Editing Sangetu
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'''4B:''' Elbow Room. Notable vertical range. High-hit stun. Cancellable. | '''4B:''' Elbow Room. Notable vertical range. High-hit stun. Cancellable. | ||
'''6B:''' Big-ole Dropkick. Big horizontal range, notable recovery. Goes over lows, but is NOT an overhead | '''6B:''' Big-ole Dropkick. Big horizontal range, notable recovery. Goes over lows, but is NOT an overhead. EX and Super cancellable. | ||
'''2B:''' Low sweep, somewhat fast. EX and Super cancellable. | '''2B:''' Low sweep, somewhat fast. EX and Super cancellable. | ||
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'''j.6B:''' Air Dropkick. Moves him further forward. Retains ground version properties. | '''j.6B:''' Air Dropkick. Moves him further forward. Retains ground version properties. | ||
== Special Moves == | == Special Moves == | ||
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'''623A/B:''' | '''623A/B:''' Superman Throw | ||
:* A leaping command throw that intercepts air-borne opponents. | :* A leaping command throw that intercepts air-borne opponents. | ||
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:* Left very unsafe if whiffed. | :* Left very unsafe if whiffed. | ||
'''623C:''' EX | '''623C:''' EX Superman Throw | ||
:* Slightly faster, highest-reaching of the three. | :* Slightly faster, highest-reaching of the three. | ||
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'''214A/B:''' Kaiser | '''214A/B:''' Kaiser Gate Buster | ||
:* Ground-based forward-moving command throw. | :* Ground-based forward-moving command throw. | ||
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:* Can catch air-born opponents. | :* Can catch air-born opponents. | ||
'''214C:''' EX Kaiser | '''214C:''' EX Kaiser Gate Buster | ||
:* Longest range of the three. | :* Longest range of the three. | ||
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'''j.236A/B:''' | '''j.236A/B:''' Dive Bomb | ||
:* Sangetu spirals down onto his opponent. | :* Sangetu spirals down onto his opponent. | ||
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:* Notable lag regardless. | :* Notable lag regardless. | ||
'''j.236C:''' EX | '''j.236C:''' EX Dive Bomb | ||
:* This version passes the opponent and Sangetsu reaches the ground no matter what. | :* This version passes the opponent and Sangetsu reaches the ground no matter what. | ||
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== Super Moves == | == Super Moves == | ||
'''236236A''' Shin Kaiser | '''236236A''' Shin Kaiser Gate Buster | ||
*: Final Atomic Whatever. | *: Final Atomic Whatever. | ||
*: Immediate invul on start-up. | *: Immediate invul on start-up. | ||
*: Very fast, making it a great reversal tool. | *: Very fast, making it a great reversal tool. | ||
'''236236B''' | :* When awakened, it gets a damage boost, along with a cinematic. | ||
'''236236B''' Body Slam | |||
*: A dangerous reversal tool and combo ender. | *: A dangerous reversal tool and combo ender. | ||
*: OTGs. | *: OTGs. | ||
*: Has some of the highest counter-hit damage in the game. | *: Has some of the highest counter-hit damage in the game. | ||
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{{dragonblast}} | {{dragonblast}} | ||