Difference between revisions of "Yang"
(Created page with "==Description== !!! ==Moves== ====Unique==== Special features go here {{movelistheader}} {{movelistrow | special inputs/chains | motion | properties | notes}} {{movelistexte...") |
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==Moves== | ==Moves== | ||
====Unique==== | ====Unique==== | ||
| − | |||
{{movelistheader}} | {{movelistheader}} | ||
| − | {{movelistrow | | + | {{movelistrow | Chains | LP => MP => HP | SPC | }} |
| − | {{movelistextend | | | + | {{movelistextend | | LK => MK => HK | SPC | }} |
| + | {{movelistrow | Cmd. Normals | -> MK / <- HP | SPC | }} | ||
====Special Moves==== | ====Special Moves==== | ||
{{movelistheader}} | {{movelistheader}} | ||
| − | {{movelistrow | | + | {{movelistrow | Palm | QCB PUNCH | SC | }} |
| − | {{movelistextend | | | + | {{movelistrow | Upkicks | DP KICK | SC | }} |
| + | {{movelistrow | Slasher | QCF PUNCH | SC | }} | ||
| + | {{movelistextend | => | QCF PUNCH | SC | }} | ||
| + | {{movelistextend | => => | QCF PUNCH | SC | }} | ||
| + | {{movelistrow | Swee Dash | QCF Kick | SC | }} | ||
| + | {{movelistrow | Flip Over | HCB Kick | | }} | ||
| − | ====EX Moves==== | + | ====1EX EX Moves==== |
{{movelistheader}} | {{movelistheader}} | ||
| − | {{movelistrow | | + | {{movelistrow | Palm | QCB 2PUNCH | SC | }} |
| − | {{movelistextend | | | + | {{movelistrow | Upkicks | DP 2KICK | SC | }} |
| + | {{movelistrow | Slasher | QCF 2PUNCH | SC | }} | ||
| + | {{movelistextend | => | QCF 2PUNCH | SC | }} | ||
| + | {{movelistextend | => => | QCF 2PUNCH | SC | }} | ||
| + | {{movelistrow | Swee Dash | QCF 2Kick | SC | }} | ||
| + | {{movelistrow | Flip Over | HCB 2Kick | | }} | ||
====Super Moves==== | ====Super Moves==== | ||
| + | |||
| + | EX Moves and Super Moves do not use meter in Seieienbu mode, but the mode drains all meter. <br> | ||
| + | If you use a Super Move, Seieienbu ends afterwards. | ||
{{movelistheader}} | {{movelistheader}} | ||
| − | {{movelistrow | | + | {{movelistrow | Seieienbu | DOWN DOWN LP + MP | 2EX AIROK | Shadows are not delayed }} |
| − | {{ | + | {{movelistrow | Seieienbu | DOWN DOWN MP + HP | 2EX AIROK | Shadows are a little delayed }} |
| + | {{movelistrow | Seieienbu | DOWN DOWN LP + HP | 2EX AIROK | Shadows are very delayed }} | ||
| + | {{movelistrow | Super Slasher | QCF QCF PUNCH | 2EX | }} | ||
| + | {{movelistrow | Raisin Mahhaken | QCB QCB PUNCH | U1 2EX | hold PUNCH to keep the finger pointing }} | ||
| + | {{movelistrow | Tenshin Senkyutai | QCF QCF KICK | U2 2EX | }} | ||
==Character Select== | ==Character Select== | ||
{{charseltext}} | {{charseltext}} | ||
Revision as of 08:25, 23 November 2012
Description
!!!
Moves
Unique
| Chains | |
|---|---|
| Cmd. Normals | |
|---|---|
Special Moves
| Palm | |
|---|---|
| Upkicks | |
|---|---|
| Slasher | |
|---|---|
| {{{4}}} |
|---|
| Swee Dash | |
|---|---|
| Flip Over | |
|---|---|
1EX EX Moves
| Palm | |
|---|---|
| Upkicks | |
|---|---|
| Slasher | |
|---|---|
| {{{4}}} |
|---|
| Swee Dash | |
|---|---|
| Flip Over | |
|---|---|
Super Moves
EX Moves and Super Moves do not use meter in Seieienbu mode, but the mode drains all meter.
If you use a Super Move, Seieienbu ends afterwards.
| Seieienbu | |
|---|---|
| Shadows are not delayed |
| Seieienbu | |
|---|---|
| Shadows are a little delayed |
| Seieienbu | |
|---|---|
| Shadows are very delayed |
| Super Slasher | |
|---|---|
| Raisin Mahhaken | |
|---|---|
| hold |
| Tenshin Senkyutai | |
|---|---|
Character Select
