienbu activation. It is now 22 2P as it should be.&lt;br /&gt;
* Fixed HP Slash infinite hopefully.&lt;br /&gt;
&lt;br /&gt;
Oni -&lt;br /&gt;
* Decreased Meter gain&lt;br /&gt;
* Made U2 slower (Making it stay out and hit for longer)&lt;br /&gt;
* Made LK slash faster&lt;br /&gt;
* Made Raging Demon input QCFHCB P and made it use 1000 meter.&lt;/div&gt;</summary>
		<author><name>MiriamBurgers</name></author>
	</entry>
</feed>