Difference between revisions of "System"

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==Big changes==
 
==Big changes==
*Movement speed is tweaked to be faster for improved footsie game, and more fun!
+
* Movement speed is tweaked to be faster for improved footsie game, and more fun!
*Most characters have chains. Some characters have specific chains.
+
* Most characters have chains. Some characters have specific chains.
*Forward dashes can be cancelled into attacks (except Makoto). Backward dash depends on character.
+
* Forward dashes can be cancelled into attacks (except Makoto). Backward dash depends on character.
*Throw tech window is larger. There is now a visual cue for when you can, and cannot throw tech.
+
* Throw tech window is larger. There is now a visual cue for when you can, and cannot throw tech.
*Focus Attack is gone.
+
* Focus Attack is gone.
*Ultra is gone - Only supers remain. Although, you still have to choose one of the supers as you would with an ultra.
+
* Ultra is gone - Only supers remain. Although, you still have to choose one of the supers as you would with an ultra.
*Most supers cost 2EX bars, a few cost 3EX or 4EX.
+
* Most supers cost 2EX bars, a few cost 3EX or 4EX.
*Super motions are now 1 button style with some exceptions.
+
* Super motions are now 1 button style with some exceptions.
*EX cancels(Also called Roman Cancels, RC for short) only require 1 EX bar to cancel normals. For specials, you still need to use 2 EX bars.
+
* EX cancels(Also called Roman Cancels, RC for short) only require 1 EX bar to cancel normals. For specials, you still need to use 2 EX bars.
*There are now alpha counters that put both players back in a neutral position. It can still be baited (easily by EX cancels). They are also throw vulnerable.
+
* There are now alpha counters that put both players back in a neutral position. It can still be baited (easily by EX cancels). They are also throw vulnerable.
  
 
==Smaller changes (That are still important!)==
 
==Smaller changes (That are still important!)==
*Characters turn around on crossup, making crossups possible with any air normal.
+
* Characters turn around on crossup, making crossups possible with any air normal.
*Many aerial light and medium normals have heavy hitstun on block. This is to make it easier to punish jumpins.
+
* Many aerial light and medium normals have heavy hitstun on block. This is to make it easier to punish jumpins.
*Ground heavy normals cause armor break.
+
* Ground heavy normals cause armor break.
 +
* Some characters do not deal stun damage.
  
 
==Basic Actions==
 
==Basic Actions==

Revision as of 03:44, 13 December 2012

Big changes

  • Movement speed is tweaked to be faster for improved footsie game, and more fun!
  • Most characters have chains. Some characters have specific chains.
  • Forward dashes can be cancelled into attacks (except Makoto). Backward dash depends on character.
  • Throw tech window is larger. There is now a visual cue for when you can, and cannot throw tech.
  • Focus Attack is gone.
  • Ultra is gone - Only supers remain. Although, you still have to choose one of the supers as you would with an ultra.
  • Most supers cost 2EX.PNG bars, a few cost 3EX.PNG or 4EX.
  • Super motions are now 1 button style with some exceptions.
  • EX cancels(Also called Roman Cancels, RC for short) only require 1 EX bar to cancel normals. For specials, you still need to use 2 EX bars.
  • There are now alpha counters that put both players back in a neutral position. It can still be baited (easily by EX cancels). They are also throw vulnerable.

Smaller changes (That are still important!)

  • Characters turn around on crossup, making crossups possible with any air normal.
  • Many aerial light and medium normals have heavy hitstun on block. This is to make it easier to punish jumpins.
  • Ground heavy normals cause armor break.
  • Some characters do not deal stun damage.

Basic Actions

EX cancel 1EX.PNG or 2EX
MP.png + MK.png 1EX.PNG for normals and chains 2EX.PNG for specials
Alpha Counter 2EX.PNG
6.png + MP.png + MK.png During blockstun