Editing Fenrir
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 6: | Line 6: | ||
A tricky character that rips off chunks of damage with swift, distance closing movements. He has plenty of moves that get him around projectiles and can instantly reach his opponent to put them in a defensive position. Coupled with damage-dealing Rekkas, canceling his normals by dashes to approach and retreat, and possibly the best couple of throws in the game, he's a real pain to deal with. | A tricky character that rips off chunks of damage with swift, distance closing movements. He has plenty of moves that get him around projectiles and can instantly reach his opponent to put them in a defensive position. Coupled with damage-dealing Rekkas, canceling his normals by dashes to approach and retreat, and possibly the best couple of throws in the game, he's a real pain to deal with. | ||
His uniqueness comes from the only character in the game to have charge moves, which increase his options. At the same time, however, rather than having normal chains, only a handful of his moves string together and those that can chain are not special cancellable. | His uniqueness comes from the only character in the game to have charge moves, which increase his options. At the same time, however, rather than having normal chains, only a handful of his moves string together and those that can chain are not special cancellable. This is because his | ||
== Normals == | == Normals == | ||
'''5A:''' A quick bite with short range. Special and dash cancellable. | |||
'''4A:''' Rapid-fire jab. Can link into 5A on counter-hit. Cancels into EX and Super only. | |||
'''2A:''' A low and quick bite with short range. Chains into 2B. Special and dash cancellable. | |||
'''1A:''' Rapid-fire low jab. Cancels into EX and Super only. | |||
'''6A:''' Quick, thrusting poke. Links into 6B. Cancels into EX and Super only. | |||
'''5B:''' Big bite. Special and dash cancellable. | |||
'''2B:''' Low Sweep. Cancels into EX and Super only. | |||
'''6B:''' Strong, thrusting poke. Cancels into EX and Super only. | |||
'''j.A:''' Standard jumping normal with small hit-box. Cross-up. | |||
'''j.?A''' Straight chop. Decent falling hit-box. | |||
'''j.B''' Jumping big bite. | |||
== Special Moves == | == Special Moves == | ||
Line 185: | Line 43: | ||
'''236C:''' EX Beast Rekka | '''236C:''' EX Beast Rekka | ||
::*Has an armor point. | ::*Has an armor point. | ||
::*First | ::*First his is VERY safe on block. | ||
::*Bounces high enough to continue combo. | ::*Bounces high enough to continue combo. | ||
Line 223: | Line 81: | ||
'''[4]6A:''' Surprise Slide | '''[4]6A:''' Surprise Slide | ||
::*Fast low that knocks down. | ::*Fast low that knocks down. | ||
::* | ::*Punishable on block. | ||
'''[4]6B:''' Fenroll | '''[4]6B:''' Fenroll | ||
Line 250: | Line 108: | ||
{{dragonblast}} | {{dragonblast}} | ||