Difference between revisions of "Game Info"

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== System Features ==
== System Features ==
'''Blast Counter:''' 5C
'''Blast Counter:''' 5C
'''Throw:''' 4/6C
'''Throw:''' 4/6C
'''Tag:''' 2C
'''Tag:''' 2C
'''EX Tag:''' 3C
'''EX Tag:''' 3C


=== Tag System ===
=== Tag System ===

Revision as of 06:24, 22 January 2017

How to Play

Buttons

Buttons1.png

The game is primarily played with the top 3 buttons. A, B and C.

The D(Easy-Special) and E(Easy-EX Special) buttons allow for simple special inputs for beginners where all you have to do is input a direction+button to execute a special move.

A(Light): Executes Light attacks. Every character has an autocombo executed by pressing A several times in succession.

B(Heavy): Executes Heavy attacks.

C(Special): Executes the Blast Counter, Throws and Tags. It also has other uses depending on character.

Judgement System

Counterhits are very obvious.

In DragonBlast, counterhits do a lot of damage, and steal your opponent's meter.

These are more effective based on a rock-paper-scissors system.

For example:

  • Overhead attacks beat Low attacks.
  • Low attacks beat Blast Counters.
  • Blast Counters beat Overhead attacks.

Additionally:

  • The first hit in a round counts as a counter.
  • EX Special Moves and Throws absorb meter under this system.
  • Learning how the judgement system works is more important than combos.

System Features

Blast Counter: 5C

Throw: 4/6C

Tag: 2C

EX Tag: 3C


Tag System

Since the match ends when one character is KO'd, it's important to know when and how to switch out to your partner.

To tag out normally, press 2C when not doing anything. This is a so-called "raw tag", and your character is completely vulnerable while tagging out, and your partner is vulnerable when coming in.

There's also an EX tag. Press 3C while neutral or while hitting with a normal or special to call your partner who tags in with a fully invincible jumpkick. On hit, this tag does two different things.

The timer bar for EX tags.
  • If it hits when executed from a normal or a special move, the tagged partner has the opportunity to continue your combo, and has unlimited uses of their EX special moves for a time or until the combo is over.
  • If it hits when executed from a neutral position, both of your characters can attack simultaneously with unlimited EX moves for a time or until the combo is over.


Blast Counter

EX Special Moves

Awakening

Hud7.png

If you've taken enough damage, or by inputting 22A/B, you'll go into "Awakening" mode. Hud6.png

This mode ends automatically when the bar under the Health Bar is depleted.

  • The burst from the awakening will push the opponent back, and absorb some of their meter.
  • You can use this get out of some combos when you're glowing red.
  • You get access to a second super, called an "Awaken-Art". This super cannot be cancelled into, but does not use any meter. Using this super ends Awakening.

Heads Up Display (HUD)

Timer

Hud1.png

Health Bar

Hud2.png

Super Meter

Hud3.png