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== Introduction == | == Introduction == | ||
To make your opponent question their approach, or have your foe fear your own. Kouga is a complete package for any player's needs, by having many moves that can control the field, break through plenty | To make your opponent question their approach, or have your foe fear your own. Kouga is a complete package for any player's needs, by having many moves that can control the field, break through most plenty of opposition to his opponent, and control their situation on wake-up. | ||
== Normals == | == Normals == | ||
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== Special Moves == | == Special Moves == | ||
'''236A:''' | '''236A:''' Water Ball A | ||
: | *: Floaty ball of water that slowly travels the stage. | ||
: | *: A generally strong tool for keeping distance, or making the opponent hold a mix-up on wake-up. | ||
: | *: Forward-angled shot. | ||
: | *: Cannot use again until the first disappears. | ||
'''236B:''' | '''236B:''' Water Ball B | ||
: | *: Air version of the above. | ||
: | *: Aids in air control. | ||
: | *: Lower recovery. Great combo tool, especially in the corner. | ||
: | *: Travels at a longer distance. | ||
'''236C:''' EX | '''236C:''' EX Water Ball | ||
: | *: Sends out three balls of water. | ||
: | *: Keeps both trajectories, and adds an extra sphere that lands late, and a short distance in front of Kouga. | ||
: | *: As fast recovery as Water Ball B. | ||
'''623A/B:''' | '''623A/B:''' Shark Bite | ||
: | *: Reversal DP option. | ||
: | *: Strike invulnerability on start-up. | ||
: | *: Not in the air until the third hit, making EX and Super Cancelling on the ground easier. | ||
'''623C:''' EX | '''623C:''' EX Shark Bite | ||
: | *: Contains even more frames of invulnerability. | ||
: | *: Slightly faster for better punishes. | ||
: | *: Sends him higher into the air. | ||
'''214A/B:''' | '''214A/B:''' Harpoon Rush | ||
: | *: A dashing attack where Kouga drive his harpoon into the opponent. | ||
: | *: Full projectile invulnerability. | ||
: | *: Distance and strength vary by button. A is shorter and safer than B, while B travels full-screen. | ||
: | *: Knocks opponent away on hit. | ||
'''214C:''' EX | '''214C:''' EX Harpoon Rush | ||
: | *: Multi-hitting variation. | ||
: | *: Ends with similar effect to auto-combo. | ||
: | *: Not as long as B, but travels faster. | ||
: | *: Safe on block. | ||
== Super Moves == | == Super Moves == | ||
'''236236A | '''236236A'''placeholder | ||
== General Strategy == | == General Strategy == |