Difference between revisions of "System"

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*Focus Attack is gone.
 
*Focus Attack is gone.
 
*Ultra is gone - Only supers remain. Although, you still have to choose one of the supers as you would with an ultra.
 
*Ultra is gone - Only supers remain. Although, you still have to choose one of the supers as you would with an ultra.
*Most supers cost 2 EX bars, a few cost 4.
+
*Most supers cost 2EX bars, a few cost 3EX or 4EX.
 
*Super motions are now 1 button style with some exceptions.
 
*Super motions are now 1 button style with some exceptions.
 
*EX cancels(Also called Roman Cancels, RC for short) only require 1 EX bar to cancel normals. For specials, you still need to use 2 EX bars.
 
*EX cancels(Also called Roman Cancels, RC for short) only require 1 EX bar to cancel normals. For specials, you still need to use 2 EX bars.
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{{movelistheader}}
 
{{movelistheader}}
{{movelistrow | EX cancel | MP + MK | 1EX for normals and chains 1EX 1EX for specials}}
+
{{movelistrow | EX cancel | MP + MK |1EX or 2EX| 1EX for normals and chains 2EX for specials}}
{{movelistrow | Alpha Counter | -> + MP + MK | During blockstun 1EX 1EX}}
+
{{movelistrow | Alpha Counter | -> + MP + MK | 2EX | During blockstun }}

Revision as of 20:05, 11 May 2012

Big changes

  • Movement speed is tweaked to be faster for improved footsie game, and more fun!
  • Most characters have chains. Some characters have specific chains.
  • Forward dashes can be cancelled into attacks (except Makoto). Backward dash depends on character.
  • Throw tech window is larger. There is now a visual cue for when you can, and cannot throw tech.
  • Focus Attack is gone.
  • Ultra is gone - Only supers remain. Although, you still have to choose one of the supers as you would with an ultra.
  • Most supers cost 2EX.PNG bars, a few cost 3EX.PNG or 4EX.
  • Super motions are now 1 button style with some exceptions.
  • EX cancels(Also called Roman Cancels, RC for short) only require 1 EX bar to cancel normals. For specials, you still need to use 2 EX bars.
  • There are now alpha counters that put both players back in a neutral position. It can still be baited (easily by EX cancels). They are also throw vulnerable.

Smaller changes (That are still important!)

  • Characters turn around on crossup, making crossups possible with any air normal.
  • Many aerial light and medium normals have heavy hitstun on block. This is to make it easier to punish jumpins.
  • Ground heavy normals cause armor break.

Basic Actions

EX cancel 1EX or 2EX
MP.png + MK.png 1EX.PNG for normals and chains 2EX.PNG for specials
Alpha Counter 2EX.PNG
6.png + MP.png + MK.png During blockstun