Hey so there were a lot of bugs remaining, so we fixed those and also put in something else. A lil bit of feature creep you might say. Non-intrusive of course. Nobody likes Omega mode anyway.
Anotak is also going to try running a Remix tourney at Final Round, so be there! You can also not be there but you better have a good reason!
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1.2 Changelog
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general
– USF4 KORYU EDITION ADDED (PICK KORYU IN EDITION SELECT)
– Remix mode is serious fun, koryu mode is rainbow-edition style fun!
– fixed several input bugs
– many unlisted bugfixes
akuma
– fixed counterhit 9hp not doing damage on standing opponents (thanks BEEF_SUPREEEEEME)
decapre
– fixed game-freezing bug on trade with DCM
ken
– fixed bug with shinryuken
abel
– corrected ex falling sky projectile invinc duration during on-hit animation
– corrected brainless dimension invinc duration during on-hit animation
balrog
– tweaks to rushpunch feint recovery to prevent infinites
– rushpunch feint no longer is counterhit status
blanka
– fixed close mk hitstop inconsistencies
chunli
– fixed fierces not breaking armor
– active frames increased on first hit of housenka to prevent odd juggle drops
dhalsim
– fixed 4hp not breaking armor
evil ryu
– fixed audio issues
– fixed close lp whiffing on standing opponents sometimes
– 5mpf cancel issue
guile
– fixed some heavies not breaking armor
ibuki
– fixed weird cancel off hien -> kunai situation
– fixed some other cancel issues, teleporting to the ground (thanks Kyubi)
– fixed hien -> fake kunai -> jumpin infinites by requiring higher height for fake kunai off hien
– fixed bug where ibuki floats off into space if you did hien -> fake kunai -> airthrow at a very specific timing (really sorry about this one, Charred)
– fixed first hit of 5hp not breaking armor
makoto
– fixed occasional bug with godanzuki juggles
– tosanami slight damage nerf, juggle less weird
– makoto can have meter during red mode