Difference between revisions of "Oni"

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==Story==
 
==Story==
 
SPOILER ALERT: Oni is actually Akuma in disguise.
 
SPOILER ALERT: Oni is actually Akuma in disguise.
 
==Description==
 
Oni is a heavy but fast character with airdashes. All normals and some special moves change properties while dashing.<br>
 
Dashing normals don't chain, but can be linked into standing normals that do.
 
  
 
==Moves==
 
==Moves==
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{{movelistheader}}
 
{{movelistheader}}
 
{{normal | Chop | -> MP | OVERHEAD | }}
 
{{normal | Chop | -> MP | OVERHEAD | }}
{{normal | Fast Punch | LP + MP | SPC | }}
+
{{normal | Big Palm | -> HP | SPC | }}
{{normal | Big Palm | MP + HP | SPC ARMOR | }}
+
{{normal | Toe Kick | -> HP | SPC | }}
{{normal | Toe Kick | LK + MK | SPC | }}
+
{{normal | Roundhouse Kick | -> HK | SPC | }}
{{normal | Roundhouse Kick | MK + HK | SPC ARMOR | }}
 
 
{{normal | Airdash | <- <- / -> -> | AIRONLY | }}
 
{{normal | Airdash | <- <- / -> -> | AIRONLY | }}
  
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{{movelistheader}}
 
{{movelistheader}}
{{normalex | Hadoken | QCF PUNCH | QCF 2PUNCH| SC | Hold down PUNCH to make it go farther, 2 hits }}
+
{{normalex | Hadoken | QCF PUNCH | QCF 2PUNCH | SC | Hold down PUNCH to make it go farther, 2 hits }}
{{normalex | Double chop | QCB PUNCH | QCB 2PUNCH | SC | 2 Hits, 2nd hit is always low }}
+
{{ex+ | Meterburn | 2PUNCH | 1EX SC | 2nd max level Hadoken. Input during certain frames }}
 +
{{normalex | Downward Chop | QCB PUNCH | QCB 2PUNCH | SC | }}
 +
{{ex+ | Meterburn | 2PUNCH | 1EX SC | Downward Hadoken. Input during certain frames, can airdash after }}
 
{{normalex | Tatsu | QCB KICK | QCB 2KICK | AIROK | Tiger Knee to make it do dumb superjump }}
 
{{normalex | Tatsu | QCB KICK | QCB 2KICK | AIROK | Tiger Knee to make it do dumb superjump }}
{{normalex | Stomp | QCB PUNCH | QCB 2PUNCH | AIRONLY | }}
+
{{ex+ | Meterburn | 2KICK | 1EX | EX Tatsu. Input during certain frames }}
 
{{normalex | Demon Punch | DP PUNCH | DP 2PUNCH | SC | }}
 
{{normalex | Demon Punch | DP PUNCH | DP 2PUNCH | SC | }}
 +
{{ex+ | Meterburn | 2PUNCH | 1EX | DP followup. Input during certain frames, can airdash after }}
  
 
====Super Moves====
 
====Super Moves====
 
{{movelistheader}}
 
{{movelistheader}}
{{super | Raging Demon | LP LP -> LK HP | 4EX AIROK | <- <- to cancel and regain 1EX }}
+
{{super | Raging Demon | LP LP -> LK HP | 4EX AIROK | }}
{{super | Straight Fireballs | QCF QCF PUNCH | U1 AIROK | Horizontal on ground}}
+
{{super | Super Hadoken | QCF QCF PUNCH | U1 AIROK | }}
{{super | Up Fireballs | QCB QCB PUNCH | U1 AIROK | Straight up }}
+
{{super+ | Meterburn | 2PUNCH | 2EX | 2nd Super Hadoken. Input during certain frames }}
{{super | Big Super Flame Attack | QCF QCF KICK | U2 | }}
+
{{super | Big Super Flame Attack | QCB QCB PUNCH | U2 | }}
 +
{{super+ | Meterburn | 2PUNCH | 2EX | Followup. Input during hit }}

Revision as of 03:44, 25 May 2015

Character Select
DCP.png Ryu.png Ken.png Honda.png Ibuki.png Makoto.png Dudley.png Seth.png Gouken.png Akuma.png Gen.png Dan.png Sakura.png Oni.png ELN.png
Yun.png Juri.png Chunli.png Dhalsim.png Abel.png Cviper.png Bison.png Sagat.png Cammy.png Deejay.png Cody.png Guy.png Hakan.png RLN.png PSN.png
Eryu.png Guile.png Blanka.png Zangief.png Rufus.png Fuerte.png Vega.png Balrog.png Feilong.png Hawk.png Adon.png Rose.png Yang.png HUG.png

System | Guide | Credits

Story

SPOILER ALERT: Oni is actually Akuma in disguise.

Moves

Unique

Chop OH.PNG
6.png MP.png
Big Palm SPC.PNG
6.png HP.png
Toe Kick SPC.PNG
6.png HP.png
Roundhouse Kick SPC.PNG
6.png HK.png
Airdash AIR.PNG
4.png <- / 6.png ->

Special Moves

Hadoken SC.PNG
QCF.png PUNCH.png QCF.png 2PUNCH.png
Hold down PUNCH.png to make it go farther, 2 hits
Meterburn 1EX.PNG SC.PNG 2nd max level Hadoken. Input during certain frames
2PUNCH.png
Downward Chop SC.PNG
QCB.png PUNCH.png QCB.png 2PUNCH.png
Meterburn 1EX.PNG SC.PNG Downward Hadoken. Input during certain frames, can airdash after
2PUNCH.png
Tatsu AIROK.PNG
QCB.png KICK.png QCB.png 2KICK.png
Tiger Knee to make it do dumb superjump
Meterburn 1EX.PNG EX Tatsu. Input during certain frames
2KICK.png
Demon Punch SC.PNG
DP.png PUNCH.png DP.png 2PUNCH.png
Meterburn 1EX.PNG DP.png followup. Input during certain frames, can airdash after
2PUNCH.png

Super Moves

Raging Demon 4EX.PNG AIROK.PNG
LP.png LP 6.png LK.png HP.png
Super Hadoken U1.PNG AIROK.PNG
QCF.png QCF PUNCH.png
Followup.png Meterburn 2EX.PNG
2PUNCH.png
2nd Super Hadoken. Input during certain frames
Big Super Flame Attack U2.PNG
QCB.png QCB PUNCH.png
Followup.png Meterburn 2EX.PNG
2PUNCH.png
Followup. Input during hit