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'''2A:''' Slightly slower low jab with longer range. Low auto combo. Chains into 5B/6B/2B.
'''2A:''' Slightly slower low jab with longer range. Low auto combo. Chains into 5B/6B/2B.


'''3A:''' BIG STEPPIE, Overhead stomp that bounces opponent. Cancellable into EX and Supers only.
'''3A:''' Overhead stomp that bounces opponent. Cancellable into EX and Supers only.


'''5B:''' Absurdly fast heavy punch. Pushes Gaou forward. Cancellable.
'''5B:''' Absurdly fast heavy punch. Pushes Gaou forward. Cancellable.
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'''j.A:''' Jumping normal. Good falling hitbox.
'''j.A:''' Jumping normal. Good falling hitbox.


'''j.?A''' Two feet. Crosses up, but also reaches crouching opponents. Fumble Attack (An overhead, but does not his on the way up).
'''j.?A''' Two feet. Crosses up.


'''j.B:''' Fist slam. Holding the button makes it stronger, and bounces opponent on release.
'''j.B:''' Fist slam. Holding the button makes it stronger, and bounces opponent on release.
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'''5AAA:''' 3-hit combo that launches opponent. Can follow up with certain moves.
'''5AAA:''' 3-hit combo that launches opponent. Can follow up with certain moves.


'''1AAA:''' 3-hit low combo (1A, 2A, 2AA). Final hit pushes the opponent away. Cancellable into EX and Supers only.
'''1AAA:''' 3-hit low combo. Final hit pushes the opponent away. Cancellable into EX and Supers only.


'''j.AAA:''' Standard air chain.
'''j.AAA:''' Standard air chain.
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'''236A:''' Fireball
'''236A:''' Fireball
Your average fireball for vertical screen control.
Your average fireball for vertical screen control.
::*Fast recovery.
::*Fast recovery.
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'''236B:''' Flamethrower
'''236B:''' Flamethrower
A 6-hit stream of fire.
A 6-hit stream of fire.
::*Range is about half-screen.
::*Range is about half-screen.
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'''236C:''' Big Fireball
'''236C:''' Big Fireball
A 4-hit fireball that absorbs most projectiles with its massive size and number of hits.
A 4-hit fireball that absorbs most projectiles with its massive size and number of hits.
::*Effective for locking down opponent as well.
::*Effective for locking down opponent as well.
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'''214A/B:''' Living Liquid A/B
'''214A/B:''' Living Liquid A/B
Summons a pool of liquid the homes in on the opponent. Can be detonated by pressing C.  
Summons a pool of liquid the homes in on the opponent. Can be detonated by pressing C.  
Doing the input twice forms a greenish puddle. When activated it forms a multi-hit drill, but follows the same rules.
Doing the input twice forms a greenish puddle. When activated it forms a multi-hit drill, but follows the same rules.
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'''214C:''' EX Living Liquid
'''214C:''' EX Living Liquid
A pool of liquid that traps the opponent for a period of time.
A pool of liquid that traps the opponent for a period of time.
::*Has a much larger hit-box.
::*Has a much larger hit-box.
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'''j.214A/B:''' Lightning Mine
'''j.214A/B:''' Lightning Mine
Leaves an aerial trap. Like the living liquid, it can be detonated. When left alone, it will create a larger explosion.
Leaves an aerial trap. Like the living liquid, it can be detonated. When left alone, it will create a larger explosion.
::*When the opponent is hit, it creeps closer to them.
::*When the opponent is hit, it creeps closer to them.
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'''j.214C:''' EX Lightning Mine
'''j.214C:''' EX Lightning Mine
This mine cannot be detonated manually but fires a volley of tracking beams at the opponent.
This mine cannot be detonated manually but fires a volley of tracking beams at the opponent.
::*Disappears when hit.
::*Disappears when hit.


'''623A/AB:''' Dragon Roll
'''623A/AB:''' Dragon Roll
A movement attack that allows Gaou to flip forward into the air.  
A movement attack that allows Gaou to flip forward into the air.  
::*A is higher, allowing him to avoid moves more easily.
::*A is higher, allowing him to avoid moves more easily.
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It can be followed up with a number of commands during the animation.
It can be followed up with a number of commands during the animation.
 
::*Pressing A will cause a head-stomp where he leaps high before quickly stomping down. It hits high.
::*Pressing A will cause a head-stomp where he leaps high before quickly stomping down.  
::*Pressing B will immediately lower him to the ground, and contains an armor point.
:::* It is an overhead.
::*Leaving it untouched will end in a low slide.
::*Pressing B will immediately lower him to the ground with very little recovery.
:::*It also contains a super armor point.
::*Leaving it untouched will end in a low-hitting slide.


'''623C:''' EX Dragon Roll
'''623C:''' EX Dragon Roll
::*Initial Roll becomes a multi-hit move with quick start-up.
::*Initial Roll becomes a multi-hit move with quick start-up.
::*Pressing A does a more-powerful head stomp that knocks the opponent to the ground.
::*Pressing A does a more-powerful head stomp that knocks the opponent to the ground.
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== General Strategy ==
== General Strategy ==


== Combo Examples ==
== Combos ==
 


{{dragonblast}}
{{dragonblast}}

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