Difference between revisions of "Makoto"

 
(13 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{charheader}}
+
<tabber>
 +
Remix 2=
 +
==Description==
 +
Makoto touched a live wire with both hands and now she's 100% electric
 +
 
 +
==Moves==
 +
====Unique====
 +
{{movelistheader}}
 +
{{normal | Dash | ->  -> | ARMOR | only cancels to jump and supers }}
 +
{{normal | Step Kick | -> LK | SPC |  }}
 +
{{normal | Fist Push | -> MP | SPC |  }}
 +
{{normal | Spin Kick | -> MK | SPC |  }}
 +
{{normal | Trick Sweep | -> HK | LOW SC | Can be cancelled into from anything. Hold HK for feint }}
 +
{{normal | Chain 1 | LIGHT => any HEAVY | SPC |  }}
 +
{{normal | Chain 2 | LIGHT => -> MED | SPC |  }}
 +
{{normal | Chain 3 | MED => HEAVY | SPC |  }}
 +
{{normal | Target Combo 1 | -> MK => HK | SPC |  }}
 +
{{normal | Target Combo 2 | ANY => -> HK | SPC |  }}
 +
 
 +
====Special Moves====
 +
{{normal | Rushpunch | QCF PUNCH | ARMOR | Cancels to -> HK }}
 +
{{normal | Overhead Chop | QCB PUNCH |  | Dash cancellable }}
 +
{{normal | Up Punch | DP PUNCH |  | Dash or jump cancellable }}
 +
{{normal | Command Grab | HCB KICK |  | Throw invincible on startup. increased range from regular SF4 }}
 +
{{normal | Axe Kick | QCB KICK | AIRONLY | HK version has ARMOR }}
 +
 
 +
====Super Moves====
 +
{{movelistheader}}
 +
{{super | Get Mad | QCB 3PUNCH | 4EX | she gets mad }}
 +
{{super | Seichusen Goudanzuki | DP 3PUNCH | U1 | }}
 +
{{super | Abare Tosanami | QCF 3KICK | U2 | Hold LK MK or HK to change trajectory}}
 +
 
 +
==Tactics==
 +
 
 +
* use delayed cancels to mixup between a normal cancel into:
 +
** A delayed normal into a combo to beat button presses
 +
** delay a Command Grab to let them leave block/hitstun. HK grab has range to connect after [[Image:LP.png|25px]] > HP xx grab!
 +
** jump cancel and crossup
 +
** jump cancel and attack from the front with axe kicks. HK version has super armor!
 +
** use the super armor of the rushpunch to blow through button presses
 +
** dash cancel to close the distance
 +
** cancel to overhead chop to catch them low blocking!
 +
|-|
 +
Remix 1.2=
 +
==Description==
 +
Makoto trained so hard she learned how to harness the power of electricity. She learned that having armor during her dash would be very good, so she did that.
 +
 
 +
*Dash cancel or jump cancel many normals and some specials
 +
 
 +
*chains L to H, M to H, or L to fwd + MK
 +
 
 +
*Dash has armor, and can cancel dash to jump (but nothing else)
 +
 
 +
*combo off fwd throw with special cancels
 +
 
 +
==Tactics==
 +
 
 +
* use delayed cancels to mixup between a normal cancel into:
 +
** A delayed normal into a combo to beat button presses
 +
** delay a Command Grab to let them leave block/hitstun. HK grab has range to connect after [[Image:LP.png|25px]] > HP xx grab!
 +
** jump cancel and crossup
 +
** jump cancel and attack from the front with axe kicks. HK version has super armor!
 +
** use the super armor of the rushpunch to blow through button presses
 +
** dash cancel to close the distance
 +
** cancel to overhead chop to catch them low blocking!
 +
 
 +
==Moves==
 +
====Unique====
 +
 
 +
====Special Moves====
 +
 
 +
{{movelistheader}}
 +
{{movelistrow | Rushpunch | QCF PUNCH | ARMOR | Cancels to fwd.HK. EX version is jump cancellable or dash cancellable}}
 +
{{movelistrow | Overhead Chop | QCB PUNCH |  | Dash cancellable }}
 +
{{movelistrow | Up Punch | DP PUNCH |  | dash or jump cancellable }}
 +
{{movelistrow | Command Grab | HCB KICK |  | throw invincible on startup. increased range from regular game }}
 +
{{movelistrow | Axe Kick | QCB KICK | AIRONLY | HK version has ARMOR. air control on ex }}
 +
 
 +
====Super Moves====
 +
{{movelistheader}}
 +
{{super | get mad | QCF X2 PUNCH | 4EX | she gets mad}}
 +
{{super | seichusen godanzuki | QCB X2 KICK | U1 2EX | }}
 +
{{super | abare tosanami | QCF X2 KICK | U2 2EX | }}
 +
|-|
 +
Koryu=
 
==Description==
 
==Description==
Makoto trained with Dr. Doom and learned how to dash cancel! And then she trained with juggernaut and learned how to have super armor!
+
Makoto trained so hard she learned how to harness the power of electricity. She learned that having armor during her dash would be very good, so she did that.
  
