Editing Shiyuu
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== Introduction == | == Introduction == | ||
Shiyuu is the closest to the classic style of most fighting | Shiyuu is the closest to the classic style of most fighting game's grapplers. Rather than mixing your opponent up, you play very stationarily. His normals are generally useful for to make up for his low speed, in addition to a parry that aids in dealing with the many projectiles that come your way. With effective pokes, he can catch his opponent off guard and take them to the ground. Once you're in on your opponent, it's very hard for them to escape his exhausting throw game and meaty set-ups. | ||
== Normals == | == Normals == | ||
'''4A:''' Rapid-Fire jab with good range. Cancellable, chains into 6A, 6B and 2B (Latter 2 do not combo). | '''4A:''' Rapid-Fire jab with good range. Cancellable, chains into 6A, 6B and 2B (Latter 2 do not combo). | ||
'''5A:''' An overhead that, while timely, has | '''5A:''' An overhead that, while timely, has one armor point on start-up. Cancellable, and leads to a grab. | ||
::*'''5AA:''' A follow-up grab from 5A that does extra damage | ::*'''5AA:''' A follow-up grab from 5A that does extra damage. Only cancellable by EX moves and Supers. | ||
'''2A:''' A low jab similar to 4A, but is slightly slower and has less range. Cancellable, chains into 6A, 6B and 2B ( | '''2A:''' A low jab similar to 4A, but is slightly slower and has less range. Cancellable, chains into 6A, 6B and 2B (Latter 2 do not combo). | ||
'''6A:''' Another overhead with many perks. It can be chained into from 4A or 2A, avoids lows and grabs of all kinds. Great for oki thanks to a high number of active frames. | '''6A:''' Another overhead with many perks. It can be chained into from 4A or 2A, avoids lows and grabs of all kinds. Great for oki thanks to a high number of active frames. | ||
'''5B:''' 4-hit attack that breaks through | '''5B:''' 4-hit attack that breaks through blast counters. On hit, can be followed up with a 4A. Cancels into EX and Supers only. | ||
'''6B:''' Big straight punch. A good poke that's hard to punish. Cancels into EX and Supers only. | '''6B:''' Big straight punch. A good poke that's hard to punish. Cancels into EX and Supers only. | ||
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'''2B:''' A sweep with good range. Cancellable. | '''2B:''' A sweep with good range. Cancellable. | ||
'''3B:''' | '''3B:''' Low launcher. Cancels into EX and Supers only. | ||
'''j.A''' Standard Jumping Light Attack. Good lingering hitbox to fall onto the opponent. | '''j.A''' Standard Jumping Light Attack. Good lingering hitbox to fall onto the opponent. | ||
'''j.?A''' Dropkick. Misleading animation with | '''j.?A''' Dropkick. Misleading animation with lowering active frames than shown. | ||
'''j.B''' Big falling headbutt. Somewhat slow. | '''j.B''' Big falling headbutt. Somewhat slow. | ||
'''j.2B''' Body splash. Very quick | '''j.2B''' Body splash. Very quick crosses up and is easy to confirm from. | ||
== Special Inputs == | == Special Inputs == | ||
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== Special Moves == | == Special Moves == | ||
'''236A | '''236A:'''placeholder | ||
== Super Moves == | == Super Moves == | ||
'''236236A | '''236236A'''placeholder | ||
== General Strategy == | == General Strategy == | ||
== | == Combos == | ||
{{dragonblast}} | {{dragonblast}} |