Difference between revisions of "Evil Ryu"

Line 8: Line 8:
  
 
{{movelistheader}}
 
{{movelistheader}}
{{movelistrow | hopkick | -> MK | | throw invinc}}
+
{{normal | Hopkick | -> MK | | Cancels into Tatsu. Throw Invinc.}}
{{movelistrow | overhead | -> MP | OVERHEAD |}}
+
{{normal | Overhead | -> MP | OVERHEAD SPC |}}
{{movelistrow | overhead chain | MP => -> MP | |}}
+
{{normal | Overhead Chain | Any Attack => -> MP | SPC |}}
{{movelistrow | shoto chain | LK => MK | | }}
+
{{normal | Punch Chain | MP => HP | SPC | }}
{{movelistrow | sweep chain | cr. HK => HK | | jump cancellable }}
+
{{normal | Shoto Chain | LK => MK | SPC | }}
{{movelistrow | divekick | DOWN MK | AIRONLY | }}
+
{{normal | Sweep Chain | cr. HK => HK | SPC | jump cancellable }}
 +
{{normal | Divekick | DOWN MK | AIRONLY | }}
  
 
====Special Moves====
 
====Special Moves====
 
+
{{normal | Fireball | QCF PUNCH | SC | cancels to red fireball. Denjin: Different speed fireballs }}
{{movelistheader}}
+
{{normal | Red Fireball | HCB PUNCH | SC | heavier buttons start up slower but recover faster. Denjin: Can dash out of HP version startup}}
{{movelistrow | fireball | QCF PUNCH | | cancels to red fireball}}
+
{{normal | Shoryuken | DP PUNCH | SC | Denjin: Shoots 2 fireballs after MP and HP versions for more damage}}
{{movelistrow | red fireball | HCB PUNCH | | heavier buttons start up slower but recover faster}}
+
{{normal | Tatsu | QCB KICK | AIROK | Denjin: Also hits crouching }}
{{movelistrow | evil shoryu | DP PUNCH | | }}
+
{{normal | Stomp | HCF KICK | SC | Denjin: Adds armor/counterbreak Can dash out of HK version startup}}
{{movelistrow | tatsu | QCB KICK | AIROK | can act after air ex one }}
+
{{normal | Teleport | DP or RDP 3KICK or 3PUNCH |  | Denjin: Can be done out of special moves }}
 
 
====DENJIN Moves====
 
{{movelistrow | evil kick | HCF KICK | | only allowed in denjin mode }}
 
{{movelistrow | evil teleport | DP or RDP 3KICK or 3PUNCH |  | only allowed in denjin mode }}
 
  
 
====Super Moves====
 
====Super Moves====
{{movelistheader}}
+
{{super | Raging Demon | LP LP -> LK HP | | Denjin: A lot faster travel speed }}
{{super | raging demon | LP LP -> LK HP | 2EX | fast}}
+
{{super | Denjin Mode | QCB 2KICK | | Powers up most specials and all supers. Turn off with same input for no meter }}
{{super | denjin mode | QCB X2 KICK | 2EX | lasts the whole round }}
+
{{super | Mets Hadoken | QCF 2PUNCH | U1 | Denjin: Travels faster and more hits }}
{{super | mets hadooooken | QCB X2 PUNCH | 2EX U1 | }}
+
{{super | Mets Goshoryu | DP 2PUNCH | U2 | Denjin: Instant startup and more hits }}
{{super | mets goshoryu | QCF X2 KICK | 2EX U2 | }}
 

Revision as of 17:11, 24 March 2017

Character Select
DCP.png Ryu.png Ken.png Honda.png Ibuki.png Makoto.png Dudley.png Seth.png Gouken.png Akuma.png Gen.png Dan.png Sakura.png Oni.png ELN.png
Yun.png Juri.png Chunli.png Dhalsim.png Abel.png Cviper.png Bison.png Sagat.png Cammy.png Deejay.png Cody.png Guy.png Hakan.png RLN.png PSN.png
Eryu.png Guile.png Blanka.png Zangief.png Rufus.png Fuerte.png Vega.png Balrog.png Feilong.png Hawk.png Adon.png Rose.png Yang.png HUG.png

System | Guide | Credits

Description

Ryu got so mad he got a hole in his chest.

Moves

Unique

  • can whiff cancel most stuff
Hopkick
6.png MK.png
Cancels into Tatsu. Throw Invinc.
Overhead OH.PNG SPC.PNG
6.png MP.png
Overhead Chain SPC.PNG
Any Attack FOLLOWUP.PNG 6.png MP.png
Punch Chain SPC.PNG
MP.png FOLLOWUP.PNG HP.png
Shoto Chain SPC.PNG
LK.png FOLLOWUP.PNG MK.png
Sweep Chain SPC.PNG
2.png HK.png FOLLOWUP.PNG HK.png
jump cancellable
Divekick AIR.PNG
2.png MK.png

Special Moves

Fireball SC.PNG
QCF.png PUNCH.png
cancels to red fireball. Denjin: Different speed fireballs
Red Fireball SC.PNG
HCB.png PUNCH.png
heavier buttons start up slower but recover faster. Denjin: Can dash out of HP.png version startup
Shoryuken SC.PNG
DP.png PUNCH.png
Denjin: Shoots 2 fireballs after MP.png and HP.png versions for more damage
Tatsu AIROK.PNG
QCB.png KICK.png
Denjin: Also hits crouching
Stomp SC.PNG
HCF.png KICK.png
Denjin: Adds armor/counterbreak Can dash out of HK.png version startup
Teleport
DP.png or RDP.png 3KICK.png or 3PUNCH.png
Denjin: Can be done out of special moves

Super Moves

Raging Demon
LP.png LP 6.png LK.png HP.png
Denjin: A lot faster travel speed
Denjin Mode
QCB.png 2KICK.png
Powers up most specials and all supers. Turn off with same input for no meter
Mets Hadoken U1.PNG
QCF.png 2PUNCH.png
Denjin: Travels faster and more hits
Mets Goshoryu U2.PNG
DP.png 2PUNCH.png
Denjin: Instant startup and more hits