Difference between revisions of "Makoto2"

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{{movelistheader}}
 
{{movelistheader}}
 
{{super | Get Mad | QCB 2PUNCH | 4EX | she gets mad }}
 
{{super | Get Mad | QCB 2PUNCH | 4EX | she gets mad }}
{{super | Super Rushpunch | QCF 2PUNCH | INVINC | Dash, Jump or -> HK Cancellable }}
+
{{super | Super Rushpunch | QCF 2PUNCH | INV | Dash, Jump or -> HK Cancellable }}
 
{{super | Seichusen Goudanzuki | DP 2PUNCH | U1 | }}
 
{{super | Seichusen Goudanzuki | DP 2PUNCH | U1 | }}
 
{{super | Abare Tosanami | QCF 2KICK | U2 | Hold LK or MK during startup to change trajectory}}
 
{{super | Abare Tosanami | QCF 2KICK | U2 | Hold LK or MK during startup to change trajectory}}

Revision as of 10:50, 5 February 2017

Character Select
DCP.png Ryu.png Ken.png Honda.png Ibuki.png Makoto.png Dudley.png Seth.png Gouken.png Akuma.png Gen.png Dan.png Sakura.png Oni.png ELN.png
Yun.png Juri.png Chunli.png Dhalsim.png Abel.png Cviper.png Bison.png Sagat.png Cammy.png Deejay.png Cody.png Guy.png Hakan.png RLN.png PSN.png
Eryu.png Guile.png Blanka.png Zangief.png Rufus.png Fuerte.png Vega.png Balrog.png Feilong.png Hawk.png Adon.png Rose.png Yang.png HUG.png

System | Guide | Credits

Description

Makoto trained so hard she learned how to harness the power of electricity. She learned that having armor during her dash would be very good, so she did that.

  • Dash cancel or jump cancel many normals and some specials
  • chains L to H, M to H, or L to fwd + MK.png
  • Dash has armor, and can cancel dash to jump (but nothing else)
  • combo off fwd throw with special cancels

Tactics

  • use delayed cancels to mixup between a normal cancel into:
    • A delayed normal into a combo to beat button presses
    • delay a Command Grab to let them leave block/hitstun. HK.png grab has range to connect after LP.png > HP.png xx grab!
    • jump cancel and crossup
    • jump cancel and attack from the front with axe kicks. HK.png version has super armor!
    • use the super armor of the rushpunch to blow through button presses
    • dash cancel to close the distance
    • cancel to overhead chop to catch them low blocking!

Moves

Unique

Special Moves

Rushpunch ARMOR.PNG
QCF.png PUNCH.png
Cancels to 6.png HK.
Overhead Chop
QCB.png PUNCH.png
Dash cancellable
Up Punch
DP.png PUNCH.png
Dash or jump cancellable
Command Grab
HCB.png KICK.png
Throw invincible on startup. increased range from regular SF4
Axe Kick AIR.PNG
QCB.png KICK.png
HK.png version has ARMOR.PNG

Super Moves

Get Mad 4EX.PNG
QCB.png 2PUNCH.png
she gets mad
Super Rushpunch INV.PNG
QCF.png 2PUNCH.png
Dash, Jump or 6.png HK.png Cancellable
Seichusen Goudanzuki U1.PNG
DP.png 2PUNCH.png
Abare Tosanami U2.PNG
QCF.png 2KICK.png
Hold LK.png or MK.png during startup to change trajectory