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	<id>https://www.sf4remix.com/index.php?action=history&amp;feed=atom&amp;title=System</id>
	<title>System - Revision history</title>
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	<updated>2026-05-05T19:53:37Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.sf4remix.com/index.php?title=System&amp;diff=105&amp;oldid=prev</id>
		<title>Miriam: Created page with &quot;&lt;tabber&gt; Remix 2= ==Major Changes==  Aside from new movelists and changed move properties, these are some of the most noticeable mechanical changes in Remix. There are plenty of aesthetic changes too - play and find out!  ===General===  * Movement speed is tweaked to be faster for improved footsie game, and more fun! ** Certain animations (super/ultra animations) have been altered or sped up too. * Certain characters now have chains. Some other characters have restricted...&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.sf4remix.com/index.php?title=System&amp;diff=105&amp;oldid=prev"/>
		<updated>2025-04-15T03:49:16Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;tabber&amp;gt; Remix 2= ==Major Changes==  Aside from new movelists and changed move properties, these are some of the most noticeable mechanical changes in Remix. There are plenty of aesthetic changes too - play and find out!  ===General===  * Movement speed is tweaked to be faster for improved footsie game, and more fun! ** Certain animations (super/ultra animations) have been altered or sped up too. * Certain characters now have chains. Some other characters have restricted...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
Remix 2=&lt;br /&gt;
==Major Changes==&lt;br /&gt;
&lt;br /&gt;
Aside from new movelists and changed move properties, these are some of the most noticeable mechanical changes in Remix. There are plenty of aesthetic changes too - play and find out!&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
* Movement speed is tweaked to be faster for improved footsie game, and more fun!&lt;br /&gt;
** Certain animations (super/ultra animations) have been altered or sped up too.&lt;br /&gt;
* Certain characters now have chains. Some other characters have restricted specific chains.&lt;br /&gt;
* Dash changes&lt;br /&gt;
** Most characters can cancel forward dashes into attacks (except Makoto). &lt;br /&gt;
** Some characters can cancel backward dash into attacks too!&lt;br /&gt;
* Throw tech window is &amp;#039;&amp;#039;&amp;#039;15 frames with a visual cue&amp;#039;&amp;#039;&amp;#039; for when you can/cannot throw tech.&lt;br /&gt;
&lt;br /&gt;
===Supers===&lt;br /&gt;
&lt;br /&gt;
* New supers added to characters&lt;br /&gt;
* Animations have been changed or sped up&lt;br /&gt;
* Super motions are now mostly special motion + 3PUNCH or 3KICK&lt;br /&gt;
* Supers cost 2EX unless otherwise noted&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;The Ultra Meter is now only used for Alpha Counters and Charge Cancels&amp;#039;&amp;#039;&amp;#039; (see below)&lt;br /&gt;
** U1 and U2 now act like regular supers&lt;br /&gt;
** Pick the REMIX option when selecting ultras, as there are no damage downsides anymore.&lt;br /&gt;
&lt;br /&gt;
==Basic Actions==&lt;br /&gt;
&lt;br /&gt;
