Difference between revisions of "Makoto"

Line 32: Line 32:
 
====Super Moves====
 
====Super Moves====
 
{{movelistheader}}
 
{{movelistheader}}
{{movelistrow | get mad | QCF X2 PUNCH | 4EX | she gets mad}}
+
{{super | get mad | QCF X2 PUNCH | 4EX | she gets mad}}
{{movelistrow | seichusen godanzuki | QCB X2 KICK | U1 2EX | }}
+
{{super | seichusen godanzuki | QCB X2 KICK | U1 2EX | }}
{{movelistrow | abare tosanami | QCF X2 KICK | U2 2EX | }}
+
{{super | abare tosanami | QCF X2 KICK | U2 2EX | }}

Revision as of 22:43, 4 July 2015

Character Select
DCP.png Ryu.png Ken.png Honda.png Ibuki.png Makoto.png Dudley.png Seth.png Gouken.png Akuma.png Gen.png Dan.png Sakura.png Oni.png ELN.png
Yun.png Juri.png Chunli.png Dhalsim.png Abel.png Cviper.png Bison.png Sagat.png Cammy.png Deejay.png Cody.png Guy.png Hakan.png RLN.png PSN.png
Eryu.png Guile.png Blanka.png Zangief.png Rufus.png Fuerte.png Vega.png Balrog.png Feilong.png Hawk.png Adon.png Rose.png Yang.png HUG.png

System | Guide | Credits

Description

Makoto trained with Dr. Doom and learned how to dash cancel! And then she trained with juggernaut and learned how to have super armor!

  • Dash cancel or jump cancel many normals and some specials
  • chains L to H, M to H, or L to fwd + M buttons

Tactics

  • use delayed cancels to mixup between a normal cancel into:
    • A delayed normal into a combo to beat button presses
    • delay a Command Grab to let them leave block/hitstun. HK.png grab has range to connect after LP.png > HP.png xx grab!
    • jump cancel and crossup
    • jump cancel and attack from the front with axe kicks. HK.png version has super armor!
    • use the super armor of the rushpunch to blow through button presses
    • dash cancel to close the distance
    • cancel to overhead chop to catch them low blocking!

Moves

Unique

Special Moves

Rushpunch ARMOR.PNG
QCF.png PUNCH.png Cancels to Overhead Chop or fwd.HK. EX version is jump cancellable or dash cancellable
Overhead Chop
QCB.png PUNCH.png Dash cancellable
Up Punch
DP.png PUNCH.png dash or jump cancellable
Command Grab
HCB.png KICK.png throw invincible on startup. increased range from regular game
Axe Kick AIR.PNG
QCB.png KICK.png HK.png version has ARMOR. air control on ex

Super Moves

get mad 4EX.PNG
QCF.png X2.png PUNCH.png
she gets mad
seichusen godanzuki U1.PNG 2EX.PNG
QCB.png X2.png KICK.png
abare tosanami U2.PNG 2EX.PNG
QCF.png X2.png KICK.png