Editing Yata

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'''j.B:''' Jumping Heavy Slash. Cancellable.
'''j.B:''' Jumping Heavy Slash. Cancellable.
== Auto Combo Patterns ==
'''4A'''
  '''5A''' - '''5AA''' - '''5AAA'''
  '''5A''' - '''2A''' - '''2B'''
  '''2A''' - '''2B'''
'''1A'''
  '''2A''' - '''2B'''
== Throws ==
'''6C:''' Yata Throws his opponent by tripping them forward, ending in a ground bounce.
'''4C:''' Yata slams the opponent behind him with a shoulder throw.
:* Possible to be followed up in/near the corner.
== Special Inputs ==
'''j.6(6), j.4(4)''' Air-Dash (Awakening only)
:* When awakened, Yata grows a pair of wings that allow him to air-dash forward or backward in a downward angle.
:* The inputs for each direction can be swapped between ( j.6(6) to j.4(4) to j.6(6) ) to quickly change directions of movement mid-air.
:* These dashes can be canceled on hit or block by any normal until reaching the ground.


== Special Moves ==
== Special Moves ==
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::*NOT an overhead, but can cross-up.
::*NOT an overhead, but can cross-up.


== Super Moves ==  
== Super Moves ==


'''236236A:''' Kinkei Issen
'''236236A:''' Launches a massive fireball.


::* Launches a massive fireball.
::*Five hits of bit damage.


::* Five hits of big damage, doing half as much on block.
::*Ideal combo ender with meter in nearly any situation.


::* Ideal combo ender with meter in nearly any situation.
'''Awaken Art - 236236B:''' Cinematic Rush.


'''Awaken Art - 236236B:''' Setsugetsuka
::*Entirely invincible.


::* Cinematic Rush.
== Extra ==


::* Entirely invincible.
His throws are somewhat ordinary, but when in the corner, it's possible to make his back throw into a combo starter.


::* Entirely punishable if blocked.
His awakening trait grants him a pair of wings, allowing him to air-dash similar to Kurama.


== General Strategy ==
== General Strategy ==
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{{dragonblast}}
{{dragonblast}}
[[Category:Dragon Blast]]

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