Editing Shiyuu
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'''4A:''' Rapid-Fire jab with good range. Cancellable, chains into 6A, 6B and 2B (Latter 2 do not combo). | '''4A:''' Rapid-Fire jab with good range. Cancellable, chains into 6A, 6B and 2B (Latter 2 do not combo). | ||
'''5A:''' An overhead that, while timely, has | '''5A:''' An overhead that, while timely, has one armor point on start-up. Cancellable, and leads to a grab. | ||
::*'''5AA:''' A follow-up grab from 5A that does extra damage | ::*'''5AA:''' A follow-up grab from 5A that does extra damage. Only cancellable by EX moves and Supers. | ||
'''2A:''' A low jab similar to 4A, but is slightly slower and has less range. Cancellable, chains into 6A, 6B and 2B (6B will not combo). | '''2A:''' A low jab similar to 4A, but is slightly slower and has less range. Cancellable, chains into 6A, 6B and 2B (6B will not combo). | ||
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'''j.A''' Standard Jumping Light Attack. Good lingering hitbox to fall onto the opponent. | '''j.A''' Standard Jumping Light Attack. Good lingering hitbox to fall onto the opponent. | ||
'''j.?A''' Dropkick. Misleading animation with | '''j.?A''' Dropkick. Misleading animation with lowering active frames than shown. | ||
'''j.B''' Big falling headbutt. Somewhat slow. | '''j.B''' Big falling headbutt. Somewhat slow. | ||
'''j.2B''' Body splash. Very quick | '''j.2B''' Body splash. Very quick crosses up and is easy to confirm from. | ||
== Special Inputs == | == Special Inputs == |