Difference between revisions of "Gouken2"

Line 12: Line 12:
  
 
{{movelistheader}}
 
{{movelistheader}}
{{normal | High Parry | 3PUNCH | ARMOR | }}
+
{{normal | Parry | -> 2PUNCH / DF 2PUNCH | AIROK ARMOR | }}
{{normal | Low Parry | 3KICK | ARMOR | }}
 
{{normal | Air Parry | 3PUNCH / 3KICK | AIRONLY ARMOR | }}
 
 
{{normal | Overhead Chop | -> MP | OVERHEAD | }}
 
{{normal | Overhead Chop | -> MP | OVERHEAD | }}
 
{{normal | Fork hand | -> HP | | Pulls toward }}
 
{{normal | Fork hand | -> HP | | Pulls toward }}
Line 24: Line 22:
 
====Special Moves====
 
====Special Moves====
  
{{normal | Hadouken | QCF PUNCH | SC |  }}
+
{{movelistheader}}
{{normal | Tatsu | QCB KICK | AIROK | you can divekick during recovery }}
+
{{normalex | Hadouken | QCF PUNCH | QCF 2PUNCH | |  }}
{{normal | Palm | QCB PUNCH | SC | }}
+
{{normalex | Tatsu | QCB KICK | QCB 2KICK | AIROK | you can divekick during recovery }}
 +
{{normalex | Palm | QCB PUNCH | QCB 2PUNCH |  | }}
 
{{normal+ | Knockdown Punch | <- PUNCH | OVERHEAD SC |  }}
 
{{normal+ | Knockdown Punch | <- PUNCH | OVERHEAD SC |  }}
{{normal+ | Launcher | -> PUNCH | SC | Can Knockdown Punch after }}
+
{{normal+ | Launcher | -> PUNCH | | }}
{{normal | Demon flip | QCF KICK | |  }}
+
{{normalex | Demon flip | QCF KICK | QCF 2KICK | |  }}
 
{{normal+ | Demon flip parry | PUNCH | ARMOR |  }}
 
{{normal+ | Demon flip parry | PUNCH | ARMOR |  }}
 
{{normal+ | Demon flip divekick | KICK | |  }}
 
{{normal+ | Demon flip divekick | KICK | |  }}
Line 35: Line 34:
  
 
====Super Moves====
 
====Super Moves====
{{super | Palm Shoryuken | QCB 2PUNCH | | L: LP MP M: MP HP H: LP HP }}
+
{{movelistheader}}
{{super | Shin shoryuken | DP 2PUNCH | U1 | startup is fully invincible }}
+
{{super | Palm Shoryuken | QCB QCB PUNCH | | }}
{{super | Denjin Hadoken | QCF 2PUNCH | U2 | Hold button and wiggle stick for powerup }}
+
{{super | Shin shoryuken | QCF QCF KICK | U1 | startup is fully invincible }}
 +
{{super | Denjin Hadoken | QCF QCF PUNCH | U2 | Hold button and wiggle stick for powerup }}

Revision as of 17:35, 24 March 2017

Character Select
DCP.png Ryu.png Ken.png Honda.png Ibuki.png Makoto.png Dudley.png Seth.png Gouken.png Akuma.png Gen.png Dan.png Sakura.png Oni.png ELN.png
Yun.png Juri.png Chunli.png Dhalsim.png Abel.png Cviper.png Bison.png Sagat.png Cammy.png Deejay.png Cody.png Guy.png Hakan.png RLN.png PSN.png
Eryu.png Guile.png Blanka.png Zangief.png Rufus.png Fuerte.png Vega.png Balrog.png Feilong.png Hawk.png Adon.png Rose.png Yang.png HUG.png

System | Guide | Credits

Description

Gouken returned from an alternate future where they accessed his secret abilities to instant air divekick and superjump

Moves

Unique

Gouken can cancel from any normal to a command normal.
Command normals can be cancelled on whiff or hit to the next strength cmd.normal or special.

ex. HP.png FOLLOWUP.PNG 6.png MK.png FOLLOWUP.PNG 6.png HP.png
or MK.png FOLLOWUP.PNG 6.png MP.png FOLLOWUP.PNG QCB.png LP.png

Parry AIROK.PNG ARMOR.PNG
6.png 2PUNCH.png / 3.png 2PUNCH.png
Overhead Chop OH.PNG
6.png MP.png
Fork hand
6.png HP.png
Pulls toward
Knee
6.png MK.png
Overhead Kick OH.PNG
6.png HK.png
divekick AIR.PNG
2.png MK.png
superjump
2.png 8.png

Special Moves

Hadouken
QCF.png PUNCH.png QCF.png 2PUNCH.png
Tatsu AIROK.PNG
QCB.png KICK.png QCB.png 2KICK.png
you can divekick during recovery
Palm
QCB.png PUNCH.png QCB.png 2PUNCH.png
Followup.png Knockdown Punch OH.PNG SC.PNG
4.png PUNCH.png
Followup.png Launcher
6.png PUNCH.png
Demon flip
QCF.png KICK.png QCF.png 2KICK.png
Followup.png Demon flip parry ARMOR.PNG
PUNCH.png
Followup.png Demon flip divekick
KICK.png
Followup.png Demon flip throw
LP.png + LK.png

Super Moves

Palm Shoryuken
QCB.png QCB PUNCH.png
Shin shoryuken U1.PNG
QCF.png QCF KICK.png
startup is fully invincible
Denjin Hadoken U2.PNG
QCF.png QCF PUNCH.png
Hold button and wiggle stick for powerup