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Latest revision | Your text | ||
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'''j.B:''' Jumping Heavy Slash. Cancellable. | '''j.B:''' Jumping Heavy Slash. Cancellable. | ||
== Special Moves == | == Special Moves == | ||
'''236A/B:''' | '''236A/B:''' Fireball | ||
Your standard projectile | Your standard projectile | ||
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::*Both are relatively similar in recovery time. | ::*Both are relatively similar in recovery time. | ||
'''236C:''' EX | '''236C:''' EX Fireball | ||
Two-Hitting Fireball that travels ABOVE ground. | Two-Hitting Fireball that travels ABOVE ground. | ||
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::*Low recovery, making for great combo extensions and guard pressure. | ::*Low recovery, making for great combo extensions and guard pressure. | ||
'''j.236A/B:''' Air | '''j.236A/B:''' Air Fireball | ||
Travels in a downwards diagonal arc. | Travels in a downwards diagonal arc. | ||
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:::*Angle is much more horizontal. | :::*Angle is much more horizontal. | ||
'''j.236C:''' EX Air | '''j.236C:''' EX Air Fireball | ||
::*Fires at a diagonal arc between A and B. | ::*Fires at a diagonal arc between A and B. | ||
::*Similar to ground properties. | ::*Similar to ground properties. | ||
'''623A-AA/B-BB:''' | '''623A-AA/B-BB:''' Tenkachou | ||
Strike-Invincible Reversal Option | Strike-Invincible Reversal Option | ||
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::*Cannot cancel into the second hit when blocked. Very unsafe. | ::*Cannot cancel into the second hit when blocked. Very unsafe. | ||
'''623C:''' EX | '''623C:''' EX Tenkachou | ||
Reversal Option with even more invincibility. | Reversal Option with even more invincibility. | ||
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::*Easier to combo after the second hit. | ::*Easier to combo after the second hit. | ||
'''214A:''' | '''214A:''' Rolling Slash A | ||
A spinning slash that goes over lows. | A spinning slash that goes over lows. | ||
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::*Completely punishable on block. | ::*Completely punishable on block. | ||
'''214B:''' | '''214B:''' Rolling Slash B | ||
Similar to above., only one solid Overhead hit, rather than 3. | Similar to above., only one solid Overhead hit, rather than 3. | ||
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::*Safe on block. | ::*Safe on block. | ||
'''214C:''' EX | '''214C:''' EX Rolling Slash | ||
Launches opponent to continue combos, and comes with an enormous hit-box. | Launches opponent to continue combos, and comes with an enormous hit-box. | ||
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::*NOT an overhead, but can cross-up. | ::*NOT an overhead, but can cross-up. | ||
== Super Moves == | == Super Moves == | ||
'''236236A:''' | '''236236A:''' Launches a massive fireball. | ||
::* | ::*Five hits of bit damage. | ||
::* | ::*Ideal combo ender with meter in nearly any situation. | ||
: | '''Awaken Art - 236236B:''' Cinematic Rush. | ||
::*Entirely invincible. | |||
== Extra == | |||
His throws are somewhat ordinary, but when in the corner, it's possible to make his back throw into a combo starter. | |||
His awakening trait grants him a pair of wings, allowing him to air-dash similar to Kurama. | |||
== General Strategy == | == General Strategy == | ||
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{{dragonblast}} | {{dragonblast}} | ||