Editing Kouga
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 46: | Line 46: | ||
'''236A:''' Kazu A | '''236A:''' Kazu A | ||
:: | *:: Floaty ball of water that slowly travels the stage. | ||
:: | *:: A generally strong tool for keeping distance, or making the opponent hold a mix-up on wake-up. | ||
:: | *:: Forward-angled shot. | ||
:: | *:: Cannot use again until the first disappears. | ||
'''236B:''' Kazu B | '''236B:''' Kazu B | ||
:: | *:: Air version of the above. | ||
:: | *:: Aids in air control. | ||
:: | *:: Lower recovery. Great combo tool, especially in the corner. | ||
:: | *:: Travels at a longer distance. | ||
'''236C:''' EX Kazu | '''236C:''' EX Kazu | ||
:: | *:: Sends out three balls of water. | ||
:: | *:: Keeps both trajectories, and adds an extra sphere that lands late, and a short distance in front of Kouga. | ||
:: | *:: As fast recovery as Water Ball B. | ||
'''623A/B:''' Sakeru | '''623A/B:''' Sakeru | ||
:: | *:: Reversal DP option. | ||
:: | *:: Strike invulnerability on start-up. | ||
:: | *:: Not in the air until the third hit, making EX and Super Cancelling on the ground easier. | ||
'''623C:''' EX Sakeru | '''623C:''' EX Sakeru | ||
:: | *:: Contains even more frames of invulnerability. | ||
:: | *:: Slightly faster for better punishes. | ||
:: | *:: Sends him higher into the air. | ||
'''214A/B:''' Senko | '''214A/B:''' Senko | ||
:: | *:: A dashing attack where Kouga drive his harpoon into the opponent. | ||
:: | *:: Full projectile invulnerability. | ||
:: | *:: Distance and strength vary by button. A is shorter and safer than B, while B travels full-screen. | ||
:: | *:: Knocks opponent away on hit. | ||
'''214C:''' EX Senko | '''214C:''' EX Senko | ||
:: | *:: Multi-hitting variation. | ||
:: | *:: Ends with similar effect to auto-combo. | ||
:: | *:: Not as long as B, but travels faster. | ||
:: | *:: Safe on block. | ||
'''j.236A/B:''' Seki-ma | '''j.236A/B:''' Seki-ma |