 
*Dash cancel or jump cancel many normals and some specials
 
*Dash cancel or jump cancel many normals and some specials
  
*chains L to H, M to H, or L to fwd + M buttons
+
*chains L to H, M to H, or L to fwd + MK
 +
 
 +
*Dash has armor, and can cancel dash to jump (but nothing else)
 +
 
 +
*combo off fwd throw with special cancels
  
 
==Tactics==
 
==Tactics==
Line 11: Line 99:
 
* use delayed cancels to mixup between a normal cancel into:
 
* use delayed cancels to mixup between a normal cancel into:
 
** A delayed normal into a combo to beat button presses
 
** A delayed normal into a combo to beat button presses
** delay a Command Grab to let them leave block/hitstun. HK grab has range to connect after LP > HP xx grab!
+
** delay a Command Grab to let them leave block/hitstun. HK grab has range to connect after [[Image:LP.png|25px]] > HP xx grab!
 
** jump cancel and crossup
 
** jump cancel and crossup
 
** jump cancel and attack from the front with axe kicks. HK version has super armor!
 
** jump cancel and attack from the front with axe kicks. HK version has super armor!
Line 24: Line 112:
  
 
{{movelistheader}}
 
{{movelistheader}}
{{movelistrow | Rushpunch | QCF PUNCH | ARMOR | Cancels to Overhead Chop or fwd.HK. EX version is jump cancellable or dash cancellable}}
+
{{movelistrow | Rushpunch | QCF PUNCH | ARMOR | Cancels to fwd.HK. EX version is jump cancellable or dash cancellable}}
 
{{movelistrow | Overhead Chop | QCB PUNCH |  | Dash cancellable }}
 
{{movelistrow | Overhead Chop | QCB PUNCH |  | Dash cancellable }}
 
{{movelistrow | Up Punch | DP PUNCH |  | dash or jump cancellable }}
 
{{movelistrow | Up Punch | DP PUNCH |  | dash or jump cancellable }}
Line 35: Line 123:
 
{{super | seichusen godanzuki | QCB X2 KICK | U1 2EX | }}
 
{{super | seichusen godanzuki | QCB X2 KICK | U1 2EX | }}
 
{{super | abare tosanami | QCF X2 KICK | U2 2EX | }}
 
{{super | abare tosanami | QCF X2 KICK | U2 2EX | }}
 +
</tabber>
 +
 +
{{charheader}}

Latest revision as of 20:32, 12 December 2020

Description

Makoto touched a live wire with both hands and now she's 100% electric

Moves

Unique

Dash ARMOR.PNG
6.png 6.png
only cancels to jump and supers
Step Kick SPC.PNG
6.png LK.png
Fist Push SPC.PNG
6.png MP.png
Spin Kick SPC.PNG
6.png MK.png
Trick Sweep LOW.PNG SC.PNG
6.png HK.png
Can be cancelled into from anything. Hold HK.png for feint
Chain 1 SPC.PNG
LIGHT.png FOLLOWUP.PNG any HVY.png
Chain 2 SPC.PNG
LIGHT.png FOLLOWUP.PNG 6.png MED.png
Chain 3 SPC.PNG
MED.png FOLLOWUP.PNG HVY.png
Target Combo 1 SPC.PNG
6.png MK.png FOLLOWUP.PNG HK.png
Target Combo 2 SPC.PNG
ANY.png FOLLOWUP.PNG 6.png HK.png

Special Moves

Rushpunch ARMOR.PNG
QCF.png PUNCH.png
Cancels to 6.png HK.png
Overhead Chop
QCB.png PUNCH.png
Dash cancellable
Up Punch
DP.png PUNCH.png
Dash or jump cancellable
Command Grab
HCB.png KICK.png
Throw invincible on startup. increased range from regular SF4
Axe Kick AIR.PNG
QCB.png KICK.png
HK.png version has ARMOR.PNG

Super Moves

Get Mad 4EX.PNG
QCB.png 3PUNCH.png
she gets mad
Seichusen Goudanzuki U1.PNG
DP.png 3PUNCH.png
Abare Tosanami U2.PNG
QCF.png 3KICK.png
Hold LK.png MK.png or HK.png to change trajectory

Tactics

  • use delayed cancels to mixup between a normal cancel into:
    • A delayed normal into a combo to beat button presses
    • delay a Command Grab to let them leave block/hitstun. HK.png grab has range to connect after LP.png > HP.png xx grab!
    • jump cancel and crossup
    • jump cancel and attack from the front with axe kicks. HK.png version has super armor!
    • use the super armor of the rushpunch to blow through button presses
    • dash cancel to close the distance
    • cancel to overhead chop to catch them low blocking!

