Difference between revisions of "Gouken2"
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====Super Moves==== | ====Super Moves==== | ||
{{movelistheader}} | {{movelistheader}} | ||
− | {{super | Palm Shoryuken | QCB LP MP / MP HP / LP HP | | }} | + | {{super | Palm Shoryuken | QCB LP MP/MP HP/LP HP | | }} |
{{super | Shin shoryuken | DP 2PUNCH | U1 | startup is fully invincible }} | {{super | Shin shoryuken | DP 2PUNCH | U1 | startup is fully invincible }} | ||
{{super | Denjin Hadoken | QCF 2PUNCH | U2 | Hold button and wiggle stick for powerup }} | {{super | Denjin Hadoken | QCF 2PUNCH | U2 | Hold button and wiggle stick for powerup }} |
Revision as of 12:14, 6 January 2017
Description
Gouken returned from an alternate future where they accessed his secret abilities to instant air divekick and superjump
Moves
Unique
Gouken can cancel from any normal to a command normal.
Command normals can be cancelled on whiff or hit to the next strength cmd.normal or special.
High Parry | |
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Low Parry | |
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Air Parry | |
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/ | |
Overhead Chop | |
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Fork hand | |
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Pulls toward |
Knee | |
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Overhead Kick | |
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divekick | |
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superjump | |
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Special Moves
Hadouken | |
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Tatsu | |
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you can divekick during recovery |
Palm | |
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Knockdown Punch | ||
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Launcher | ||
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Demon flip | |
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Demon flip parry | ||
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Demon flip divekick | ||
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Demon flip throw | ||
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+ | ||
Super Moves
Palm Shoryuken | |
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MP/MP HP/LP | |
Shin shoryuken | |
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startup is fully invincible |
Denjin Hadoken | |
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Hold button and wiggle stick for powerup |