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== Introduction == | == Introduction == | ||
Spacing and chip-damage are what this dragon's all about. Fast normals and a number of screen-controlling projectiles give you plenty of control over your opponent's next move, whether it be for zoning or set-play | Spacing and chip-damage are what this dragon's all about. Fast normals and a number of screen-controlling projectiles give you plenty of control over your opponent's next move, whether it be for zoning or set-play. | ||
== Normals == | == Normals == | ||
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'''2A:''' Slightly slower low jab with longer range. Low auto combo. Chains into 5B/6B/2B. | '''2A:''' Slightly slower low jab with longer range. Low auto combo. Chains into 5B/6B/2B. | ||
'''3A:''' | '''3A:''' Overhead stomp that bounces opponent. Cancellable into EX and Supers only. | ||
'''5B:''' Absurdly fast heavy punch. Pushes Gaou forward. Cancellable. | '''5B:''' Absurdly fast heavy punch. Pushes Gaou forward. Cancellable. | ||
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'''j.A:''' Jumping normal. Good falling hitbox. | '''j.A:''' Jumping normal. Good falling hitbox. | ||
'''j.?A''' Two feet. Crosses up | '''j.?A''' Two feet. Crosses up. | ||
'''j.B:''' Fist slam. Holding the button makes it stronger, and bounces opponent on release. | '''j.B:''' Fist slam. Holding the button makes it stronger, and bounces opponent on release. | ||
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== Autocombos == | == Autocombos == | ||
'''5AAA:''' 3-hit combo that launches opponent. Can follow up with certain moves. | '''5AAA:'''3-hit combo that launches opponent. Can follow up with certain moves. | ||
'''1AAA:''' 3-hit low combo | '''1AAA:'''3-hit low combo. Final hit pushes the opponent away. Cancellable into EX and Supers only. | ||
'''j.AAA:''' Standard air chain. | '''j.AAA:''' Standard air chain. | ||
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'''236A:''' Fireball | '''236A:''' Fireball | ||
::*Fast recovery. | ::*Fast recovery. | ||
::*Fast moving (about the same speed as yata's Fireball B). | ::*Fast moving (about the same speed as yata's Fireball B). | ||
'''236B:''' Flamethrower | '''236B:''' Flamethrower | ||
::*6-hit stream of fire. | |||
::*Range is about half-screen. | ::*Range is about half-screen. | ||
::*Hits low. | ::*Hits low. | ||
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::*Can combo after it on hit, and is safe on block. | ::*Can combo after it on hit, and is safe on block. | ||
::*Can only combo into from juggle state. | ::*Can only combo into from juggle state. | ||
'''236C:''' Big Fireball | '''236C:''' Big Fireball | ||
::*4-hit fireball. | |||
::*Effective for locking down. | |||
::*Effective for locking down | |||
::*Can only combo into from juggle state. | ::*Can only combo into from juggle state. | ||
'''214A | '''214A:''' Living Liquid A | ||
* | |||
== Super Moves == | == Super Moves == | ||
'''236236A | '''236236A'''placeholder | ||
== General Strategy == | == General Strategy == | ||
== | == Combos == | ||
{{dragonblast}} | {{dragonblast}} |