Editing Shiyuu
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== Introduction == | == Introduction == | ||
Shiyuu is the closest to the classic style of most fighting | Shiyuu is the closest to the classic style of most fighting game's grapplers. Rather than mixing your opponent up, you play very stationarily. His normals are generally useful for to make up for his low speed, in addition to a parry that aids in dealing with the many projectiles that come your way. With effective pokes, he can catch his opponent off guard and take them to the ground. Once you're in on your opponent, it's very hard for them to escape his exhausting throw game and meaty set-ups. | ||
== Normals == | == Normals == | ||
'''4A:''' Rapid-Fire jab with good range. Cancellable, chains into 6A | '''4A:''' Rapid-Fire jab with good range. Cancellable, and chains into 6A. | ||
'''5A:''' An overhead that, while timely, has | '''5A:''' An overhead that, while timely, has one armor point on start-up. Cancellable, and leads to a grab. | ||
::*'''5AA:''' A follow-up grab from 5A that does extra damage | ::*'''5AA:''' A follow-up grab from 5A that does extra damage. Only cancellable by EX moves and Supers. | ||
'''2A:''' A low jab similar to 4A, but is slightly slower and has less range. Cancellable, chains into 6A | '''2A:''' A low jab similar to 4A, but is slightly slower and has less range. Cancellable, and chains into 6A. | ||
'''6A:''' Another overhead with many perks. It can be chained into from 4A or 2A, avoids lows and grabs of all kinds. Great for oki thanks to a high number of active | '''6A:''' Another overhead with many perks. It can be chained into from 4A or 2A, avoids lows and grabs of all kinds. Great for oki thanks to a high number of active frame. | ||
== Special Moves == | == Special Moves == | ||
'''236A | '''236A:'''placeholder | ||
== Super Moves == | == Super Moves == | ||
'''236236A | '''236236A'''placeholder | ||
== General Strategy == | == General Strategy == | ||
== | == Combos == | ||
{{dragonblast}} | {{dragonblast}} |