Difference between revisions of "Makoto2"

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{{charheader}}
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{{charheader2}}
 
==Description==
 
==Description==
Makoto touched a live wire with both hands and now she's 100% electric
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Makoto trained so hard she learned how to harness the power of electricity. She learned that having armor during her dash would be very good, so she did that.
  
==Moves==
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*Dash cancel or jump cancel many normals and some specials
====Unique====
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{{movelistheader}}
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*chains L to H, M to H, or L to fwd + MK
{{normal | Dash | -> -> | ARMOR | only cancels to jump and supers }}
 
{{normal | Step Kick | -> LK | SPC |  }}
 
{{normal | Fist Push | -> MP | SPC |  }}
 
{{normal | Spin Kick | -> MK | SPC |  }}
 
{{normal | Trick Sweep | -> HK | LOW SC | Can be cancelled into from anything. Hold HK for feint }}
 
{{normal | Chain 1 | LP / LK => any HP / HK | SPC |  }}
 
{{normal | Chain 2 | LP / LK => -> MP / MK | SPC |  }}
 
{{normal | Chain 3 | MP / MK => HP / HK | SPC |  }}
 
{{normal | Target Combo 1 | -> MK => HK | SPC |  }}
 
{{normal | Target Combo 2 | any => -> HK | SPC |  }}
 
  
====Special Moves====
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*Dash has armor, and can cancel dash to jump (but nothing else)
{{normal | Rushpunch | QCF PUNCH | ARMOR | Cancels to -> HK }}
 
{{normal | Overhead Chop | QCB PUNCH |  | Dash cancellable }}
 
{{normal | Up Punch | DP PUNCH |  | Dash or jump cancellable }}
 
{{normal | Command Grab | HCB KICK |  | Throw invincible on startup. increased range from regular SF4 }}
 
{{normal | Axe Kick | QCB KICK | AIRONLY | HK version has ARMOR }}
 
  
====Super Moves====
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*combo off fwd throw with special cancels
{{movelistheader}}
 
{{super | Get Mad | QCB 2PUNCH | 4EX | she gets mad }}
 
{{super | Super Rushpunch | QCF 2PUNCH | INV | Dash, Jump or -> HK Cancellable }}
 
{{super | Seichusen Goudanzuki | DP 2PUNCH | U1 | }}
 
{{super | Abare Tosanami | QCF 2KICK | U2 | Hold LK or MK during startup to change trajectory}}
 
  
 
==Tactics==
 
==Tactics==
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* use delayed cancels to mixup between a normal cancel into:
 
* use delayed cancels to mixup between a normal cancel into:
 
** A delayed normal into a combo to beat button presses
 
** A delayed normal into a combo to beat button presses
** delay a Command Grab to let them leave block/hitstun. HK grab has range to connect after LP > HP xx grab!
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** delay a Command Grab to let them leave block/hitstun. HK grab has range to connect after [[Image:LP.png|25px]] > HP xx grab!
 
** jump cancel and crossup
 
** jump cancel and crossup
 
** jump cancel and attack from the front with axe kicks. HK version has super armor!
 
** jump cancel and attack from the front with axe kicks. HK version has super armor!
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** dash cancel to close the distance
 
** dash cancel to close the distance
 
** cancel to overhead chop to catch them low blocking!
 
** cancel to overhead chop to catch them low blocking!
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==Moves==
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====Unique====
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====Special Moves====
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{{movelistheader}}
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{{movelistrow | Rushpunch | QCF PUNCH | ARMOR | Cancels to fwd.HK. EX version is jump cancellable or dash cancellable}}
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{{movelistrow | Overhead Chop | QCB PUNCH |  | Dash cancellable }}
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{{movelistrow | Up Punch | DP PUNCH |  | dash or jump cancellable }}
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{{movelistrow | Command Grab | HCB KICK |  | throw invincible on startup. increased range from regular game }}
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{{movelistrow | Axe Kick | QCB KICK | AIRONLY | HK version has ARMOR. air control on ex }}
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====Super Moves====
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{{movelistheader}}
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{{super | get mad | QCF X2 PUNCH | 4EX | she gets mad}}
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{{super | seichusen godanzuki | QCB X2 KICK | U1 2EX | }}
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{{super | abare tosanami | QCF X2 KICK | U2 2EX | }}

Latest revision as of 19:43, 21 January 2018

Character Select

Decapre2Ryu2Ken2E. Honda2Ibuki2Makoto2Dudley2Seth2Gouken2Akuma2Gen2Dan2Sakura2Oni2Elena2Yun2Juri2Chun-Li2Dhalsim2Abel2C. Viper2M. Bison2Sagat2Cammy2Deejay2Cody2Guy2Hakan2Rolento2Poison2Evil Ryu2Guile2Blanka2Zangief2Rufus2El Fuerte2Vega2Balrog2Fei Long2T. Hawk2Adon2Rose2Yang2Hugo2Charsel.png

Description

Makoto trained so hard she learned how to harness the power of electricity. She learned that having armor during her dash would be very good, so she did that.

  • Dash cancel or jump cancel many normals and some specials
  • chains L to H, M to H, or L to fwd + MK.png
  • Dash has armor, and can cancel dash to jump (but nothing else)
  • combo off fwd throw with special cancels

Tactics

  • use delayed cancels to mixup between a normal cancel into:
    • A delayed normal into a combo to beat button presses
    • delay a Command Grab to let them leave block/hitstun. HK.png grab has range to connect after LP.png > HP.png xx grab!
    • jump cancel and crossup
    • jump cancel and attack from the front with axe kicks. HK.png version has super armor!
    • use the super armor of the rushpunch to blow through button presses
    • dash cancel to close the distance
    • cancel to overhead chop to catch them low blocking!

Moves

Unique

Special Moves

Rushpunch ARMOR.PNG
QCF.png PUNCH.png Cancels to fwd.HK. EX version is jump cancellable or dash cancellable
Overhead Chop
QCB.png PUNCH.png Dash cancellable
Up Punch
DP.png PUNCH.png dash or jump cancellable
Command Grab
HCB.png KICK.png throw invincible on startup. increased range from regular game
Axe Kick AIR.PNG
QCB.png KICK.png HK.png version has ARMOR. air control on ex

Super Moves

get mad 4EX.PNG
QCF.png X2.png PUNCH.png
she gets mad
seichusen godanzuki U1.PNG 2EX.PNG
QCB.png X2.png KICK.png
abare tosanami U2.PNG 2EX.PNG
QCF.png X2.png KICK.png