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== Normals ==
== Normals ==


'''5A:''' Standard quick slash. Cancellable. Auto-chains into 5AA - 5AAA. Chains into 2A, 5B, 4B, 3B and ac/2B manually.
'''5A:''' Standard quick slash. Cancellable. Auto-chains into 5AA - 5AAA. Chains into 2A, 5B, 4B, 3B and 2B manually.


:'''5AA:''' Follow-up slash to 5A with the same speed and slightly more range. Cancellable. Auto-chains into 5AAA.
:'''5AA:''' Follow-up slash to 5A with the same speed and slightly more range. Cancellable. Auto-chains into 5AAA.


:'''5AAA:''' Final slash of auto-combo, with slightly more range than 5AA. EX and Super Cancellable.
:'''5AAA:''' Final slash of auto-combo, with wide range. EX and Super Cancellable.
 
'''6A:''' Wide, forward-stepping slash with spacious horizontal range. Can hit behind him. Cancellable.
 
'''3A:''' Overhead swing. Somewhat slow start-up, but active enough for meaty set-ups. Low invul. EX and Super Cancellable.
 
'''1A:''' Standard, crouching low. Cancellable. Auto-chains into 2A - 2B. Cancellable. Chains into 5B, 4B, 3B and ac/2B manually.
 
'''2A:''' Low crouching forward kick. More range and damage than 1A, but slightly less safe. Cancellable. Auto-chains into ac/2B. Chains into 5B, 4B, 3B manually.
 
:'''ac/2B:''' The auto-combo version of 2B. While the same move, it loses its knock-down and cancellable property. It can also juggle.
 
'''5B:''' Overhead heavy axe slam. Likely the HIGHEST chip dealing move in the game, made more insane by proration. Launches on hit. Can reset the juggle rate. Cancellable.
 
'''6B:''' Forward-stepping 2-hit slash. Slightly wider than 6A. Can hit behind him. Launches on hit. EX and Super Cancellable.
 
'''4B:''' Axe shove. Large verticle hit-box with quick start-up and notable active frames. Pushes opponent away, further on-block.
 
'''3B:''' A slow, launching strike that moves vertically and around him, hitting forward and behind. Cancellable.
 
'''2B:''' Low, large and quick slash that knocks the opponent down. Can juggle. Cancellable.
 
'''j.A:''' Jumping light punch, quick and a little active.
 
'''j.?A:''' Jumping axe slash.
 
'''j.B:''' Helm Breaker. Flips a bit higher before bringing it down onto the opponent. Can cross-up in the corner.


== Auto Combo Patterns ==
== Auto Combo Patterns ==

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