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'''4B:''' Elbow Room. Notable vertical range. High-hit stun. Cancellable.
'''4B:''' Elbow Room. Notable vertical range. High-hit stun. Cancellable.


'''6B:''' Big-ole Dropkick. Big horizontal range, notable recovery. Goes over lows, but is NOT an overhead. Blows opponent back, and can cause a wall-bounce. EX and Super cancellable.
'''6B:''' Big-ole Dropkick. Big horizontal range, notable recovery. Goes over lows, but is NOT an overhead. EX and Super cancellable.


'''2B:''' Low sweep, somewhat fast. EX and Super cancellable.
'''2B:''' Low sweep, somewhat fast. EX and Super cancellable.
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'''j.6B:''' Air Dropkick. Moves him further forward. Retains ground version properties.
'''j.6B:''' Air Dropkick. Moves him further forward. Retains ground version properties.
== Throws ==
'''6C:''' Sangetsu performs a Giant Swing on his opponent before sending them into a blowback state, wall-splat if in/near the corner.
'''4C:''' Sangetsu throws his opponent behind him through a slamming suplex, causing a short ground bounce.
'''j.6C:''' Air-Throw
:* Good for catching air-born opponents.
:* Also a strong reset tool.
:* Throw range is around his chest/head area, so it's difficult to land near the ground.


== Special Moves ==
== Special Moves ==
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'''623A/B:''' Air Stamp
'''623A/B:''' Superman Throw


:* A leaping command throw that intercepts air-borne opponents.
:* A leaping command throw that intercepts air-borne opponents.
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:* Left very unsafe if whiffed.
:* Left very unsafe if whiffed.


'''623C:''' EX Air Stamp
'''623C:''' EX Superman Throw


:* Slightly faster, highest-reaching of the three.
:* Slightly faster, highest-reaching of the three.
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'''214A/B:''' Kaiser Impact
'''214A/B:''' Kaiser Gate Buster


:* Ground-based forward-moving command throw.
:* Ground-based forward-moving command throw.
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:* Can catch air-born opponents.
:* Can catch air-born opponents.


'''214C:''' EX Kaiser Impact
'''214C:''' EX Kaiser Gate Buster


:* Longest range of the three.
:* Longest range of the three.
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'''j.236A/B:''' Cross Chop
'''j.236A/B:''' Dive Bomb


:* Sangetu spirals down onto his opponent.
:* Sangetu spirals down onto his opponent.
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:* Notable lag regardless.
:* Notable lag regardless.


'''j.236C:''' EX Cross Chop
'''j.236C:''' EX Dive Bomb


:* This version passes the opponent and Sangetsu reaches the ground no matter what.
:* This version passes the opponent and Sangetsu reaches the ground no matter what.
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== Super Moves ==
== Super Moves ==


'''236236A''' Shin Kaiser Impact
'''236236A'''placeholder
 
*: Final Atomic Whatever.
*: Immediate invul on start-up.
*: Very fast, making it a great reversal tool.
*: When awakened, it gets a damage boost, along with a cinematic.
 
'''236236B''' Moonsault Truck (UNO, DOS, TRES...)
 
*: Sangetsu jumps onto a turnbuckle and counts to three in Spanish, and leaps down onto his opponent with a Bodyslam.
*: A dangerous reversal tool and combo ender.
*: Entirely Unblockable
*: OTGs.
*: Has some of the highest counter-hit damage in the game.


== General Strategy ==
== General Strategy ==
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[[Category:Dragon Blast]]

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