USFIV Remix Beta 26
In this release, it’s mostly just a bunch of long overdue fixes and readjustments. Mostly pushing this out to get everyone a current version so people aren’t rediscovering existing bugs/infinites.
Changelog:
Guy
—-
Fixed: j.HK, LK Tatsu infinite
Blanka
——
Far HK
– Travels farther
Fixed: Upball followup infinites
Guile
—–
Fixed: a couple inconsistent hitboxes on cl.MK and far HK
Reintroduced far HK and close HP as unique normals
cl.MP, cl.HP, cl.HK and cr.HP now force standing
Sonic Boom
– Can no longer be charged or dashcancelled
Sonic Hurricane
– Can now be charged and dashcancelled
Ibuki
——
236K~MP Kunai Throw
– Can no longer link into normals
– can be followed up into LP/HP or into supers/RC
Yun
—-
Fixed: Oversight that meant Yun could not RC his normals. All normal attacks can now be properly RC’d
623PPP Youhou
– Expanded hitboxes and decreased gaps between each hit to ensure it hits more often on juggle
– Slightly increased recovery
– Can now be fully RC’d
Dudley
——-
All halfcircle motions changed to quarter circle
Adjusted 5LP, 5MP, 5HP, 6HP hitboxes so they properly hit Elena.
5MP
– Increased recovery
machinegun punch
– input changed to 214P
– EX version redone to activate on proximity, travels a fair bit farther.
Rose Toss
– input changed to 22P
– Reduced startup on all versions
Cross Counter
– input changed to 22K
Fuerte
——-
EX 236P
– Hitbox less active, but does a forward feint afterwards. Fully projectile invulnerable
M. Bison
———
Added: Faster close normals
Can now cancel to M and H normals out of LP/LK in addition to 6HP
Devil’s Reverse
– Fixed an oversight with EX 214PP (air) where it could only be done out of cancels
Fei-Long
———
236HP
– Reduced travel speed
EX 236K
– Reduced travel speed
Vega
—–
214PPP
– Removed ability to do anything but RC on hit or block
EX 214P
– Mask does not get removed
PPP-2P
– Hopefully fixed some throw softlocks, also now is a downwards dive slash
Balrog
——
Removed 214P specials
Rushpunches reverted to button followups
Converted medium 214MP to HK rushpunch followup
Ryu
—
Fixed corner infinite involving 4HP
T.Hawk
—
Fixed 6HP animation issues
Condor Spire input changed from 214P to 236K, 214PPP super changed to 236KKK
Cmd throw input changed from 623K to 214P, 623KKK super changed to 214PPP
Condor Spire
– Trajectories changed on all versions
Forward Throw
– Crumples on neck break, allows for full combo afterwards
To come in B27:
————–
– Further tweak T.Hawk
– Rose, maybe