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'''236A:''' Kazu A
'''236A:''' Kazu A


::* Floaty ball of water that slowly travels the stage.
*:: Floaty ball of water that slowly travels the stage.
::* A generally strong tool for keeping distance, or making the opponent hold a mix-up on wake-up.
*:: A generally strong tool for keeping distance, or making the opponent hold a mix-up on wake-up.
::* Forward-angled shot.
*:: Forward-angled shot.
::* Cannot use again until the first disappears.  
*:: Cannot use again until the first disappears.  


'''236B:''' Kazu B
'''236B:''' Kazu B


::* Air version of the above.
*:: Air version of the above.
::* Aids in air control.
*:: Aids in air control.
::* Lower recovery. Great combo tool, especially in the corner.
*:: Lower recovery. Great combo tool, especially in the corner.
::* Travels at a longer distance.
*:: Travels at a longer distance.


'''236C:''' EX Kazu
'''236C:''' EX Kazu


::* Sends out three balls of water.
*:: Sends out three balls of water.
::* Keeps both trajectories, and adds an extra sphere that lands late, and a short distance in front of Kouga.
*:: Keeps both trajectories, and adds an extra sphere that lands late, and a short distance in front of Kouga.
::* As fast recovery as Water Ball B.
*:: As fast recovery as Water Ball B.


'''623A/B:''' Sakeru
'''623A/B:''' Sakeru


::* Reversal DP option.
*:: Reversal DP option.
::* Strike invulnerability on start-up.
*:: Strike invulnerability on start-up.
::* Not in the air until the third hit, making EX and Super Cancelling on the ground easier.
*:: Not in the air until the third hit, making EX and Super Cancelling on the ground easier.


'''623C:''' EX Sakeru
'''623C:''' EX Sakeru


::* Contains even more frames of invulnerability.
*:: Contains even more frames of invulnerability.
::* Slightly faster for better punishes.
*:: Slightly faster for better punishes.
::* Sends him higher into the air.
*:: Sends him higher into the air.


'''214A/B:''' Senko
'''214A/B:''' Senko


::* A dashing attack where Kouga drive his harpoon into the opponent.
*:: A dashing attack where Kouga drive his harpoon into the opponent.
::* Full projectile invulnerability.
*:: Full projectile invulnerability.
::* Distance and strength vary by button. A is shorter and safer than B, while B travels full-screen.
*:: Distance and strength vary by button. A is shorter and safer than B, while B travels full-screen.
::* Knocks opponent away on hit.
*:: Knocks opponent away on hit.


'''214C:''' EX Senko
'''214C:''' EX Senko


::* Multi-hitting variation.
*:: Multi-hitting variation.
::* Ends with similar effect to auto-combo.
*:: Ends with similar effect to auto-combo.
::* Not as long as B, but travels faster.
*:: Not as long as B, but travels faster.
::* Safe on block.
*:: Safe on block.


'''j.236A/B:''' Seki-ma
'''j.236A/B:''' Seki-ma

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