Difference between revisions of "Evil Ryu2"
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{{normal | Punch Chain | MP => HP | SPC | }} | {{normal | Punch Chain | MP => HP | SPC | }} | ||
{{normal | Shoto Chain | LK => MK | SPC | }} | {{normal | Shoto Chain | LK => MK | SPC | }} | ||
| − | {{normal | Sweep Chain | cr. HK => HK | | jump cancellable }} | + | {{normal | Sweep Chain | cr. HK => HK | SPC | jump cancellable }} |
{{normal | Divekick | DOWN MK | AIRONLY | }} | {{normal | Divekick | DOWN MK | AIRONLY | }} | ||
====Special Moves==== | ====Special Moves==== | ||
| − | {{normal | Fireball | QCF PUNCH | | + | {{normal | Fireball | QCF PUNCH | SC | cancels to red fireball. Denjin: Different speed fireballs }} |
| − | {{normal | Red Fireball | HCB PUNCH | | + | {{normal | Red Fireball | HCB PUNCH | SC | heavier buttons start up slower but recover faster. Denjin: Can dash out of HP version startup}} |
| − | {{normal | Shoryuken | DP PUNCH | | + | {{normal | Shoryuken | DP PUNCH | SC | Denjin: Shoots 2 fireballs after MP and HP versions for more damage}} |
| − | {{normal | Tatsu | QCB KICK | AIROK | | + | {{normal | Tatsu | QCB KICK | AIROK | Denjin: Also hits crouching }} |
| − | {{normal | Stomp | HCF KICK | | + | {{normal | Stomp | HCF KICK | SC | Denjin: Can dash out of HK version startup}} |
| − | {{normal | Teleport | DP or RDP 3KICK or 3PUNCH | | }} | + | {{normal | Teleport | DP or RDP 3KICK or 3PUNCH | | Denjin: Can be done out of special moves }} |
====Super Moves==== | ====Super Moves==== | ||
| − | {{super | Raging Demon | LP LP -> LK HP | | }} | + | {{super | Raging Demon | LP LP -> LK HP | | Denjin: A lot faster travel speed }} |
| − | {{super | | + | {{super | Denjin Mode | QCB 2KICK | | Powers up most specials and all supers. Turn off with same input for no meter }} |
| − | {{super | Mets Hadoken | QCF 2PUNCH | U1 | }} | + | {{super | Mets Hadoken | QCF 2PUNCH | U1 | Denjin: Travels faster and more hits }} |
| − | {{super | Mets Goshoryu | DP 2PUNCH | U2 | | + | {{super | Mets Goshoryu | DP 2PUNCH | U2 | Denjin: Instant startup and more hits }} |
Revision as of 17:25, 18 February 2017
Description
Ryu got so mad he got a hole in his chest.
Moves
Unique
- can whiff cancel most stuff
| Hopkick | |
|---|---|
| Cancels into Tatsu. Throw Invinc. | |
| Overhead | |
|---|---|
| Overhead Chain | |
|---|---|
| Any Attack | |
| Punch Chain | |
|---|---|
| Shoto Chain | |
|---|---|
| Sweep Chain | |
|---|---|
| jump cancellable | |
| Divekick | |
|---|---|
Special Moves
| Fireball | |
|---|---|
| cancels to red fireball. Denjin: Different speed fireballs | |
| Red Fireball | |
|---|---|
| heavier buttons start up slower but recover faster. Denjin: Can dash out of | |
| Shoryuken | |
|---|---|
| Denjin: Shoots 2 fireballs after | |
| Tatsu | |
|---|---|
| Denjin: Also hits crouching | |
| Stomp | |
|---|---|
| Denjin: Can dash out of | |
| Teleport | |
|---|---|
| Denjin: Can be done out of special moves | |
Super Moves
| Raging Demon | |
|---|---|
| Denjin: A lot faster travel speed | |
| Denjin Mode | |
|---|---|
| Powers up most specials and all supers. Turn off with same input for no meter | |
| Mets Hadoken | |
|---|---|
| Denjin: Travels faster and more hits | |
| Mets Goshoryu | |
|---|---|
| Denjin: Instant startup and more hits | |