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== Auto Combo Patterns ==
== Auto Combo Patterns ==


'''5A'''  
'''5A''' - '''5AA''' - '''5AAA'''
'''5AA''' - '''5AAA'''


'''2A''' - '''ac/2B'''
'''5A''' - '''2A''' - '''ac/2B'''


'''1A'''
'''1A''' - '''2A''' - '''ac/2B'''
'''2A''' - '''ac/2B'''


== Special Moves ==
== Special Moves ==


'''236A:''' Kaze A
'''236A:''' Dashing Chop A


Kurogane rushes forward and delivers an upwards chop. Keeps opponent grounded.
Kurogane rushes forward and delivers an upwards chop. Keeps opponent grounded.
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'''236B:''' Kaze B
'''236B:''' Dashing Chop B


Similar to the above, but launches the opponent on hit.
Similar to the above, but launches the opponent on hit.
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:*The move is much less safe on block.
:*The move is much less safe on block.


'''236C:''' EX Kaze
'''236C:''' Dashing Chop C


The EX version of the above.
The EX version of the above.
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:* Sends the opponent into a flying state on hit.
:* Sends the opponent into a flying state on hit.


'''214A/B:''' Yama
'''214A/B:''' Strong Eruptor


Kurogane punches the ground SO HARD that it causes an eruption beneath his opponent.
Kurogane punches the ground SO HARD that it causes an eruption beneath his opponent.
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:* Goes away when hit.
:* Goes away when hit.


'''214C:''' EX Yama
'''214C:''' EX Strong Eruptor


The EX version of the above
The EX version of the above
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'''623A/B:''' Hayashi
'''623A/B:''' Oboetazo


Kurogane counters his opponent and gains a small axe above the proration bar.
Kurogane counters his opponent and gains a small axe above the proration bar.
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'''623C:''' EX Hayashi
'''623C:''' EX Oboetazo


The EX version of the above.
The EX version of the above.
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== Super Moves ==
== Super Moves ==


'''236236A''' Fugaku Hachi Kei
'''236236A''' Shin Oboetazo


The game's only counter super. Ends in a Raging... Ogre.
The game's only counter super. Ends in a Raging... Ogre.


:* Counters highs and lows.
:*Counters highs and lows.
:* Lasts the longest of all counters.
:*Lasts the longest of all.
 
Awakening '''236236B''' Awakening Ogi: Hi Nogotoku
 
A whirling axe slice that ends in a wall-splat.
 
:* The sequence begins after the first two hits connect.
:* Nearly instant start-up.
:* Starts fully invul, becomes strike invul, and ends projectile invul.


== General Strategy ==
== General Strategy ==

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