Editing Shiyuu
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::*'''5AA:''' A follow-up grab from 5A that does extra damage. Can be blocked. Only cancellable by EX moves and Supers. | ::*'''5AA:''' A follow-up grab from 5A that does extra damage. Can be blocked. Only cancellable by EX moves and Supers. | ||
'''2A:''' A low jab similar to 4A, but is slightly slower and has less range. Cancellable, chains into 6A, 6B and 2B ( | '''2A:''' A low jab similar to 4A, but is slightly slower and has less range. Cancellable, chains into 6A, 6B and 2B (Latter 2 do not combo). | ||
'''6A:''' Another overhead with many perks. It can be chained into from 4A or 2A, avoids lows and grabs of all kinds. Great for oki thanks to a high number of active frames. | '''6A:''' Another overhead with many perks. It can be chained into from 4A or 2A, avoids lows and grabs of all kinds. Great for oki thanks to a high number of active frames. | ||
'''5B:''' 4-hit attack that breaks through | '''5B:''' 4-hit attack that breaks through blast counters. On hit, can be followed up with a 4A. Cancels into EX and Supers only. | ||
'''6B:''' Big straight punch. A good poke that's hard to punish. Cancels into EX and Supers only. | '''6B:''' Big straight punch. A good poke that's hard to punish. Cancels into EX and Supers only. | ||
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'''2B:''' A sweep with good range. Cancellable. | '''2B:''' A sweep with good range. Cancellable. | ||
'''3B:''' | '''3B:''' Low launcher. Cancels into EX and Supers only. | ||
'''j.A''' Standard Jumping Light Attack. Good lingering hitbox to fall onto the opponent. | '''j.A''' Standard Jumping Light Attack. Good lingering hitbox to fall onto the opponent. |