Difference between revisions of "Basics"

Line 1: Line 1:
 
===Saving Cancels===
 
===Saving Cancels===
  
'''SCRIPTS'''
+
'''SCRIPTS'''<br>
 
Change EX_SAVING total duration to 3 or 2 <br>
 
Change EX_SAVING total duration to 3 or 2 <br>
 
ETC - add (GFX2|SavingAtk_2nd)/(0006|22) for the flash <br>
 
ETC - add (GFX2|SavingAtk_2nd)/(0006|22) for the flash <br>
 
SFX - add (NORMAL|138) for the sound <br>
 
SFX - add (NORMAL|138) for the sound <br>
  
'''MOVES'''
+
'''MOVES'''<br>
 
Duplicate SAVING_EX <br>
 
Duplicate SAVING_EX <br>
 
SAVING EX 1 - Meter use 250 <br>
 
SAVING EX 1 - Meter use 250 <br>
 
SAVING EX 2 - Meter use 500 <br>
 
SAVING EX 2 - Meter use 500 <br>
  
'''CANCEL LIST'''
+
'''CANCEL LIST''' <br>
SAVING EX 1 - goes in SUPER MOVE
+
SAVING EX 1 - goes in SUPER MOVE <br>
SAVING EX 2 - goes in SUPER COMBO
+
SAVING EX 2 - goes in SUPER COMBO <br>
+
 
 
===Alpha Counters===
 
===Alpha Counters===
 
   ->  MP MK |  ALL_BUTTONS, STRICT_STICK, ON_PRESS
 
   ->  MP MK |  ALL_BUTTONS, STRICT_STICK, ON_PRESS

Revision as of 16:44, 17 November 2012

Saving Cancels

SCRIPTS
Change EX_SAVING total duration to 3 or 2
ETC - add (GFX2|SavingAtk_2nd)/(0006|22) for the flash
SFX - add (NORMAL|138) for the sound

MOVES
Duplicate SAVING_EX
SAVING EX 1 - Meter use 250
SAVING EX 2 - Meter use 500

CANCEL LIST
SAVING EX 1 - goes in SUPER MOVE
SAVING EX 2 - goes in SUPER COMBO

Alpha Counters

 6.png  MP.png MK.png |  ALL_BUTTONS, STRICT_STICK, ON_PRESS
  • Just use SAVING3 animation for this.
  • Hitbox starts at frame 3.
  • You can change the animation too, just adjust the TOTALFRAMES and where the animation starts in the *FROM FRAME/ TO FRAME sections. Please do this! Or it will look very bad!
  • Total Frames: 57 seems to be the sweet spot for not hitting the opponent off juggle, but not letting them get in on you before you can block.
  • Use the SAVING3 Hitbox table.
    • DMG: 10
    • STUN: 0
    • EFFECT: 0005 BLOW_SH for standing crouching and air
    • ForceX: 0.05 ForceY 0.07 seems about perfect.