Difference between revisions of "System"

(Major edits for the sake of brevity, merged movelist from main page to here)
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==Major Changes==
 
==Major Changes==
  
Aside from new moves and changed move properties, these are some of the most noticeable changes in Remix.
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Aside from new movelists and changed move properties, these are some of the most noticeable mechanical changes in Remix. There are plenty of aesthetic changes too - play and find out!
 +
 
 +
===General===
  
 
* Movement speed is tweaked to be faster for improved footsie game, and more fun!
 
* Movement speed is tweaked to be faster for improved footsie game, and more fun!
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* Certain characters now have chains. Some other characters have restricted specific chains.
 
* Certain characters now have chains. Some other characters have restricted specific chains.
 
* Dash changes
 
* Dash changes
** Forward dashes can be cancelled into attacks (except Makoto).  
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** Most characters can cancel forward dashes into attacks (except Makoto).  
** Some characters can cancel backward dash attacks too!
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** Some characters can cancel backward dash into attacks too!
* Throw tech window is '''15 frames with a visual cue''' for when you can, and cannot throw tech.
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* Throw tech window is '''15 frames with a visual cue''' for when you can/cannot throw tech.
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 +
===Supers===
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* Super motions are now 1 button style with some exceptions.
 
* Super motions are now 1 button style with some exceptions.
* Ultra meter is gone - Only supers are left
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* '''Ultra meter is gone''' - Only supers are left
 
** U1 and U2 now act like regular supers
 
** U1 and U2 now act like regular supers
 
** You must still pick U1 or U2 during character select, you can't have both
 
** You must still pick U1 or U2 during character select, you can't have both
 
* Most supers cost 2EX bars, a few cost 3EX or 4EX.
 
* Most supers cost 2EX bars, a few cost 3EX or 4EX.
 
** New supers added to characters
 
** New supers added to characters
* Focus Attack is gone (replaced with Roman Cancels, below). Some characters gained armor on certain normals or special moves as a tradeoff.
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==Basic Actions==
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{{movelistheader}}
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{{movelistrow | Saving Cancel | MP + MK | SPC 1EX SC 2EX | }}
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{{movelistrow | Alpha Counter | -> + MP + MK | 2EX | In blockstun }}
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{{movelistrow | Roll | <- or -> + 2PUNCH / 2KICK |  | During the "get up" animation }}
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 +
* Focus Attack is gone (replaced with Saving Cancels, below). Some characters gained armor on certain normals or special moves as a tradeoff.
 
* EX/Saving/Roman Cancels are in:  
 
* EX/Saving/Roman Cancels are in:  
** 1 EX bar to cancel normals
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** 1EX bar to cancel normals
** 2 EX bar to cancel specials
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** 2EX bar to cancel specials
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** Not a "true" roman cancel, but good enough
 
* Alpha Counters are in:
 
* Alpha Counters are in:
 
** Puts both players back in a neutral position.  
 
** Puts both players back in a neutral position.  
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* Ground heavy normals cause armor break.
 
* Ground heavy normals cause armor break.
 
* Some characters do not deal stun damage.
 
* Some characters do not deal stun damage.
 
==Basic Actions==
 
 
{{movelistheader}}
 
{{movelistrow | Saving Cancel | MP + MK | SPC 1EX SC 2EX | }}
 
{{movelistrow | Alpha Counter | -> + MP + MK | 2EX | In blockstun }}
 
{{movelistrow | Roll | <- or -> + 2PUNCH / 2KICK |  | During the "get up" animation }}
 

Revision as of 04:03, 13 December 2012

Major Changes

Aside from new movelists and changed move properties, these are some of the most noticeable mechanical changes in Remix. There are plenty of aesthetic changes too - play and find out!

General

  • Movement speed is tweaked to be faster for improved footsie game, and more fun!
    • Certain animations (super/ultra animations) have been altered or sped up too.
  • Certain characters now have chains. Some other characters have restricted specific chains.
  • Dash changes
    • Most characters can cancel forward dashes into attacks (except Makoto).
    • Some characters can cancel backward dash into attacks too!
  • Throw tech window is 15 frames with a visual cue for when you can/cannot throw tech.

Supers

  • Super motions are now 1 button style with some exceptions.
  • Ultra meter is gone - Only supers are left
    • U1.PNG and U2.PNG now act like regular supers
    • You must still pick U1.PNG or U2.PNG during character select, you can't have both
  • Most supers cost 2EX.PNG bars, a few cost 3EX.PNG or 4EX.
    • New supers added to characters

Basic Actions

Saving Cancel SPC.PNG 1EX.PNG SC.PNG 2EX.PNG
MP.png + MK.png
Alpha Counter 2EX.PNG
6.png + MP.png + MK.png In blockstun
Roll
4.png or 6.png + 2PUNCH.png / 2KICK.png During the "get up" animation
  • Focus Attack is gone (replaced with Saving Cancels, below). Some characters gained armor on certain normals or special moves as a tradeoff.
  • EX/Saving/Roman Cancels are in:
    • 1EX.PNG bar to cancel normals
    • 2EX.PNG bar to cancel specials
    • Not a "true" roman cancel, but good enough
  • Alpha Counters are in:
    • Puts both players back in a neutral position.
    • Baitable (easily by EX cancels)
    • Throw vulnerable
  • Get-up roll is in:
    • KOF-style recovery roll
    • Baitable
    • Very short invuln period, the goes to counter-hit state

Minor Changes

Changes that are still important but may not be immediately obvious.

  • Characters turn around on crossup, making crossups possible with any air normal.
  • Many aerial light and medium normals have heavy hitstun on block. This is to make it easier to punish jumpins.
  • Ground heavy normals cause armor break.
  • Some characters do not deal stun damage.