This is a small update to fix a bunch of bugs and other issues in 1.0. This version also has an ingame movelist for ALL languages as opposed to just for english, as well as a couple movelist fixes.
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1.1 Changelog
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akuma
– changes to cancels off 9hk/9hp/9mk to prevent certain loops
evil ryu
– minor bugfix
fei long
– minor bugfix
guile
– added visual effect to EX followup to 236236P super to indicate meter usage
(it’s not an infinite unless you have infinite meter in training, stop reporting it as such, please.)
ken
– yeah!
makoto
– fixed pushbox during dash (thanks Eternal)
yang
– yang default stance infinite: 5LP x[N] 5HP xx heavy elbow > light command dash fixed ( HP elbow was not supposed to combo from 5HPF)
– c.hp > heavy elbow inf gone
hakan
– throw tech isn’t physics. Fixed (meant hakan went into neutral after throw tech further away)
poison
– cr.HP (20jp) xx HP FB (127jp) loop Fixed (jp on cr.HP limited to 2 jp, same with 5HK)
juri
– HK now hits a crouching chun properly
cody
– can’t EX cancel Zonk or EX Criminal upper on 2nd hit Fixed
– Knife cr.MP gains no meter Fixed
guy
– LK Overhead gains no meter Fixed
– LK airtatsu gravity Fixed
– dash is now finite, also can cancel into bacdash, and cancel out of the run stop
deejay
– j. 214 LK is now gone (It wasn’t supposed to be in still)
cammy
– fixed a VFX bug with TK Air Spiral Arrow
– TK Spiral Arrow in the corner wasn’t an infinite but juggled 6 times, should now only juggle up to 3 times
honda
– still had a hit/projectile absorb entry on his st.HK Fixed
ryu
– removed an old move remnant from first and second tatsu rekka