* Focus Attack is gone (replaced with the Charge)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Charge Cancels&amp;#039;&amp;#039;&amp;#039; (EX Cancels, Roman Cancels, etc...) are in: &lt;br /&gt;
** You can cancel most grounded and airborne moves, sometimes even supers.&lt;br /&gt;
** You can hold the buttons and charge super and ultra meter.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Alpha Counters&amp;#039;&amp;#039;&amp;#039; are in:&lt;br /&gt;
** Puts both players back in a neutral position. &lt;br /&gt;
** Baitable (easily by Charge Cancels)&lt;br /&gt;
** Throw vulnerable&lt;br /&gt;
** It does 100 recoverable damage, and you recover 1EX on counterhit&lt;br /&gt;
* Get-up roll is in:&lt;br /&gt;
** KOF-style recovery roll while rising only (allows for quick rise instead)&lt;br /&gt;
** Baitable&lt;br /&gt;
** Very short invuln period, then goes to counter-hit state&lt;br /&gt;
* Juggles&lt;br /&gt;
** Medium and Heavy normals will always juggle. Light normals will force a reset&lt;br /&gt;
** Special moves do not obey this rule&lt;br /&gt;
&lt;br /&gt;
==Minor Changes==&lt;br /&gt;
&lt;br /&gt;
Changes that are still important but may not be immediately obvious.&lt;br /&gt;
&lt;br /&gt;
* Characters turn around on crossup, making crossups possible with any air normal.&lt;br /&gt;
* Many aerial light and medium normals have heavy hitstun on block.&lt;br /&gt;
* Ground heavy normals cause armor break.&lt;br /&gt;
* Characters do not deal stun damage.&lt;br /&gt;
* Most charge times have been decreased.&lt;br /&gt;
&lt;br /&gt;
==System-wide inputs ==&lt;br /&gt;
{{movelistheader}}&lt;br /&gt;
{{normal | Charge | MP + MK |  | Hold MP + MK to build meter }}&lt;br /&gt;
{{normal | Charge Cancel | MP + MK | 1ULTRA | Hold MP + MK to build meter }}&lt;br /&gt;
{{normal | Alpha Counter | HP + HK | 1ULTRA | Also during Block }}&lt;br /&gt;
{{normal | Roll | &amp;lt;- or -&amp;gt; + 2PUNCH / 2KICK |  | During the &amp;quot;get up&amp;quot; animation }}&lt;br /&gt;
{{normal | Taunt | Neutral + 3PUNCH 3KICK |  | Drains a little meter }}&lt;br /&gt;
|-|&lt;br /&gt;
Remix 1.2=&lt;br /&gt;
==Major Changes==&lt;br /&gt;
&lt;br /&gt;
Aside from new movelists and changed move properties, these are some of the most noticeable mechanical changes in Remix. There are plenty of aesthetic changes too - play and find out!&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
* Movement speed is tweaked to be faster for improved footsie game, and more fun!&lt;br /&gt;
** Certain animations (super/ultra animations) have been altered or sped up too.&lt;br /&gt;
* Certain characters now have chains. Some other characters have restricted specific chains.&lt;br /&gt;
* Dash changes&lt;br /&gt;
** Most characters can cancel forward dashes into attacks (except Makoto). &lt;br /&gt;
** Some characters can cancel backward dash into attacks too!&lt;br /&gt;
* Throw tech window is &amp;#039;&amp;#039;&amp;#039;15 frames with a visual cue&amp;#039;&amp;#039;&amp;#039; for when you can/cannot throw tech.&lt;br /&gt;
&lt;br /&gt;
===Supers===&lt;br /&gt;
&lt;br /&gt;
* New supers added to characters&lt;br /&gt;
* Animations have been changed or sped up&lt;br /&gt;
* Super motions are now 1 button style with some exceptions.&lt;br /&gt;
