Fenrir

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Revision as of 01:31, 9 January 2018 by Jintai (talk | contribs) (→‎Normals)
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Background

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Introduction

A tricky character that rips off chunks of damage with swift, distance closing movements. He has plenty of moves that get him around projectiles and can instantly reach his opponent to put them in a defensive position. Coupled with damage-dealing Rekkas and possibly the best throw in the game, he's a real pain to deal with.

At the same time, he's different from most characters. Rather than having normal chains, only a handful of his moves string together, and those that can chain are not special cancellable.

Normals

5A: A quick bite with short range. Cancellable.

4A: Rapid-fire jab. Can link into 5A on counter-hit, and almost any normal on low counter-hit. Cancels into EX and Super only.

2A: A low and quick bite with short range. Chains into 2B. Cancellable.

1A: Rapid-fire low jab. Cancels into EX and Super only.

6A: Quick, thrusting poke. Links into 6B. Links to almost any normal on low counter-hit. Cancels into EX and Super only.

5B: Big bite. Cancellable.

2B: Low Sweep. Unsafe on block. Cancels into EX and Super only.

6B: Strong, thrusting poke. Cancels into EX and Super only.

Command Normals

3A:placeholder

Special Moves

236A:placeholder

Super Moves

236236Aplaceholder

General Strategy

Combos

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General

Characters

YataSangetuZetueiKuroganeKuramaKougaGaouShinoFenrirRyuugenShiyuuTakuto