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'''j.B:''' Jumping Heavy Slash. Cancellable.
'''j.B:''' Jumping Heavy Slash. Cancellable.
== Auto Combo Patterns ==
'''4A'''
  '''5A''' - '''5AA''' - '''5AAA'''
  '''5A''' - '''2A''' - '''2B'''
  '''2A''' - '''2B'''
'''1A'''
  '''2A''' - '''2B'''
== Throws ==
'''6C:''' Yata Throws his opponent by tripping them forward, ending in a ground bounce.
'''4C:''' Yata slams the opponent behind him with a shoulder throw.
:* Possible to be followed up in/near the corner.
== Special Inputs ==
'''j.6(6), j.4(4)''' Air-Dash (Awakening only)
:* When awakened, Yata grows a pair of wings that allow him to air-dash forward or backward in a downward angle.
:* The inputs for each direction can be swapped between ( j.6(6) to j.4(4) to j.6(6) ) to quickly change directions of movement mid-air.
:* These dashes can be canceled on hit or block by any normal until reaching the ground.


== Special Moves ==
== Special Moves ==


'''236A/B:''' Fusetsuzan
'''236A/B:''' Fireball


Your standard projectile
Your standard projectile
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::*Both are relatively similar in recovery time.
::*Both are relatively similar in recovery time.


'''236C:''' EX Fusetsuzan
'''236C:''' EX Fireball


Two-Hitting Fireball that travels ABOVE ground.
Two-Hitting Fireball that travels ABOVE ground.
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::*Low recovery, making for great combo extensions and guard pressure.
::*Low recovery, making for great combo extensions and guard pressure.


'''j.236A/B:''' Air Fusetsuzan
'''j.236A/B:''' Air Fireball


Travels in a downwards diagonal arc.
Travels in a downwards diagonal arc.
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:::*Angle is much more horizontal.
:::*Angle is much more horizontal.


'''j.236C:''' EX Air Fusetsuzan
'''j.236C:''' EX Air Fireball


::*Fires at a diagonal arc between A and B.
::*Fires at a diagonal arc between A and B.
::*Similar to ground properties.
::*Similar to ground properties.


'''623A-AA/B-BB:''' Tenkasho
'''623A-AA/B-BB:''' Tenkachou


Strike-Invincible Reversal Option
Strike-Invincible Reversal Option
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::*Cannot cancel into the second hit when blocked. Very unsafe.
::*Cannot cancel into the second hit when blocked. Very unsafe.


'''623C:''' EX Tenkasho
'''623C:''' EX Tenkachou


Reversal Option with even more invincibility.
Reversal Option with even more invincibility.
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::*Easier to combo after the second hit.
::*Easier to combo after the second hit.


'''214A:''' Kagura A
'''214A:''' Rolling Slash A


A spinning slash that goes over lows.
A spinning slash that goes over lows.
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::*Completely punishable on block.
::*Completely punishable on block.


'''214B:''' Kagura B
'''214B:''' Rolling Slash B


Similar to above., only one solid Overhead hit, rather than 3.
Similar to above., only one solid Overhead hit, rather than 3.
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::*Safe on block.
::*Safe on block.


'''214C:''' EX Kagura
'''214C:''' EX Rolling Slash


Launches opponent to continue combos, and comes with an enormous hit-box.
::*Launches opponent to continue combos, and comes with an enormous hit-box.
::*Fully invincible to projectiles.
::*Fully invincible to projectiles.
::*NOT an overhead, but can cross-up.
::*NOT an overhead, but can cross-up.


== Super Moves ==  
== Super Moves ==


'''236236A:''' Kinkei Issen
'''236236A:''' Launches a massive fireball.


::* Launches a massive fireball.
::*Five hits of bit damage.


::* Five hits of big damage, doing half as much on block.
::*Ideal combo ender with meter in nearly any situation.


::* Ideal combo ender with meter in nearly any situation.
'''Awaken Art - 236236B:''' Cinematic Rush.


'''Awaken Art - 236236B:''' Setsugetsuka
::*Entirely invincible.


::* Cinematic Rush.
== Extra ==


::* Entirely invincible.
His throws are somewhat ordinary, but when in the corner, it's possible to make his back throw into a combo starter.


::* Entirely punishable if blocked.
His awakening trait grants him a pair of wings, allowing him to air-dash similar to Kurama.


== General Strategy ==
== General Strategy ==
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{{dragonblast}}
{{dragonblast}}
[[Category:Dragon Blast]]

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