* Most supers cost 2EX bars, a few cost 3EX or 4EX.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ultra meter is gone&amp;#039;&amp;#039;&amp;#039; - Only supers are left&lt;br /&gt;
** U1 and U2 now act like regular supers&lt;br /&gt;
** You must still pick U1 or U2 during character select&lt;br /&gt;
** Currently W ultra just picks both, with no disadvantage, so please pick that&lt;br /&gt;
&lt;br /&gt;
==Basic Actions==&lt;br /&gt;
&lt;br /&gt;
{{movelistheader}}&lt;br /&gt;
{{movelistrow | Saving Cancel | MP + MK | SPC 1EX SC 2EX | }}&lt;br /&gt;
{{movelistrow | Alpha Counter | -&amp;gt; + MP + MK | 2EX | In blockstun }}&lt;br /&gt;
{{movelistrow | Roll | &amp;lt;- or -&amp;gt; + 2PUNCH / 2KICK |  | During the &amp;quot;get up&amp;quot; animation }}&lt;br /&gt;
&lt;br /&gt;
* Focus Attack is gone (replaced with Saving Cancels, below). Some characters gained armor on certain normals or special moves as a tradeoff.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Saving Cancels&amp;#039;&amp;#039;&amp;#039; (EX Cancels, Roman Cancels, etc...) are in: &lt;br /&gt;
** 1EX bar to cancel normals&lt;br /&gt;
** 2EX bar to cancel specials&lt;br /&gt;
** Not a &amp;quot;true&amp;quot; roman cancel, but good enough&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Alpha Counters&amp;#039;&amp;#039;&amp;#039; are in:&lt;br /&gt;
** Puts both players back in a neutral position. &lt;br /&gt;
** Baitable (easily by Saving Cancels)&lt;br /&gt;
** Throw vulnerable&lt;br /&gt;
* Get-up roll is in:&lt;br /&gt;
** KOF-style recovery roll while rising only (allows for quick rise instead)&lt;br /&gt;
** Baitable&lt;br /&gt;
** Very short invuln period, the goes to counter-hit state&lt;br /&gt;
&lt;br /&gt;
==Minor Changes==&lt;br /&gt;
&lt;br /&gt;
Changes that are still important but may not be immediately obvious.&lt;br /&gt;
&lt;br /&gt;
* Characters turn around on crossup, making crossups possible with any air normal.&lt;br /&gt;
* Many aerial light and medium normals have heavy hitstun on block.&lt;br /&gt;
* Ground heavy normals cause armor break.&lt;br /&gt;
* Characters do not deal stun damage.&lt;br /&gt;
* Most charge times have been decreased.&lt;br /&gt;
&lt;br /&gt;
==Character Developer Chart==&lt;br /&gt;
Here&amp;#039;s a chart showing how the characters were split up between &amp;lt;span style=&amp;quot;color:#F64840&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Zeipher&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:#B8C7FF&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Anotak&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|bgcolor=&amp;quot;B8C7FF&amp;quot;|[[Image:DCP.png|link=Decapre|40px]]&lt;br /&gt;
|bgcolor=&amp;quot;F64840&amp;quot;|[[Image:Ryu.png|link=Ryu|40px]]&lt;br /&gt;
|bgcolor=&amp;quot;B8C7FF&amp;quot;|[[Image:Ken.png|link=Ken|40px]]&lt;br /&gt;
|bgcolor=&amp;quot;F64840&amp;quot;|[[Image:Honda.png|link=E._Honda|40px]]&lt;br /&gt;
|bgcolor=&amp;quot;B8C7FF&amp;quot;|[[Image:Ibuki.png|link=Ibuki|40px]]&lt;br /&gt;
|bgcolor=&amp;quot;B8C7FF&amp;quot;|[[Image:Makoto.png|link=Makoto|40px]]&lt;br /&gt;
|bgcolor=&amp;quot;F64840&amp;quot;|[[Image:Dudley.png|link=Dudley|40px]]&lt;br /&gt;
|bgcolor=&amp;quot;B8C7FF&amp;quot;|[[Image:Seth.png|link=Seth|40px]]&lt;br /&gt;