Description

Makoto trained so hard she learned how to harness the power of electricity. She learned that having armor during her dash would be very good, so she did that.

  • Dash cancel or jump cancel many normals and some specials
  • chains L to H, M to H, or L to fwd + MK.png
  • Dash has armor, and can cancel dash to jump (but nothing else)
  • combo off fwd throw with special cancels

Tactics

  • use delayed cancels to mixup between a normal cancel into:
    • A delayed normal into a combo to beat button presses
    • delay a Command Grab to let them leave block/hitstun. HK.png grab has range to connect after LP.png > HP.png xx grab!
    • jump cancel and crossup
    • jump cancel and attack from the front with axe kicks. HK.png version has super armor!
    • use the super armor of the rushpunch to blow through button presses
    • dash cancel to close the distance
    • cancel to overhead chop to catch them low blocking!

Moves

Unique

Special Moves

Rushpunch ARMOR.PNG
QCF.png PUNCH.png Cancels to fwd.HK. EX version is jump cancellable or dash cancellable
Overhead Chop
QCB.png PUNCH.png Dash cancellable
Up Punch
DP.png PUNCH.png dash or jump cancellable
Command Grab
HCB.png KICK.png throw invincible on startup. increased range from regular game
Axe Kick AIR.PNG
QCB.png KICK.png HK.png version has ARMOR. air control on ex

Super Moves

get mad 4EX.PNG
QCF.png X2.png PUNCH.png
she gets mad
seichusen godanzuki U1.PNG 2EX.PNG
QCB.png X2.png KICK.png
abare tosanami U2.PNG 2EX.PNG
QCF.png X2.png KICK.png

Description

Makoto trained so hard she learned how to harness the power of electricity. She learned that having armor during her dash would be very good, so she did that.

  • Dash cancel or jump cancel many normals and some specials
  • chains L to H, M to H, or L to fwd + MK.png
  • Dash has armor, and can cancel dash to jump (but nothing else)
  • combo off fwd throw with special cancels

Tactics

  • use delayed cancels to mixup between a normal cancel into:
    • A delayed normal into a combo to beat button presses
    • delay a Command Grab to let them leave block/hitstun. HK.png grab has range to connect after LP.png > HP.png xx grab!
    • jump cancel and crossup
    • jump cancel and attack from the front with axe kicks. HK.png version has super armor!
    • use the super armor of the rushpunch to blow through button presses
    • dash cancel to close the distance
    • cancel to overhead chop to catch them low blocking!

Moves

Unique

Special Moves

Rushpunch ARMOR.PNG
QCF.png PUNCH.png Cancels to fwd.HK. EX version is jump cancellable or dash cancellable
Overhead Chop
QCB.png PUNCH.png Dash cancellable
Up Punch
DP.png PUNCH.png dash or jump cancellable
Command Grab
HCB.png KICK.png throw invincible on startup. increased range from regular game
Axe Kick AIR.PNG
QCB.png KICK.png HK.png version has ARMOR. air control on ex

Super Moves

get mad 4EX.PNG
QCF.png X2.png PUNCH.png
she gets mad
seichusen godanzuki U1.PNG 2EX.PNG
QCB.png X2.png KICK.png
abare tosanami U2.PNG 2EX.PNG
QCF.png X2.png KICK.png

Character Select
DCP.png Ryu.png Ken.png Honda.png Ibuki.png Makoto.png Dudley.png Seth.png Gouken.png Akuma.png Gen.png Dan.png Sakura.png Oni.png ELN.png
Yun.png Juri.png Chunli.png Dhalsim.png Abel.png Cviper.png Bison.png Sagat.png Cammy.png Deejay.png Cody.png Guy.png Hakan.png RLN.png PSN.png
Eryu.png Guile.png Blanka.png Zangief.png Rufus.png Fuerte.png Vega.png Balrog.png Feilong.png Hawk.png Adon.png Rose.png Yang.png HUG.png

System | Guide | Credits