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== How to Play == | == How to Play == | ||
=== | === Buttons === | ||
[[image:buttons1.png|300px]] | [[image:buttons1.png|300px]] | ||
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'''C(Special):''' Executes the Blast Counter, Throws and Tags. It also has other uses depending on character. | '''C(Special):''' Executes the Blast Counter, Throws and Tags. It also has other uses depending on character. | ||
=== Judgement System === | === Judgement System === | ||
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Additionally: | Additionally: | ||
::*The first hit in a round counts as a counter. | ::*The first hit in a round counts as a counter. | ||
::*EX Special Moves | ::*EX Special Moves and Throws absorb meter under this system. | ||
::*Learning how the judgement system works is more important than combos. | ::*Learning how the judgement system works is more important than combos. | ||
== System Features == | == System Features == | ||
::'''Dash:''' 66 | |||
::'''Backdash:''' 44 | |||
::'''Air Tech:''' Hold 8 | |||
::'''Tech Roll:''' Hold 4 or 6 while knocked down. | |||
::'''Blast Counter:''' 5C | |||
::'''Throw:''' 4/6C | |||
::'''Tag:''' 2C | |||
::'''EX Tag:''' 3C | |||
=== Tag System === | === Tag System === | ||
Since the match ends when one character is KO'd, it's important to know when and how to switch out to your partner. | Since the match ends when one character is KO'd, it's important to know when and how to switch out to your partner. | ||
To tag out normally, press 2C when | To tag out normally, press 2C when not doing anything. This is a so-called "raw tag", and your character is completely vulnerable while tagging out, and your partner is vulnerable when coming in. | ||
There's also an EX tag. Press 3C while neutral or while hitting with a normal or special to call your partner who tags in with a fully invincible jumpkick. On hit, this tag does two different things. | There's also an EX tag. Press 3C while neutral or while hitting with a normal or special to call your partner who tags in with a fully invincible jumpkick. On hit, this tag does two different things. | ||
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::*If it hits when executed from a neutral position, both of your characters can attack simultaneously with unlimited EX moves for a time or until the combo is over. | ::*If it hits when executed from a neutral position, both of your characters can attack simultaneously with unlimited EX moves for a time or until the combo is over. | ||
=== Blast Counter === | === Blast Counter === | ||
=== EX Special Moves === | === EX Special Moves === | ||
=== Awakening === | === Awakening === | ||
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::*You can use this get out of some combos when you're glowing red. | ::*You can use this get out of some combos when you're glowing red. | ||
::*You get access to a second super, called an "Awaken-Art". This super cannot be cancelled into, but does not use any meter. Using this super ends Awakening. | ::*You get access to a second super, called an "Awaken-Art". This super cannot be cancelled into, but does not use any meter. Using this super ends Awakening. | ||
== Heads Up Display (HUD) == | == Heads Up Display (HUD) == | ||
=== Timer === | === Timer === | ||
[[image:hud1.png|300px]] | [[image:hud1.png|300px]] | ||
=== Health Bar === | === Health Bar === | ||
[[image:hud2.png|300px]] | [[image:hud2.png|300px]] | ||
=== Super Meter === | |||
[[image:hud3.png|300px]] | [[image:hud3.png|300px]] | ||