Editing Kurogane

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'''j.B:''' Helm Breaker. Flips a bit higher before bringing it down onto the opponent. Can cross-up in the corner.
'''j.B:''' Helm Breaker. Flips a bit higher before bringing it down onto the opponent. Can cross-up in the corner.


== Auto Combo Patterns ==
== Command Normals ==


'''5A'''
'''3A:'''placeholder
'''5AA''' - '''5AAA'''
 
'''2A''' - '''ac/2B'''
 
'''1A''' 
'''2A''' - '''ac/2B'''


== Special Moves ==
== Special Moves ==


'''236A:''' Kaze A
'''236A:'''placeholder
 
Kurogane rushes forward and delivers an upwards chop. Keeps opponent grounded.
 
:*Travels about half-screen, further extended in range by slash hit-box.
:*Safe on block.
:*Not many strings are safe when canceling into it, 2B being the safest.
 
 
'''236B:''' Kaze B
 
Similar to the above, but launches the opponent on hit.
 
:*Pressing buttons on follow-up will take Kurogane to the air.
:*Slightly slower start-up.
:*The move is much less safe on block.
 
'''236C:''' EX Kaze
 
The EX version of the above.
 
:* Now has projectile invul.
:* In the same range of safety as Dashing Chop A.
:* Sends the opponent into a flying state on hit.
 
'''214A/B:''' Yama
 
Kurogane punches the ground SO HARD that it causes an eruption beneath his opponent.
 
:* Does three hits, launches on each.
:* Knocks the opponent down.
:* Timing of the eruption varies by strength. A's takes longer, B's is shorter.
::* No change in recovery for either.
:* Tracks the opponent anywhere on the screen but remains in one location.
:* Goes away when hit.
 
'''214C:''' EX Yama
 
The EX version of the above
 
:* A much larger eruption than the former.
:* It hits a total of twelve times.
:* Has the fastest start-up of the three.
:* When used up close, the eruption is instant.
::* This instance of the move is unsafe unless canceled.
 
 
'''623A/B:''' Hayashi
 
Kurogane counters his opponent and gains a small axe above the proration bar.
 
With the icon, said countered move will allow Kurogane one free hit of Super Armor while in the middle of an animation.
 
:* A counters high, and B counters low.
::* Both have fast start-up.
:* It only counters strikes, so projectiles can still beat it.
:* Doesn't work on Supers either.
:* Launches the opponent back on hit, leading to corner combos.
 
 
'''623C:''' EX Hayashi
 
The EX version of the above.
 
:* This version will guard against both highs and lows.
:* It now ends with a Shinryuken-like animation before launching the opponent back against the wall at any range.


== Super Moves ==
== Super Moves ==


'''236236A''' Fugaku Hachi Kei
'''236236A'''placeholder
 
The game's only counter super. Ends in a Raging... Ogre.
 
:* Counters highs and lows.
:* Lasts the longest of all counters.
 
Awakening '''236236B''' Awakening Ogi: Hi Nogotoku
 
A whirling axe slice that ends in a wall-splat.
 
:* The sequence begins after the first two hits connect.
:* Nearly instant start-up.
:* Starts fully invul, becomes strike invul, and ends projectile invul.


== General Strategy ==
== General Strategy ==

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