Difference between revisions of "Movelist Chart"
(Created page with "{{normal | AIRONLY | | Airborne moves| Moves that only activate while airborne }} {{normal | AIROK | | A| }} {{normal | AIR | Airborne moves | Moves that only work while airbo...") |
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| − | {{ | + | {{normallegend | AIRONLY | Airborne moves only | AIROK | Move works on ground and in air }} |
| − | {{ | + | {{normallegend | ARMOR | Move has 1 or more hits of armor | COUNTER | Move automatically counters}} |
| − | {{ | + | {{normallegend | LOW | Move must be blocked low | OVERHEAD | Move is an overhead and must be blocked high}} |
| − | {{ | + | {{normallegend | THROW | Move is a command throw | INV | Opponent is invulnerable during the attack }} |
| − | {{ | + | {{normallegend | U1 U2 | Move can only be used with this ultra setting | SPC SC | Move is special cancellable, or super cancellable}} |
| + | |||
| + | {{exsuperlegend | 1EX | EX moves always use 1 bar of the meter | 2EX | Supers use 2 bars of meter unless something else is specified}} | ||
Latest revision as of 15:26, 16 December 2013
| Airborne moves only | Move works on ground and in air |
| Move has 1 or more hits of armor | Move automatically counters |
| Move must be blocked low | Move is an overhead and must be blocked high |
| Move is a command throw | Opponent is invulnerable during the attack |
| Move can only be used with this ultra setting | Move is special cancellable, or super cancellable |
| EX moves always use 1 bar of the meter | Supers use 2 bars of meter unless something else is specified |