Difference between revisions of "Basics"

m (Text replacement - "UP" to "25px")
 
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===Saving Cancels===
 
===Saving Cancels===
  
'''SCRIPTS'''
+
'''[[Image:SC.PNG]]RIPTS'''<br>
 
Change EX_SAVING total duration to 3 or 2 <br>
 
Change EX_SAVING total duration to 3 or 2 <br>
 
ETC - add (GFX2|SavingAtk_2nd)/(0006|22) for the flash <br>
 
ETC - add (GFX2|SavingAtk_2nd)/(0006|22) for the flash <br>
 
SFX - add (NORMAL|138) for the sound <br>
 
SFX - add (NORMAL|138) for the sound <br>
  
'''MOVES'''
+
'''MOVES'''<br>
 
Duplicate SAVING_EX <br>
 
Duplicate SAVING_EX <br>
 
SAVING EX 1 - Meter use 250 <br>
 
SAVING EX 1 - Meter use 250 <br>
 
SAVING EX 2 - Meter use 500 <br>
 
SAVING EX 2 - Meter use 500 <br>
  
'''CANCEL LIST'''
+
'''CANCEL LIST''' <br>
SAVING EX 1 - goes in SUPER MOVE
+
SAVING EX 1 - goes in S[[Image:8.png|25px]]ER MOVE <br>
SAVING EX 2 - goes in SUPER COMBO
+
SAVING EX 2 - goes in S[[Image:8.png|25px]]ER COMBO <br>
+
 
 
===Alpha Counters===
 
===Alpha Counters===
   -> MP MK |  ALL_BUTTONS, STRICT_STICK, ON_PRESS
+
   [[Image:4.png|25px]] [[Image:MP.png|25px]] [[Image:MK.png|25px]] |  ALL_BUTTONS, STRICT_STICK, ON_PRESS
*Just use SAVING3 animation for this.
+
*Just use SAVING3 script.  
*Hitbox starts at frame 3.
 
*You can change the animation too, just adjust the TOTALFRAMES and where the animation starts in the *FROM FRAME/ TO FRAME sections. Please do this! Or it will look very bad!
 
*Total Frames: 57 seems to be the sweet spot for not hitting the opponent off juggle, but not letting them get in on you before you can block.
 
 
*Use the SAVING3 Hitbox table.
 
*Use the SAVING3 Hitbox table.
 
**DMG: 10
 
**DMG: 10
 
**STUN: 0
 
**STUN: 0
**EFFECT: 0005 BLOW_SH for standing crouching and air
+
**EFFECT: 0005 B[[Image:LOW.PNG]]_SH for standing crouching and air
 
**ForceX: 0.05 ForceY 0.07 seems about perfect.
 
**ForceX: 0.05 ForceY 0.07 seems about perfect.

Latest revision as of 02:26, 22 January 2018

Saving Cancels

SC.PNGRIPTS
Change EX_SAVING total duration to 3 or 2
ETC - add (GFX2|SavingAtk_2nd)/(0006|22) for the flash
SFX - add (NORMAL|138) for the sound

MOVES
Duplicate SAVING_EX
SAVING EX 1 - Meter use 250
SAVING EX 2 - Meter use 500

CANCEL LIST
SAVING EX 1 - goes in S8.pngER MOVE
SAVING EX 2 - goes in S8.pngER COMBO

Alpha Counters

 4.png  MP.png MK.png |  ALL_BUTTONS, STRICT_STICK, ON_PRESS
  • Just use SAVING3 script.
  • Use the SAVING3 Hitbox table.
    • DMG: 10
    • STUN: 0
    • EFFECT: 0005 BLOW.PNG_SH for standing crouching and air
    • ForceX: 0.05 ForceY 0.07 seems about perfect.