Difference between revisions of "Gouken2"
| Line 37: | Line 37: | ||
====Super Moves==== | ====Super Moves==== | ||
{{movelistheader}} | {{movelistheader}} | ||
| − | {{super | Palm Shoryuken | QCB LP MP | + | {{super | Palm Shoryuken | QCB 2PUNCH | | Light: LP MP Medium: MP HP Heavy: LP HP }} |
{{super | Shin shoryuken | DP 2PUNCH | U1 | startup is fully invincible }} | {{super | Shin shoryuken | DP 2PUNCH | U1 | startup is fully invincible }} | ||
{{super | Denjin Hadoken | QCF 2PUNCH | U2 | Hold button and wiggle stick for powerup }} | {{super | Denjin Hadoken | QCF 2PUNCH | U2 | Hold button and wiggle stick for powerup }} | ||
Revision as of 12:16, 6 January 2017
Description
Gouken returned from an alternate future where they accessed his secret abilities to instant air divekick and superjump
Moves
Unique
Gouken can cancel from any normal to a command normal.
Command normals can be cancelled on whiff or hit to the next strength cmd.normal or special.
| High Parry | |
|---|---|
| Low Parry | |
|---|---|
| Air Parry | |
|---|---|
| Overhead Chop | |
|---|---|
| Fork hand | |
|---|---|
| Pulls toward | |
| Knee | |
|---|---|
| Overhead Kick | |
|---|---|
| divekick | |
|---|---|
| superjump | |
|---|---|
Special Moves
| Hadouken | |
|---|---|
| Tatsu | |
|---|---|
| you can divekick during recovery | |
| Palm | |
|---|---|
| Knockdown Punch | ||
|---|---|---|
| Launcher | ||
|---|---|---|
| Demon flip | |
|---|---|
| Demon flip parry | ||
|---|---|---|
| Demon flip divekick | ||
|---|---|---|
| Demon flip throw | ||
|---|---|---|
Super Moves
| Palm Shoryuken | |
|---|---|
| Light: | |
| Shin shoryuken | |
|---|---|
| startup is fully invincible | |
| Denjin Hadoken | |
|---|---|
| Hold button and wiggle stick for powerup | |