Editing Shino
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== Introduction == | == Introduction == | ||
Shino is all about neutral | Shino is all about neutral. She comes with combo-starting arrows that track an opponent's position, an armored dive-kick for a well-timed approach, and a number of long normals. With long pokes and a number of tools to cover the field and distance herself from her opponents, she can make it difficult to keep her opponent out. Seeing as she's somewhat slow, and has health lower than most, she very much needs it. | ||
== Normals == | == Normals == | ||
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'''3B:''' Flip-kick. Shino flips over her opponent and kicks the on the other side. EX and Super Cancellable. | '''3B:''' Flip-kick. Shino flips over her opponent and kicks the on the other side. EX and Super Cancellable. | ||
'''j.A:''' Jumping light front kick. | '''j.A:''' Jumping light front kick. Hits crouching opponents. Cancellable. | ||
'''j.?A:''' Jumping medium thrust. AA thrust with long-range. Cancellable. | '''j.?A:''' Jumping medium thrust. AA thrust with long-range. Cancellable. | ||
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'''j.2B''' Jumping Fast-fall kick. Immediately takes Shino to the ground. Not an Overhead. Hard knockback (wall splat). Counters lows with low invul. EX and Super Cancellable. | '''j.2B''' Jumping Fast-fall kick. Immediately takes Shino to the ground. Not an Overhead. Hard knockback (wall splat). Counters lows with low invul. EX and Super Cancellable. | ||
== Special Moves == | == Special Moves == |