|bgcolor=&amp;quot;F64840&amp;quot;|[[Image:Gouken.png|link=Gouken|40px]]&lt;br /&gt;
|bgcolor=&amp;quot;B8C7FF&amp;quot;|[[Image:Akuma.png|link=Akuma|40px]]&lt;br /&gt;
|bgcolor=&amp;quot;F64840&amp;quot;|[[Image:Gen.png|link=Gen|40px]]&lt;br /&gt;
|bgcolor=&amp;quot;F64840&amp;quot;|[[Image:Dan.png|link=Dan|40px]]&lt;br /&gt;
|bgcolor=&amp;quot;B8C7FF&amp;quot;|[[Image:Sakura.png|link=Sakura|40px]]&lt;br /&gt;
|bgcolor=&amp;quot;F64840&amp;quot;|[[Image:Oni.png|link=Oni|40px]]&lt;br /&gt;
|bgcolor=&amp;quot;F64840&amp;quot;|[[Image:ELN.png|link=Elena|40px]]&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;B8C7FF&amp;quot;|[[Image:Yun.png|link=Yun|40px]]&lt;br /&gt;
|bgcolor=&amp;quot;F64840&amp;quot;|[[Image:Juri.png|link=Juri|40px]]&lt;br /&gt;
|bgcolor=&amp;quot;B8C7FF&amp;quot;|[[Image:Chunli.png|link=Chun-Li|40px]]&lt;br /&gt;
|bgcolor=&amp;quot;B8C7FF&amp;quot;|[[Image:Dhalsim.png|link=Dhalsim|40px]]&lt;br /&gt;
|bgcolor=&amp;quot;B8C7FF&amp;quot;|[[Image:Abel.png|link=Abel|40px]]&lt;br /&gt;
|bgcolor=&amp;quot;F64840&amp;quot;|[[Image:Cviper.png|link=C._Viper|40px]]&lt;br /&gt;
|bgcolor=&amp;quot;F64840&amp;quot;|[[Image:Bison.png|link=M._Bison|40px]]&lt;br /&gt;
|bgcolor=&amp;quot;B8C7FF&amp;quot;|[[Image:Sagat.png|link=Sagat|40px]]&lt;br /&gt;
|bgcolor=&amp;quot;F64840&amp;quot;|[[Image:Cammy.png|link=Cammy|40px]]&lt;br /&gt;
|bgcolor=&amp;quot;F64840&amp;quot;|[[Image:Deejay.png|link=Deejay|40px]]&lt;br /&gt;
|bgcolor=&amp;quot;F64840&amp;quot;|[[Image:Cody.png|link=Cody|40px]]&lt;br /&gt;
|bgcolor=&amp;quot;F64840&amp;quot;|[[Image:Guy.png|link=Guy|40px]]&lt;br /&gt;
|bgcolor=&amp;quot;F64840&amp;quot;|[[Image:Hakan.png|link=Hakan|40px]]&lt;br /&gt;
|bgcolor=&amp;quot;B8C7FF&amp;quot;|[[Image:RLN.png|link=Rolento|40px]]&lt;br /&gt;
|bgcolor=&amp;quot;F64840&amp;quot;|[[Image:PSN.png|link=Poison|40px]]&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;B8C7FF&amp;quot;|[[Image:Eryu.png|link=Evil_Ryu|40px]]&lt;br /&gt;
|bgcolor=&amp;quot;B8C7FF&amp;quot;|[[Image:Guile.png|link=Guile|40px]]&lt;br /&gt;
|bgcolor=&amp;quot;B8C7FF&amp;quot;|[[Image:Blanka.png|link=Blanka|40px]]&lt;br /&gt;
|bgcolor=&amp;quot;B8C7FF&amp;quot;|[[Image:Zangief.png|link=Zangief|40px]]&lt;br /&gt;
|bgcolor=&amp;quot;F64840&amp;quot;|[[Image:Rufus.png|link=Rufus|40px]]&lt;br /&gt;
|bgcolor=&amp;quot;F64840&amp;quot;|[[Image:Fuerte.png|link=El_Fuerte|40px]]&lt;br /&gt;
|bgcolor=&amp;quot;F64840&amp;quot;|[[Image:Vega.png|link=Vega|40px]]&lt;br /&gt;
|bgcolor=&amp;quot;B8C7FF&amp;quot;|[[Image:Balrog.png|link=Balrog|40px]]&lt;br /&gt;
|bgcolor=&amp;quot;B8C7FF&amp;quot;|[[Image:Feilong.png|link=Fei_Long|40px]]&lt;br /&gt;
|bgcolor=&amp;quot;F64840&amp;quot;|[[Image:Hawk.png|link=T._Hawk|40px]]&lt;br /&gt;
|bgcolor=&amp;quot;F64840&amp;quot;|[[Image:Adon.png|link=Adon|40px]]&lt;br /&gt;
|bgcolor=&amp;quot;B8C7FF&amp;quot;|[[Image:Rose.png|link=Rose|40px]]&lt;br /&gt;
|bgcolor=&amp;quot;F64840&amp;quot;|[[Image:Yang.png|link=Yang|40px]]&lt;br /&gt;
|bgcolor=&amp;quot;F64840&amp;quot;|[[Image:HUG.png|link=Hugo|40px]]&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Koryu=&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{charheader}}&lt;/div&gt;</summary>
		<author><name>Miriam</name></author>
	</entry>
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