USF4Remix obligatory bugfixing edition

We found some gross oversights so now we’re fixing them and also destroying Honda’s life. Sorry.

Get it here or to the right.

Squash the bug for changelog

chun li
– fireball hitbox slightly smaller
– fireball less blockstun
– kikosho pushes back less far, worse recovery
– upkicks are counterhit status on the way down

decapre
– fixed 2hp not breaking armor
– throw fiddling
– sting damage fiddling
– 2hk knockdown different
– fixed bugged cancelling scrambles into ex scrambles, now works properly
– 5hp 2nd hit less hitstun, less recovery (infinites should be gone?)
– 2hp less hitstun, less recovery (infinites should be gone?)

rolento
– fixed m and h supers hitting fullscreen for no reason, and audio tweaks
– fixed throw tech related bugs

sagat
– 6hk active frames slightly longer

cammy
– removed sjIAD infinite that works on hugo

poison
– fixed 2LK/2LP freezing inputs

elena
– fixed 2LK/2LP freezing inputs
– fixed alpha counter input
– fixed alpha counter not being invincible for the entire hitbox duration
– fixed roll_b/f jump height and animation

cody
– removed knife mode cr.MK st.HK QCF+LP infinite

hugo
– fixed AA throw doing no damage off juggle combos

honda
– removed all his armor
– made U1 super much faster, has no superfreeze
– hamburger
– slowed down light cancels
– slowed down flight