Editing Shiyuu
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'''4A:''' Rapid-Fire jab with good range. Cancellable, chains into 6A, 6B and 2B (Latter 2 do not combo). | '''4A:''' Rapid-Fire jab with good range. Cancellable, chains into 6A, 6B and 2B (Latter 2 do not combo). | ||
'''5A:''' An overhead that, while timely, has | '''5A:''' An overhead that, while timely, has one armor point on start-up. Cancellable, and leads to a grab. | ||
::*'''5AA:''' A follow-up grab from 5A that does extra damage | ::*'''5AA:''' A follow-up grab from 5A that does extra damage. Only cancellable by EX moves and Supers. | ||
'''2A:''' A low jab similar to 4A, but is slightly slower and has less range. Cancellable, chains into 6A, 6B and 2B (6B will not combo). | '''2A:''' A low jab similar to 4A, but is slightly slower and has less range. Cancellable, chains into 6A, 6B and 2B (6B will not combo). | ||
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'''j.A''' Standard Jumping Light Attack. Good lingering hitbox to fall onto the opponent. | '''j.A''' Standard Jumping Light Attack. Good lingering hitbox to fall onto the opponent. | ||
'''j.?A''' Dropkick. Misleading animation with | '''j.?A''' Dropkick. Misleading animation with lowering active frames than shown. | ||
'''j.B''' Big falling headbutt. Somewhat slow. | '''j.B''' Big falling headbutt. Somewhat slow. | ||
'''j.2B''' Body splash. Very quick | '''j.2B''' Body splash. Very quick crosses up and is easy to confirm from. | ||
== Special Inputs == | == Special Inputs == | ||
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::*Token Command Grab. | ::*Token Command Grab. | ||
::*Good for catching rolls. | ::*Good for catching rolls. | ||
::* | ::*Doesn't connect immediately at the start of the animation, and can be interrupted. | ||
'''214C:''' EX Pile Driver | '''214C:''' EX Pile Driver | ||
::*Has full invincibility | ::*Has full invincibility. | ||
'''623A:''' Spinning Lariat | '''623A:''' Spinning Lariat | ||
::*Strong AA move. | ::*Strong AA move. | ||
::*Can change direction while active. | ::*Can change direction while active. | ||
::* | ::*Great meaty tool. | ||
'''623B:''' Spinning Lariat | '''623B:''' Spinning Lariat | ||
::*2-hit Variation. | ::*2-hit Variation. | ||
::*Slower in movement, but lasts longer. | ::*Slower in movement, but lasts longer. | ||
::*Can be trickier to block with good timing on movement. | ::*Can be trickier to block with good timing on movement. | ||
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== General Strategy == | == General Strategy == | ||
== | == Combos == | ||
Despite his simple damage from good reads, some of his combos require a bit more creativity. Aim to end with Super, EX Spinning Lariat and EX Running Grab to top off combos for good damage. | Despite his simple damage from good reads, some of his combos require a bit more creativity. Aim to end with Super, EX Spinning Lariat and EX Running Grab to top off combos for good damage. | ||
'''Ground:''' | '''Ground:''' | ||
: | *:4AAAA > 623A | ||
: | *:2AAA > 623B | ||
: | *:5A > 632A/B | ||
'''Jump-Ins:''' | '''Jump-Ins:''' | ||
: | *:j.AA > 4AAAA > 623A | ||
: | *:j.AA > 2AAA > 623B | ||
: | *:j.2B > 4B > 236A | ||
: | *:j.2B > 4B > 4A > 6B | ||
*:j.2B > 4B > 623B > 623A | |||
: | |||
'''Corner-Only:''' | '''Corner-Only:''' | ||
*4B > 4A > 4B > 4B > 4A > 623A | |||
*4B > 623B > 4A > 4B > 623A | |||
**:Meaty 6A is a recommended starter, same for Spinning Lariat A and B. | |||
{{dragonblast}} | {{dragonblast}} |