Difference between revisions of "Oni2"

(Created page with "{{charheader}} ==Story== SPOILER ALERT: Oni is actually Akuma in disguise. ==Moves== ====Unique==== {{movelistheader}} {{normal | Chains | LP => MP => HP | SPC | }} {{normal+...")
 
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==Moves==
 
==Moves==
 
====Unique====
 
====Unique====
 +
 
{{movelistheader}}
 
{{movelistheader}}
{{normal | Chains | LP => MP => HP | SPC | }}
 
{{normal+ | Chains | LK => MK => HK | SPC | }}
 
 
{{normal | Chop | -> MP | OVERHEAD | }}
 
{{normal | Chop | -> MP | OVERHEAD | }}
 
{{normal | Big Palm | -> HP | SPC | }}
 
{{normal | Big Palm | -> HP | SPC | }}
{{normal | Toe Kick | -> MK | SPC | }}
+
{{normal | Toe Kick | -> HP | SPC | }}
 
{{normal | Roundhouse Kick | -> HK | SPC | }}
 
{{normal | Roundhouse Kick | -> HK | SPC | }}
 
{{normal | Airdash | <- <- / -> -> | AIRONLY | }}
 
{{normal | Airdash | <- <- / -> -> | AIRONLY | }}
{{normal |  | 2PUNCH or 2KICK / <- 2PUNCH or 2KICK | AIRONLY | }}
 
{{normal | FastFall | DOWN DOWN | AIRONLY | }}
 
{{normal |  | DOWN 2PUNCH or 2KICK | AIRONLY | }}
 
  
 
====Special Moves====
 
====Special Moves====
{{normal | Hadoken | QCF PUNCH | SC | Can charge by holding PUNCH. Can also dash out of the charge }}
+
 
{{normal | Air Electric Hadoken | QCF PUNCH | AIRONLY | }}
+
{{movelistheader}}
{{normal | Demon Slash | QCB PUNCH | SC | Can cancel into Demon Palm on hit}}
+
{{normalex | Hadoken | QCF PUNCH | QCF 2PUNCH | SC | Can charge }}
{{normal | Demon Palm | DP KICK | SC | Can cancel into Air Electric Hadoken}}
+
{{ex+ | Meterburn | 2PUNCH | 1EX SC | 2nd max level Hadoken. }}
{{normal | Tatsu | QCB KICK | AIROK | Can canel into Super Hadoken}}
+
{{normalex | Downward Chop | QCB PUNCH | QCB 2PUNCH | SC | }}
{{normal | Demon Punch | DP PUNCH | SC | }}
+
{{ex+ | Meterburn | 2PUNCH | 1EX SC | Downward Hadoken. Can airdash after }}
 +
{{normalex | Tatsu | QCB KICK | QCB 2KICK | AIROK | }}
 +
{{ex+ | Meterburn | 2KICK | 1EX | EX Tatsu }}
 +
{{normalex | Demon Punch | DP PUNCH | DP 2PUNCH | SC | }}
 +
{{ex+ | Meterburn | 2PUNCH | 1EX | DP followup. Can airdash after }}
  
 
====Super Moves====
 
====Super Moves====
 +
{{movelistheader}}
 
{{super | Raging Demon | LP LP -> LK HP | 4EX AIROK | }}
 
{{super | Raging Demon | LP LP -> LK HP | 4EX AIROK | }}
{{super | Super Hadoken | QCF 2PUNCH | U1 AIROK | Hold UP during during ground version for the AA hadoken}}
+
{{super | Super Hadoken | QCF QCF PUNCH | U1 AIROK | }}
{{super | Big Super Flame Attack | QCB 2PUNCH | U2 | }}
+
{{super+ | Meterburn | 2PUNCH | 2EX | 2nd Super Hadoken. Input during certain frames }}
 +
{{super | Big Super Flame Attack | QCB QCB PUNCH | U2 | }}
 +
{{super+ | Meterburn | 2PUNCH | 2EX | Followup. Input during hit }}

Revision as of 17:44, 24 March 2017

Character Select
DCP.png Ryu.png Ken.png Honda.png Ibuki.png Makoto.png Dudley.png Seth.png Gouken.png Akuma.png Gen.png Dan.png Sakura.png Oni.png ELN.png
Yun.png Juri.png Chunli.png Dhalsim.png Abel.png Cviper.png Bison.png Sagat.png Cammy.png Deejay.png Cody.png Guy.png Hakan.png RLN.png PSN.png
Eryu.png Guile.png Blanka.png Zangief.png Rufus.png Fuerte.png Vega.png Balrog.png Feilong.png Hawk.png Adon.png Rose.png Yang.png HUG.png

System | Guide | Credits

Story

SPOILER ALERT: Oni is actually Akuma in disguise.

Moves

Unique

Chop OH.PNG
6.png MP.png
Big Palm SPC.PNG
6.png HP.png
Toe Kick SPC.PNG
6.png HP.png
Roundhouse Kick SPC.PNG
6.png HK.png
Airdash AIR.PNG
4.png <- / 6.png ->

Special Moves

Hadoken SC.PNG
QCF.png PUNCH.png QCF.png 2PUNCH.png
Can charge
Meterburn 1EX.PNG SC.PNG 2nd max level Hadoken.
2PUNCH.png
Downward Chop SC.PNG
QCB.png PUNCH.png QCB.png 2PUNCH.png
Meterburn 1EX.PNG SC.PNG Downward Hadoken. Can airdash after
2PUNCH.png
Tatsu AIROK.PNG
QCB.png KICK.png QCB.png 2KICK.png
Meterburn 1EX.PNG EX Tatsu
2KICK.png
Demon Punch SC.PNG
DP.png PUNCH.png DP.png 2PUNCH.png
Meterburn 1EX.PNG DP.png followup. Can airdash after
2PUNCH.png

Super Moves

Raging Demon 4EX.PNG AIROK.PNG
LP.png LP 6.png LK.png HP.png
Super Hadoken U1.PNG AIROK.PNG
QCF.png QCF PUNCH.png
Followup.png Meterburn 2EX.PNG
2PUNCH.png
2nd Super Hadoken. Input during certain frames
Big Super Flame Attack U2.PNG
QCB.png QCB PUNCH.png
Followup.png Meterburn 2EX.PNG
2PUNCH.png
Followup. Input during hit